Everything posted by JFSOCC
- Lies, lying in conversation
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Project Eternity - Orgins
So what will satisfy you ? leaving it blank, or answering vague questions about it throughout play. Look, it's not something I care an immense deal about. if most people enjoy a pre-fab backstory, I can live with that. But I prefer not.
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Subduing Enemies: Alternative paths to Combat resolution
like how the first quest of Icewind Dale was literally a goblin genocide? yeah, I'm with you on that.
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The Dark Path
I'm fine with you wanting to role-play evil. But I don't believe in absolute morality like that, and I think it makes for weak characterisation. So yes, I hope there are options to behave as a sociopath, perhaps even a whole path to follow. But, and this is important. I wouldn't ever tag any choice as good or evil. I'll leave that up to the player.
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Project Eternity - Orgins
There's no way a pre-made backstory is going to satisfy my auteur insert desires.
- [Hardcore] Thoughts. Praying to Gods for survival?
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Cause and Effect
which is why NO alignments is the way to go. Btw, I'm not sure if powergaming should be rewarded, because it's pretty much always meta-game thinking that causes players to powergame. I think eliminating those options forces people into a role-playing mindset, exactly because they CAN'T do everything they want to.
- Lies, lying in conversation
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Statistics of Weapons -- what should they model?
can you see it rather than "You must gather your party before venturing forth" the most hated sentence in RPG gaming will become "You cannot use this weapon in confined spaces". Not that it will bother my main character, My love for Kali will ensure she uses daggers and batons, and a last resort pistol.
- What you did today
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Dragon In Eternity ?
Nice pictures Op I agree with the above post but you should be able to defeat them. Whats the point if you can't beat them? well, near unbeatable. I heard in Skyrim you had dragons and they weren't even the fiercest beasts you could beat, they died quite quickly after a while. That's not what I think of when I think of dragons, when I think of dragons I think of (near) unbeatable doom machines you better not cross. With a mind like a cat. (similar to how Robin Hobb describes dragons)
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Dragon In Eternity ?
Yes to dragons, yes to diversity between dragons, not many, and those you find should be unbeatable
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Statistics of Weapons -- what should they model?
- Cause and Effect
that's an interesting point, should the game /allow for/reward player behaviour which is not calculated for. In some cases yes, outsmarting the game should be rewarded (without using meta-game thinking) But not rewarding psychotically killing several guardsmen in the middle of a city, I think, would be equal to teaching the player some sense: no good will come of it.- management of characters
There will be an adventure hall where you can create your own party members, but that might mean missing out on some content that comes with the party members which will join your party much the same way as in Baldurs Gate.- My thoughts on project Eternity
I loved Athkatla, and nothing much beyond. I did like the vast amount of quests, I didn't like having them all stacked up and active at the same time with hardly any log-management. I disagree with Sawyer on various things, but I don't think he's unqualified for his job, which is what I believe you are saying Helm. (correct me if I'm wrong) I'm sorry for you if you can't get past that.- My thoughts on project Eternity
Different people focus on different things. If Sawyer is all about the mechanics, I expect combat in PE will be much better than it was in the IE games.- My thoughts on project Eternity
"Miss classic cRPGs like Baldur's Gate, Icewind Dale, and Planescape: Torment? So do we!" Josh Sawyer does not miss Baldur's Gate, he hates it. I guess they should change it to avoid all of the confusion. Then nobody here will expect an IE style game anymore. You keep hammering on about that. He didn't like it (as much as other games) that's not the same as hate. Secondly, So what, he's not the only one working on this game. BG2's combat DID leave a lot to be desired, imo. Josh Sawyer doesn't do the writing, that's Chris Avellone's job, so you needn't worry. Besides, that was posted in 2006. Everyone has come a long way in the last few years, learned a lot, gained some wisdom and strengths. Project Eternity wants to bring back the old magic, but that doesn't mean it will be completely the same. And I think that's a good thing. Because as much as I enjoyed Baldurs Gate II, it was a flawed game. All of them were flawed games. Why not take the best of all of them, and update the parts which were sub-par? I think as a design philosophy that will bring us something even better.- Let us corrupt our companions
- Subduing Enemies: Alternative paths to Combat resolution
If it's added, which I hope it is, Someone knocked unconscious should remain unconscious, not get up after 5 rounds. it should not be something that only a few encounters allow either. If it's a part of the game it should be just as systemic in it's use as most other abilities.- Cause and Effect
- Characters from games that you HATE and don't whanna see in PE (or even be inspired)
- My thoughts on project Eternity
I hadn't read that either. I loved the high quest density of Baldurs Gate 2 in Athkatla, I did not, however like that they were all dumped on me at the same time with a journal that made it problematic to keep track of them. Other than that, I can see Sawyer's points. (it is too long ago for me to remember the specific dialogue, but I don't remember disliking it)- Movies You've Seen Recently
- Power of classes (Realism vs. Filling unlimited power)
above poster is a professional troll, do not feed. - Cause and Effect