Jump to content

Ziljan

Initiates
  • Posts

    4
  • Joined

  • Last visited

Reputation

1 Neutral

About Ziljan

  • Rank
    (0) Nub
    (0) Nub
  1. It's spells per rest. You find as many grimoires as you defeat enemy Wizards (I think I have something like 5 extra ones right now), but they do not allow you to cast extra spells. In other words, a level 4 Wizard will always be able to cast exactly 4 level 1 spells no matter how many times you switch grimoires. Also, switching grimoires incurs a rather long cooldown during which you can't cast any spells at all. On the other hand, finding all of those grimoires does allow you to learn new spells from them (at the cost of 100 gold per spell level). Wow. The devs don't love wizards I guess. Oh well. Guess I'll stick with Divinity and Magicka. A cipher sounds like something from the Matrix, not fantasy, and I have no interest in that. A druid sounds like the only viable alternative, but I see they get spells per rest as well. And I'm not into the resting "mini-game" genre. I'm glad someone is keeping the D&D flame alive, I just hope they don't snuff it out by sticking to PnP spellcasting quite so religiously.
  2. Wait... Is it spells per level per rest, OR is it spells per grimoire per level per rest? In other words if you have 3 grimoires, is that effectively 12 spells per level per rest or just the option to choose 4 out of 12 spells before needing to take nap? Or put even simpler, is it the grimoires need to recharge during rest or is it the wizards themselves? Also, how many grimoires and spells does the average wizard get access to during most of the game?
  3. Thanks or the replies! I think I now know enough to realize that I would be as annoyed by the PoE Wizard as I was by the BG Wizard and the D&D Wizard. It definitely sounds like an improvement on a cassic PnP mechanic, but its still a low-magic mechanic that always seemed arbitrary, simplistic, and unfun to me. Personally, I think there are ways of limiting magic that don't involve mindless auto attack. Or arbitrary levels, or resting... ugh. Ingredient requirements (like arrows for archers) seems like a sensible way that would also be true to PnP. Also... spending gold for magic? That is the least magical mini-game imaginable. Again, ingredients/crafting would make more sense here. I've been playing games like Magicka, Wizard Wars, and Divinity: OS, and I've been pretty much spoiled by their modern innovations that cater to magic user fans in interesting and challenging ways that preserve the spirit of the PnP magic without being chained to a literal recapitulation. I will probably buy the game later if it goes on sale. Maybe by then they'll patch the Wizard to make it as interesting and useful as a Cipher. The Druid sound kind of interesting too
  4. Was reading the wiki and saw that wizards function like baldur's gate: they can only cast a small number of spells before becoming useless redshirts. To become marginally useful again they have to rest 8 hours... This seems like an outdated and annoying mechanic. What do wizards do once they've cast their two spells at level one? Go home and take a nap? Put on pom-poms and cheerlead for the real members of the party? Please tell me I misunderstood the wiki so I can buy this game.
×
×
  • Create New...