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Everything posted by AndreaColombo
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characters moving awkward
AndreaColombo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Settings are kept in Window's registry. If you clean it up after uninstalling the game, settings should reset. -
Act 3 difficulty?
AndreaColombo replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Indeed, PoE levels matter more than D&D levels but that's because you gain too much, not because you gain tout court Matt's analysis explained why there are so many levels between completionist and non-completionist runs in PoE, whereas that was not the case in I.E. games. -
3.01 bug: twisted troll
AndreaColombo replied to Madscientist's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I've had this happen to me several times since 2.0 but it seems to happen erratically. Could never find reliable repro steps. I fought that troll earlier this evening and had the exact same issue, though. -
Superb + lash deals a lot more damage (and frankly +3 Accuracy from Legendary isn't really a big deal.) Not sure I agree with "the best weapons are the ones with a single enchant that can support both legendary and a lash." There are unique enchants that make a lot more difference than +3 Accuracy / +10% damage, which is what Legendary brings to the table versus Superb.
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Act 3 difficulty?
AndreaColombo replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^ I don't mind that your stats increase at level up. That's actually what traditional level-up does, where by "traditional" I mean "D&D style" (D&D being the most commonly widespread and recognized fantasy RPG system.) The problem this game has is in the massive difference in power level between completionists and non-completionists. Matt516 explained it very well in a thread where he analyzed the XP curve in PoE vs. the XP curve in IE games back in the day. If you balance the game against casual playthroughs in which little more than critical path is done, you can't also balance it against completionist playthroughs that end up 5-6 levels higher and have better equipment. -
characters moving awkward
AndreaColombo replied to a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
^ If you have a nVidia video card, you can use Shadow Play. It works pretty well. -
Unfortunately it looks like it's a bug with Binding Rope—it just never applies the Stuck affliction. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select Edér and go to his inventory. Observe he is wearing Binding Rope, which applies the Stuck affliction for 3 seconds to enemies who hit him. Back to the game, proceed forward and enter combat against the Alguls. Send Edér in to fight and wait for the Alguls to hit him. Observe the Stuck affliction is never applied.
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http://forums.obsidian.net/topic/84831-301-large-shield-looks-strange/ http://forums.obsidian.net/topic/84948-301-weapon-and-shield-keep-disappearing/
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Durance Trials Broken... again
AndreaColombo replied to Ichthyic's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Ain't this the perfect attitude to get them to do what you wish? -
Not sure, but I suspect you must kill with Steadfast specifically to trigger it. By the way, I'm having Edér dual-wield Steadfast and The Unlabored Blade too, and I don't think the latter ever triggered Firebug. Has it triggered for you? Just triggered for me. EDIT: While we're at it, is the Binding property of the binding rope even working?
