Everything posted by JFSOCC
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My thoughts on project Eternity
Holy ****, if it isn't my most hated sentence on any game forum ever! Why do these come up over and over? How important do you think you are? Unless you evidently have a considerable portion of the community behind you, no one cares! I'm literally sitting here and raging at this self-important, underhanded attempt at extortion.
- Type of Romances you liked
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What you did today
I spent the better part of the last 2 days trying to fix a computer issue. Explorer started using up all my CPU in folders with corrupted files, I was unable to delete them. I was unable to turn off indexing, windows search... eventually I was saved by a random person on the internet, advised me to download a different computer browser program, delete the offending files there, and then try again. it worked. Thank you "Ebecks"! whomever you are, you are my hero.
- Type of Romances you liked
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Small suggestions. Easily implemented ideas, quickfire thoughts.
And a time indication of how long they will last. Nothing sucks more than seeing a buff you've put on before combat expire 2 rounds in.
- Technological Level in PE
- What you did today
- Characters from games that you HATE and don't whanna see in PE (or even be inspired)
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My thoughts on project Eternity
I'm sorry the proposed changes displease you. I think they are wise improvements over their predecessors.
- Meanwhile in Palestine
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Movies You've Seen Recently
We had a fantastic thread on this forum for LOST, it went all six years and was filled with all our theories and interpretations. I can't really think of any show I've had more fun with. http://forums.obsidian.net/topic/54118-lost-season-six/?hl=lost Could only find the season 6 thread. Dang search button. alright that's pretty cool, but have you seen this one: http://www.ebaumsworld.com/video/watch/424093/ ? it's purgatory
- The funny things thread
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What you did today
They may have been encouraging it, but that doesn't mean the CIA invented modern art. I've had the fortune to have a father who was a big deal in the Earopean modern art movement, and while I don't like modern art, I've learned to appreciate it. Perhaps the abstract nature of much of modern art works as a Rorschach of emotional response (what you put in is what you get out of it) But I certainly see artistry. Maybe it's the Western world finally getting some Eastern philosophy. If looking at it engages the brain, our curiosity, our desire for meaning, then it's doing it's job.
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What's the one RPG trope you can deal without in PE?
JFSOCC replied to Falkon Swiftblade's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I dunno, most stories are cowardly intelligent evil vs brave dumb farmboy. I hate that to no end.
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Favourite Companions
So in this thread I see, that basically there is some love for every character.
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Crimes and misdemeanors
the punishments meted out are an indication of competence of society to deal with these issues. In a poor medieval society, it may not be cost-effective to have prisons, except for wealthy criminals. (like it used to be) and corporal punishment would be one of the few options available. The more advanced society is, the better it can deal with crime, to the point that today we're able to invest (even though we still don't everywhere) in treating criminals mental problems, drug problems, invest in their education, teach them a craft, and in general try to make them productive members of society again. Because expensive as it is, it yields results. Perhaps a quest(line) where there is a prison-warden who you can help with his efforts to chance the system into something more equitable? with various possible endings based on how you help?
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Statistics of Weapons -- what should they model?
It doesn't matter much to me, mostly because combat mechanics are not exactly something I can offer much insight in, but I would appreciate it if with crafting there were lots of different modifier bonuses I could add. +x elemental/magic damage, vampiric, +x% chance of critical hit, overwhelming critical, +X% chance to stun, +X% to slow, poison damage, +x damage vs type, +x damage vs armour type, on hit x% chance of daze (easily interrupted), on hit X% interrupt spellcasting, armour piercing. I'm not a fan of attribute damage but I'd be OK if they added that too. Because moddable weapons are awesome. So as a Rogue I'd craft my dual daggers for doing lots of damage for lightly/un-armoured opponents, and I'd have a named Pistol called "Aehlona(my default charname)'s Last Resort" With +x chance to stun, slow, overwhelming critical, and armour piercing. So an encounter with a tougher opponent I'd switch weapons and either with overwhelming damage still manage to defeat my opponent, or otherwise at least have a fair chance of stunning/slowing him so I can flee. (so definitely a slow, one-shot weapon.) In other words, mods which allow you to build weapons based on your playstyle.
- Feats
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Small suggestions. Easily implemented ideas, quickfire thoughts.
Depending on the type of economy, it would be nice to be able to see what items in the vendor inventory I've sold to him/her in the past.
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Movies You've Seen Recently
J.J. Abrahams is decent as a visual director, but Goddamn, have you seen revolution? have you seen how retarded that show was? Have you seen lost, have you seen how retarded THAT show was (I called it from episode one: it was just going to be vague **** with no real plot with the mystery of wth is going on to keep people watching. and like rats in a trap they did.) If you like J.J.'s love for excessively large plotholes in excessively formulaic and simple plots, then yes, I guess he would be a good choice. But as a visual director he kicks ass, I'll grant him that.
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Movies You've Seen Recently
- Language - How should people talk?
Just don't have real world idiomatic use of language which breaks immersion. no "wild goose chase" please.- Parties in Cities
I think part of the reason why shops are uninteresting is that there isn't really an incentive to shop, most of the time. So they exist as a system element as opposed to a world element. Ditto taverns. While I liked the idea of buying a beer and getting hints in a tavern, most of the time the implementation has left something to be desired, thus creating no incentive for the player to participate. These things could be changed if the party "split up". Some of it could be fixed by making areas more reactive (and thus the player more inclined to experience). Maybe buying a round from the bartender gets something, maybe it doesn't. Maybe buying a round for the house gets you something maybe it doesn't. Maybe sitting in on a game in the corner gets you some information, or coming in with a specific NPC or class. But I imagine each of these ideas increase the difficulty a good bit for testing/reactivity. EDIT: Typo - "buying a bear" at a bar would be pretty exciting, though I think this is pretty much what we'd like to see. And yes, it's probably very ambitious- Adventurer's MOBA Hall
- The funny things thread
- Language - How should people talk?