Everything posted by JFSOCC
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Lies, lying in conversation
If this happens, then someone didn't do his job communicating the necessary knowledge to the player, who is supposed to know anything relevant their player character knows. Well possibly. If that is the case then there should be no need for this [Lie] tag at all. only if intent is unclear "I will do this for you" "I will do this for you"
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Small suggestions. Easily implemented ideas, quickfire thoughts.
bloody mess was... interesting.
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Magic Weapons in Project Eternity
The last test of a warrior trained in his martial art is to build his own weapon. Too many unknowing eyes only see the ritual, but none have understood the practical value of forging your own weapon upon completion of your training. Your own weapon is an extension of yourself. A forged katana is curved the way it enters the water, which will be in relation to the length of the arm which puts it in the water. This allows a swing to have the maximum area of the blade coming in contact with the target, making it such an ideal slashing weapon. However, an arm which does not fit the blade will find the arc of his (or her) swings to be ever so slightly off, forcing much more impact on a limited part of the blade, making it less effective and more vulnerable. After apprenticing (and doing quests for) a master weaponsmith and warrior, <playercharacter> has completed his training, he goes out on a quest to gather the materials for his blade and takes three days to forge it in the hottest furnace he can manage. Near the end it was a delicate moment, it almost failed, but, <charname> knows what blade he wants, what blade he needs, he knows this blade is part of him, an extention of him, of his character. He put his heart and mind and soul in it. No, I mean, he really put his soul in it. The blade is soul-linked with the player, and it grows in level as the player does. every second level the player can improve one of the bonuses on the blade. every 5th level, the player can add a bonus or modifier to the blade, making it more "his"(or hers) and more an extension of the way he fights. The blade is traditionally named after the first foe it defeats. imbuing it with a related (and permanent) bonus vs type. My dagger is called thieflord, after having been used to cut the throat of the leader of the thieves' guild. it conveys part of the life force it takes back to it's creator, and causes bleeding wounds which won't easily staunch.
- Concerning Conversations, Cutscenes, & Buffs
- Important Stretch Goal: Production Beard
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Ideas not to be forgotten
I vote this gets pinned too, though that would mean IndiraLightfoot should have the ability to edit her first post indefinitely.
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Listening at doors and peeping in PE
through. Sorry. Yeah, just a ear icon, which you can click on items and then a little text saying "You hear nothing out of the ordinary" or "A faint whisper reaches you from the other side of the door, as if two, maybe three men are talking softly"
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Stash: The Unlimited Inventory Mechanic
Right, to be replaced with the "Oh ****, I don't know what's more valuable, so I best spend 5 trips picking everything up, going to the merchant, checking it for value, selling some things which will turn out to be useful later, oh **** maybe I should keep it then. (and then it turns out you never need it) much better
- Lies, lying in conversation
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Small suggestions. Easily implemented ideas, quickfire thoughts.
That's something I've often come across, me backtracking and opening the same crate for the umpteenth time simply because I'm not sure.
- What you did today
- Magic Weapons in Project Eternity
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Accessi-bilities: The Utility of Movement Abilties
- Power of classes (Realism vs. Filling unlimited power)
it's never too late.- Ideas not to be forgotten
List of great ideas: -Magical items are very rare, gold for consumables: ll -Loot is "branded/tagged", origin of items affect NPCs differently: l -Crafted magical items are few, unique and true achievements: ll -Temporary abstract armour degradation in combat, repairs are "automagical": ll -Armours and weapons can get "enfeebled"/"fatigued" over time, easy repair: ll And adding: -Party-members can have individual (non-party) quests in cities to showcase and challenge their personal strengths and weaknesses. l(osvir) (http://forums.obsidian.net/topic/62117-parties-in-cities/)- Stash: The Unlimited Inventory Mechanic
- Feats
- Power of classes (Realism vs. Filling unlimited power)
please keep it friendly- Creatures in Project Eternity
I hope I will fight mostly sentient races. (humans, elves, dwarves, orlans, amauen etc) Hell if it were up to me we'd only have humans as a sentient race, but I can live with this. Any "monster" should not be an animal, animals usually avoid combat unless you threaten them.. Mostly, I would love to see a great deal of originality. I would enjoy it if after a while you know the way to fight certain enemies. with that I mean, like in many old games, if you saw a certain enemy, they would telegraph their attacks in a certain way, and after a while you knew how to deal with them. headcrabs =wait for jump and time crowbar swing. those zombies, shoot the headcrab controlling them. preferably with shotgun. those tongue-creatures, just pay attention and avoid them, or feed them explosives barrels. a single revolver shot would do too. Much in the same way I hope to see a diverse set of creatures each with a challenge unique to their species, but not different between members of their species (unless they are visually distinct) I want critters that swarm their attacker if you damage a single one of them, critters which ambush and immobilize you, leave you poisoned, and retreat. I would like critters which shoot poisons but stay out of range as best they can. I want more co-ordinated attacks from some creatures (goblins?) which focus on dealing a lot of damage to your weakest members first. I want strong creatures which will attack nearest enemies and can take punishment (perhaps a little magic resistance too) I want to see other creatures which focus on debuffing your party (weakness, attribute damage) but don't do much damage. I want critters which act like suicide bombers, with small health but with splash damage. I want trap laying creatures. I want creatures which actually lure you out, rather than vice versa. (one fairly low health but high defence creature retreating into a room you haven't explored, if you're dumb enough to follow, well, serves you right) I actually like to see critters which can teleport your party to split them up. I'd love to see some trickster enemies too, which make you follow them and then disappear, leaving you in a place where finding your way back, you may be accosted by creatures not present before. I think the examples I gave alone would already make for varied combat. In other words, I want variety in tactics as much as I hope to see variety in creatures. this way, encounters can be different based on creatures present. Oh, and wisps and ****. I want some happy magical critters too. And fireflies and glowworms, and other bioluminescent critters.- Arena/Tournaments and Gladiator life style in PE
I don't particularly care about the realism of it. Gladiatorial combat can be a fun way of honing your skills, gaining some cash/reputation, and perhaps it can help advance one or two quests as well. Just make it so that losing doesn't involve party death. But, and this is important to me, don't have a straight list of x amount of fights and then "finished" in many ways this should be a minigame which you could keep playing. I would limit xp you can get, however.- Lies, lying in conversation
how many conversations do you think there will be where you would have all options at once. Besides, you can limit it to only certain types of intents. As for colour blindness, that's a pretty good argument (though it's catering to a minority, perhaps) But there are colours which aren't part of any known colour blindness., alternatively you can use italics, bolding, or underlining, each of which helps convey intent without resorting to meta-text.- Lies, lying in conversation
- What you did today
Both. My Ballroom is better than my Latin. Got a fairly good frame and the right build for it. So my european tango used to be my strongest dance, probably followed by my waltz. Foxtrot is seriously lacking in ladies over here, so no chance to really practice it. My rumba and cha cha are fairly good. I enjoy swing but find it hard to lead more than a few open breaks and turns. I do not enjoy mambo and it shows. I understand that there are people who like samba, but do not count myself among them. Tried to learn some quickstep and viennese waltz, but around these parts people only learn that for competitions, so had little chance to try. Haven't been to the gym in two years myself. I just get bored of it so easily. it is Boring with a capital B. still, it felt good. As for dancing, it became too expensive for me. My favourite was the Paso Doble, which I have completely forgotten. I love the Cha-Cha because you can do so much with it. I liked the mambo, but don't ask me to do it today. European tango I never got very far with, but that does mean I remember how to do it I liked both the English and the Viennese waltz. the irony is that most people I know who can do a little, know the salsa, which is something I actually never learned. Samba was nice too. As for the Foxtrot, 4 steps in a 3-step timing, yeah, never worked for me. that is tough.- Project Eternity - Orgins
While a Tabula Rasa has its drawbacks, I can live with it. But that's not what I meant. Mostly I'd like to fill in my backstory myself. I don't believe a game backstory for my character gives me the freedom to role-play 'me'. As I'll feel limited by my backstory. (unless by some magic the game backstory for me happens to be exactly what I wanted it to be.- Lies, lying in conversation
Green for being polite ? Pink for being **** and yellow for "I don't care" ? ike in Dragon Age 2 ? I hawe only one answer for this .. that is adorable. Can you explain why you don't think this is a good idea? Becouse i personaly think that led by the hand or facilitate and helping me on every step You need to work on your English, no offence meant. I take that to mean you don't want hand-holding. which is a sentiment I fully agree with. However, colour coding intent is merely clarification, not the same as telling you which option is better. We had a big discussion about it a while back - Power of classes (Realism vs. Filling unlimited power)