Everything posted by JFSOCC
-
A Spell-free Project Eternity?
Philosophy 101. Some philosophies believe it's the act itself which is moral or not. (Categorical thinking) Other philosophies believe it's the world that results from the act which determines it is good or evil (Consequentialist thinking) Most religions I know of fall into the Categorical thinking category. (I think) Which is what allows for fundamentalism.
-
Dishonored-inspired Stealth and Retreat Mechanics
is should depend on the kinds of enemies you're fighting. Enemies with mind powers or strong magics would make sense to have easy communication methods of course, there might be some situations where it does happen, but it shouldn't be an auto-fail whenever you're playing. otherwise stealth becomes fairly useless till you've maxed out your skill
-
Favourite Companions
Visas Marr and Mira, and despite his flaws, I liked Atton as a character... Kreia as a Character, but not really as a companion. I also loved hearing the stories Canderous Ordo told (Which I actually believe is the creature that is the main antagonist in Mass Effect, which I believe is a continuation of that storyline but couldn't be set in the star wars universe because of licensing) I know canderous ordo is not in an obsidian game
-
Small suggestions. Easily implemented ideas, quickfire thoughts.
A lot of IE games have bugged quests, I would like the ability to abandon a quest (and maybe restart it) Since xp is no longer rewarded for single actions, that shouldn't be a problem. And it will help get rid of the clutter in my journal with quests I can't (or won't) complete. I also wouldn't mind being able to annotate quests in my journal with information I think is relevant (or drawn penises)
-
Dishonored-inspired Stealth and Retreat Mechanics
I hope that alerting one guard doesn't automatically mean you've alerted the entire base
- Weaseling Game Mechanics - Not Challenging, Irritating!
- Campfires
-
Male/Female+Classes, Lore
To own the property they'd brought to the marriage? As in...? This is one of those [citation needed] moments. And I'm expecting the source of this "vikings were feminist egalitarians" thing is going to come from viking apologists/history revisionists who say they didn't rape or pillage or burn Britain and France on and off for centuries before finally settling down and invading. The raping pillaging ones were those who were in their own society couldn't succeed. so they tried their luck on the sea. Overpopulation problems (due to success) led to the poorest seeking their fortunes elsewhere. (in raping and pillaging)
- A Spell-free Project Eternity?
-
Small suggestions. Easily implemented ideas, quickfire thoughts.
I hope to see at least one floating castle.
- Cursed Items
-
Cursed Items
what if the more you used a cursed sword, the less conversation-options are available, till eventually you realise it's corrupting your character into following your sword's will. Actually, you might not notice for a whole long time, especially if you're on the same line with the mind of that sword. So normally You'd have conversation options "We can get in, get the girl" "I will defeat her captors and bring her back" "have you tried to negotiate?" "No thanks" Now you only have the options "I will defeat her captors and bring her back" "I will slaughter your enemies and return your property to you! and even further down you might only have the option "I will glory in the destruction of your enemies! I will not rest until they are all lying in a pool of their own blood!" (ignoring there's a damsel in distress to be rescued) By this time, your party might start commenting...
-
Degenerate Gameplay
This is why I stopped reading this thread, mostly. I'm fierce in defending the good nature of this forum, but when those you're asking to be nicer block you, there's nothing much more you can do.
-
Ten commandments for PE to follow
variety, challenge, significance
-
Ten commandments for PE to follow
3b) while challenging is good, diversity of the types of challenges is important too, and I don't mind tough challenges to be interspersed with less tough once for better pacing. ideally, it should be "I'm weak" "I can manage" "I'm weak" "Look at how powerful I've become!" "Oh, so I'm not as strong as I thought" I'm weak"... etc where there's short periods after levelling where you can enjoy the fruits of your labour and glory in your
-
Different Types of Paths/Professions
I actually like the idea that the choices that you make during play help determine what character you become. Many people will already know what character they want to play however, so it would mostly be useful for newer players. Some MMORPG's have this, I distinctly remember Guild Wars allowing you to spend the entire tutorial area getting a feel for the classes and offering you a choice what (secondary) profession (as classes are called there) you want. I reckon this would be slightly different, where your character would be offered a series of challenges, (say three) where each helps define what class your style of playing is most suited for. (by allowing various different ways to solve the obstacles in your way) So say, you hear there is a dude who has been doing mysterious ****, you can choose to sneak and spy on him, or talk to others to learn what they have found. Or you can kill him and loot his corpse to figure it out. Capture one of his compatriots and question him. (using cantrip mind reading abilities like a cypher might have) You could research his nameor his compatriots and identify a spell he's used. It would be fairly tough to be fully accurate though. narratively speaking it wouldn't be becoming a class, but rather finding out what type of soul you have.
- What you did today
- Movies You've Seen Recently
- A Spell-free Project Eternity?
-
Poll: Death animations vs. more attack animations
variety is the spice of life. I don't want to choose.
- The role of diviniation in a CRPG?
-
Cursed Items
I tend to think of curses as blessings but with the wrong user. Like Morrowinds boots of blinding speed. that's useful if you have blindsight and want to be fast. but if you're dependent on your eyes, then yes, obviously it's going to make you stumble, a lot. Or a heavy sword which binds to your arm and unbinds with the right phrase. But you don't have the phrase,having killed the last guy who knew it. plus, the sword is too heavy for you and only drags you down. For the hill-giant you killed it might have been perfect. Or a magical device which translates all your words to an arcane language which no-one understands anymore. Items that under the right circumstances would be incredibly useful. But you are not the right circumstances.
-
Music
little nostalgia. 1999 was an awesome year for music and movies.
- Chris Avellone Plays Arcanum
- Movies You've Seen Recently