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Showing results for tags 'Feat'.
There's no mention of feats on the Wiki yet. I'm hoping/guessing it's something that will be implemented in one form or another. In the meantime, let's discuss feats we'd like to see in Project Eternity. I'll start. (And I'm using 3E terms here). Thug - Add STR or INT bonus (whichever is highest) to all intimidate checks. - Bonus to crafting and deploying Thrown/Grenade-like/Splash weapons. Extortion [General Feat] - Prerequisite: Thug feat. - Like the pickpocket skill, but make an intimidate check against friendly or neutral commoners. - Success = A few GP or item. - Failure = Victim turns hostile (or alerts authorities). Automatic failure on second successful attempt. - Usage: Selected. 1/Day per 4 ranks of intimidate. Dutch Courage [General Feat] - Prerequisite: Thug feat. - Quaff an ale and gain a temporary +1 bonus vs fear, +1 Taunt, +1 damage. - Penalty: -1 AC, -1 Concentration, -1 Intelligence - Quaff wine or spirits for a +2 or +3 respective bonus (and -2 or -3 penalty). - Need to rename "Dutch" to something more game specific. - Multiple usage subject to intoxication. Summon War Dog [General Feat] - Prerequisite: Thug feat. - Summon savage dog that goes berserk in battle. - Stats scale with character level. - Usage: 1/Day What feats would YOU like to see in Project Eternity?