Thanks or the replies! I think I now know enough to realize that I would be as annoyed by the PoE Wizard as I was by the BG Wizard and the D&D Wizard. It definitely sounds like an improvement on a cassic PnP mechanic, but its still a low-magic mechanic that always seemed arbitrary, simplistic, and unfun to me. Personally, I think there are ways of limiting magic that don't involve mindless auto attack. Or arbitrary levels, or resting... ugh. Ingredient requirements (like arrows for archers) seems like a sensible way that would also be true to PnP.
Also... spending gold for magic? That is the least magical mini-game imaginable. Again, ingredients/crafting would make more sense here.
I've been playing games like Magicka, Wizard Wars, and Divinity: OS, and I've been pretty much spoiled by their modern innovations that cater to magic user fans in interesting and challenging ways that preserve the spirit of the PnP magic without being chained to a literal recapitulation. I will probably buy the game later if it goes on sale. Maybe by then they'll patch the Wizard to make it as interesting and useful as a Cipher. The Druid sound kind of interesting too