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JRRNeiklot

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About JRRNeiklot

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  1. Well, not every trans person has the same opinion on this topic either you know.. http://www.gamasutra.com/view/news/269735/Opinion_The_Siege_of_Dragonspear_drama_and_the_video_game_community.php Well, then why it is an outrageous surprise, that non-trans people might have different oppinions about this matter as well? *mind blown* The differing opinions are not a surprise, and I didn't even say that they were... But considering the actual content in question (three lines by the TG character, and a line by minsc) what has surprised me is how soft skinned some people are, and
  2. Sure, but your damage output didn't scale inversely to your ability to TAKE damage. The fighter has always been the best damage dealer, outside of AOE effects. Now my fghter has to just sit there and take it up the ass while some squishy that dies from a spitball gets all the glory. May as well be playing WoW. What? No, that's crazy. Magic (and psionic users) have been out-damaging fighters and barbarians at max level for decades in D&D, both AoE and single target, and it holds true in a large chunk of western RPG's that are based on a Tolkien/D&D style setting. It's actually p
  3. Lol, the combat is the ONLY thing good about DOS, though I admit the spells could use some work.
  4. There's a difference between hard and no fun. I know how the game works. I can build a party and play just fine. What I can't do is have any fun doing it.
  5. So how much time does a standard action take? It's abstract and never stated, because it can't be interrupted by any means other than on-going damage, or a readied action. Even then you get a concentration check that is relatively easy to make most of the time. Anyway, my point was 3e and beyond, make it really easy on casters. It is very hard to interrupt a spell. In AD&D, you can't even use your dex bonus to dodge an attack. You can't cast on horseback, nor even move 5 feet and cast a spell. If you get hit by anything between the time you start your spell and you finish it, I.E.,
  6. Although casting time is listed as optional in 2e, I don't ever remember it ever NOT being used. Casting time is listed in the description of every spell, after all. Admittedly, I only played 2e for a year or so before we ran screaming back to 1E, other than at a couple dozen cons.
  7. 3rd edition spells have casting times of one action or one round, excepting maybe a very few spells. Pre 3e spells have casting times of segments. One segment is 6 seconds. This allows for interrupting spells and kept magic users from being gods. In 3e, spells are almost never interrupted because you had to ready an action to do so and you were almost always better to take your normal actions. Don't call me crazy and blame it on house rules until you've actually read the rules. Which is...you know...*not* the same thing as "doing away with casting times". I exclusively play sorcs
  8. 3rd edition spells have casting times of one action or one round, excepting maybe a very few spells. Pre 3e spells have casting times of segments. One segment is 6 seconds. This allows for interrupting spells and kept magic users from being gods. In 3e, spells are almost never interrupted because you had to ready an action to do so and you were almost always better to take your normal actions. Don't call me crazy and blame it on house rules until you've actually read the rules.
  9. That had to be pretty cool. You have no idea. Words can't describe how cool.
  10. Play BG1 and 2, then if you really want the experience of POE, go drink an Ebola laced Milkshake and save some money and suffering.
  11. That's not truth. That's your opinion, which is wrong. I'm 46 and I played D&D with Gary Gygax as the dm. If they had stuck to ANY edition of D&D before 4th as inspiration, the game would have been wonderful. Why they stuck to the least liked version of D&D EVER as a template is beyond me.
  12. Uhh. Here, have two level 10 fighters. Now go fight Firkraag. Good luck. Here, have a level 10 wizard and level 10 cleric. If it takes you more than 6 rounds or so and you're taking damage, you're doing something wrong. Wizard gets one shotted (two shotted with stoneskin) and cleric stands there useless for a while, then dies. The fighters will last a bit longer, but same result. If you're killing any dragon, other than a hatchling, with 2 level 10s, the dm is handing it to you. Protection from fire and stoneskin will only last so long. You have to actually hurt the dragon.
  13. Attack speed is listed as slow, average, or fast. I can't find anything that explains how fast "slow" is, however.
  14. Depends on the situation. For AOE, sure. For save or dies, yep. For single target. not even close. And after spell level 3 or 4, casting times for most spells are so long, those spells only get cast in optimum circumstances. I wish I had a dollar for every time one of my casters tried to cast a high level spell just to get it ruined. Example: Wizard begins to cast Bigby's grasping hand. Initiative, wizard rolls a 6 (the best possible result), bad guy rolls a 1 (worst possible result). Wizard adds casting time (7 segments) . Bad guy adds weapon speed of a +1 dagger (1). Bad guy goes
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