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TeraAkron

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About TeraAkron

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  1. What he said... Obsidian, do you mind replying to this query? I have the same problem and I know many others. I also sent an e-mail about it but no reply so far. We know it is holidays' period but well...you were the ones who released this new offer during this time...so a reply is much appreciated Thank you
  2. For me, the major issue is not the international cost of shipping, but the actual customer value of the physical box. The box is basically....just the box. There is no CD inside nor a printed manual. It's an empty box with a paper side with a digital download code. How exactly are we supposed to support this?
  3. I generally like the idea and I played both games you mentioned. However, the inescapable truth is that the large majority of players do not bother with equipping non-regular companions with updated gear, potions and so on. They would hardly level them up properly in the first place or learn how to use their skills/abilities in detail. Therefore, such epic "all companion" fights end up feeling a little bit forced or artificial, with a power imbalance between regular companions and those who are rarely used. I rather prefer the template of the Mass Effect 2 final campaign, where the decisions you made with all your companions (including those you ignored) have a meaningful impact on how the ending plays out, but they don't actually participate in combat itself. That part is retained by the regular team of your choosing.
  4. Merany, They removed this functionality and you cannot do it anymore (e.g. pledge $5 + get an extra physical box). There is now a $54 minimum pledge to get access to the physical box add-on and $144 for the CE box add-on. So we are back to square one. Dear Obsidian: can't you see how deeply unpopular the physical box tier is? Tens of thousands of backers for the digital editions....and 433 for the physical box. It's obviously very bad value and I can't believe a customer-centric company such as yourself is ignoring this. You know how much physical boxes are important to avid RPG fans who have a collection of all your games after all. Thanks for looking into this...there is still time for people to amend their pledges and I hope we get the opportunity for a better value proposition.
  5. As others have mentioned in previous posts, it would really be great if Obsidian can consider beefing up the standard boxed version. It definitely does not have enough value for a piece of cardboard with not much inside.
  6. Dear Obsidian, I'd like to pass some constructive feedback on the $59 tier. Like thousands of others, I am a long-time RPG fan who played and enjoyed many of the masterpieces thtat were released over the years. Pillars of Eternity was a monumental step forward for the genre by (ironically) going back to what made traditional computer RPGs so great in the first place. I am extremely proud of being a backer to its development. Likewise, I will be backing POE II - no question about this! However, I must not be alone in sharing a little bit of disappointment regarding the physical box tier. First of all, it actually costs $84 for anyone outside of the United States and $72 for those who are. Secondly, it seems that the difference between the $84/72 and the previous tier - $45 - is simply the addition of a physical cardboard box. No printed manual. No physical (full) copy of the game. Pretty much JUST the cardboard box. In other words, no physical items which should be quite standard in the physical boxes. We understand that cloth maps / additional guidebooks should be included in the CE tier, but doesn't the standard box version seem a bit little too light to justify the $39 difference from the digital premium edition? A simple comparison with the original POE box suffices to illustrate this point. I kindly ask you to reconsider the rewards for this tier, as I am sure that thousands of people want a physical box for their collection, but the value on the table for this tier is just way too little to justify the cost. No wonder there are only 300 backers so far. Thank you very much. An long-time fan
  7. I beat this encounter on PotD difficulty after a few tries. While I think the fight has the potential to be the hardest in the game (all other 'big' ones always had 1 single big enemy + lots of adds...this one has 3 major opponents + adds), high-level abilities somewhat makes it easier to handle. This was my strategy: 1. My party consisted of 1 paladin tank / Eder (fighter dps) / Sagani (hunter) / GM (cipher) / Aloth (wizard) and Durance (priest). Ranged characters are inherently superior during dragon fights as they can avoid many of the damaging close-range AoE effects. 1. As soon as combat starts, move your entire party to the very back of the area to gain some time + control the battleground. 2. While your party is all bunched up have your: a. Your priest cast Crowns for the Faithful for the massive +25 Resolve buff b. Your DPS should drink Flask of war paint for the massive % damage buff - can be bought from Elm's Reach vendors c. Have your tank drink potions which boost defenses further such as Llengrath's displaced potion (+ deflection), potion of iron skin (+DR) and bulkwark against elements (+DR on magic). Surviving the initial onslaught is critical. If your tank is also your main, then all the better as you can cast Dominion of the Sleepers (watcher buff + all stats). d. Cipher cast defensive mindweb - absolutely great spell to boost defenses. If you time it well, you can spread buff-boosted defenses across your whole party. Imagine spreading the defenses gained through the Watched Stat buff! 3. Have your tank go forward to engage all opponents. 4. Have everyone else focus on Llengrath first. She has low HP but casts some very deadly spells. For example, she uses a spell which hides your endurance/HP. Use your best spells and cooldowns. Some great examples are fighter's sundering blow, wizard's concelhaut crushing doom, ranger's wounding shot. 5. *IMPORTANT* Have your wizard cast a very well-placed Wall of Many Colors. If you succeed in hitting as many enemies as possible (including the 2 dragons), it will make the fight significantly easier as they will be paralyzed / petrified / stunned etc. Cast another one once the first one expires. Smart use of this spell is, IMHO, 50% of the success of the fight ! 6. Have your priest cast Storm of Holy Fire which will severely hurt all small adds, as well as the main opponents. 7. Once Llengrath is down, focus fire on the dragon with the lowest HP. 8. Kill the remaining dragon and any of the adds left. 9. Throughout the fight HP potions and other defensive cooldowns will be critical. 10. Overall, the keys to the fight are 4. a. Positioning - go to the back of the area to avoid getting flanked and concentrate the enemies in 1 area. b. Focus fire - Focus all you got on a single enemy - starting with Llengrath herself. Don't scatter your damage, keep it focused and kill before getting killed. c. Crowd control - The Wall of Many Colours is your best friend as it incorporates damage + a wide variety of CC conditions. Other spells such as Confusion and Adragan's Gaze are also great. However, they will NOT be effective unless you get point (a) right - positioning of enemies - you don't want them scattered. d. Offensive / defensive buffs - Buffs such as Flask of war paint + defensive mindweb + crowns for faithful will give you the necessary boost to survive the initial 30 seconds of the fight and kill Llengrath very fast. The fight gets progressively easier after the first 1 minute. Use all you got!
  8. Thank you for all your replies....it seems like some insight from devs would be great if possible ! I am still utterly confused about a specific question / chain of events: 1. Let's assume Engwithans mostly dwindled and became extinct through the process of creation of the gods. 2. Let's assume Ondra's plan was to wipe out any remnants of their civilization (buildings, memorials etc) by pulling down the small moon - which FAILED then... 3. What did the Eyeless actually do the Engwithans? Did Ondra command them to destroy Engwithan remains after her first plan failed? Clearly, they did not succeed as Engwithan ruins remained. So who stopped them? What happened, exactly?
  9. I just finished White March Part 2. PoE in all its entirety has been a fantastic experience - a modern reimagining of the classic RPG. WM2 also did a good job of expanding the vanilla lore on (arguably) the most interesting aspect of the storyline: the origin, evolution and ongoing role of the gods. However, I strongly feel there are disjointed or conflicting pieces of information scattered throughout the game. I would love your feedback on the following open questions. Clarifications from the dev team on these points would also be great! Q1: What phenomenon ACTUALLY destroyed Engwithan civilisation? a. The creation of the gods as sites such as Sun in Shadow? Surely thousands of Engwithans gave their lives in this process. b. The small moon pulled over Eora by Ondra? We know that Abydon stopped it from hitting at full force (and died in the process), but did the lessened impact still affect kith civilisation? Some theories on these forums say that the lessened impact actually DID wipe them out, but enough ruins / evidence of their existence survived for future peoples to learn a great deal from them. c. It is implied at the end of WM2 that the Eyeless had a role in wiping out the Engwithans after they were "repurposed" by Ondra, in the same way they wiped out the Pargunens of the White Forge. Were the Eyeless responsible for the annihilation? Was (b) the first attempt by Ondra - failed due to Abydon's intervention - while © was ultimately a success? There is also an element of hubris in this. Engwithans created the gods...and one of them ultimately wanted to push the reset button on them? Q2: How was Abydon resurrected? If he had forgotten about the whole ordeal with Ondra, why didn't the other gods (eg. Magran) tell him about it? Thank you for your insights
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