Forgive me if it's already been posted, but I did a search and didn't find anything quite what I was looking for.
Here's something that I've always wanted to see in a game, but rarely saw executed to any real extent in an RPG, and I think Project Eternity certainly has both the team and the means to get it done, though the desire, the economy or the value of the idea is certainly arguable for either side. Anywho, here it is. Let the player be evil.
Now now, I don't mean "But I selected Neutral Evil at character creation for my prestige class later" or "He just sucker punched an orpha