-
Posts
2258 -
Joined
-
Last visited
-
Days Won
14
Content Type
Profiles
Forums
Blogs
Everything posted by JFSOCC
-
Wasn't he interrupted before he could do that?
-
Magical Drugging?
JFSOCC replied to Malevolent's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Bastion which I thought was cool -
I too would enjoy patrols. They encounters much more dynamic in it's resolution, increasing replayability and making save-scumming less useful (since the situation might not be exactly the same the next time you try it) As for Respawns... Very mixed feelings. I'm leaning towards no.
- 25 replies
-
Soulmates? How romantic. Could be useful for teaching newer players class and party dynamics. But it should be something you achieve. an NPC you an unlock with a fairly tough quest.
-
Readied actions - Possibly add in?
JFSOCC replied to Somna's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If there are some stock buffs that I use, I think having them readied so they automatically go up during combat can be quite useful. This touches on one of the (few) things I liked about dragon age, where you had "tactics" slots so you could program your party to act semi-independently. -
I had a nightmare last night. In it was a villain who was really scary because I couldn't harm him, he had my (non-existent) daughter captive and coerced me to fight for him and commit atrocities. I never saw an option to flee, fight him, or avoid any of it. so I was made into his accomplice against my will. I cannot describe how scary the nightmare was. He also kept toying with me, challenging me to games I couldn't win and then cutting off fingers as punishment for losing. And of course I couldn't refuse to participate. Or he'd put me in the neighbourhood of a gun, under the pretext of demonstrating his and his son's marksmanship prowess, and I wouldn't know if there was a chance in hell of me being able to sneakily pick up the weapon and pulling the trigger on him or not. Whether it was even loaded or not. All my choices were wrong. Eventually he murdered my (again, non-existent) daughter while I was away, and when I came back pretended it was business as usual. But only after I had to come back during missions to see her being raped. Again with him pretending nothing out of the ordinary was going on. I knew that if I acted I would die without any results, so I could do nothing but suffer through it. biding my time. Never been so scared of a nightmare. I constantly had to make sure I either didn't seem to obedient (because that would make him bored with me) Too scared (same story) or too useless (because then I'd surely die as well, or never get close to him again) So I had to seem chafing in my bondage. Since this sociopath took pleasure in watching me squirm. And then when I eventually did get into the lucid dreaming state where you can take an active hand in the story, I killed him, then got arrested after the war (there was a war) for committing atrocities and hanged. (why didn't you stand up to him? do what was right and die.) which got me thinking. A scary villain takes an active hand in your suffering, he appears to be unbeatable, and keeps you close. My nightmare was much much more weird (as dreams tend to be) and scary but that was the gist of it.
-
Ooh, euh, a lot. Character Progression, The Stronghold, Quests, Questlines, Factions, Faction progression and Stealth are topics I am curious about what Obsidian thinks about. So, I think I'll have to be patient since most of these things wouldn't be early in development. (lest I'm mistaken) Edit: well topic said "the most" which I guess would be the Stronghold, it piqued my curiosity when it was announced as a stretch goal.
-
Commandos, a stealth perspective.
JFSOCC replied to JFSOCC's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Not true. How conflict plays out when you're detected is entirely separate from the circumstances that govern your ability to go undetected. And honestly, I don't see why a masterful thief SHOULDN'T basically be able to either knock people out in one hit OR kill them in one hit. If you sneak up behind a human, and you've got 2 daggers, I think you could probably slit their throat or stab them in both lungs. Without their knowledge you're there, they're completely defenseless. Armor doesn't mean anything if you have all the time in the world to strike wherever you want without any resistance. And, if there was, instead, an ogre in a corridor, you might just want to sneak past him rather than attack him. The goal being to avoid engaging him until you've completed some other task (or all together, perhaps), so how quickly you can dispatch of him is moot. Also, I just want to point out, for what it's worth, that I don't see the act of saving and reloading as inherently degenerate. I mean, if you're fighting a very challenging fight, you might die completely (unable to continue the game in any capacity) and be forced to reload again, but that's just part of gameplay. You're not circumventing anything. You should be presented with the opportunity to gather enough information and control your party in a sufficient manner to complete the fight in a single try, but that doesn't mean you shouldn't ever end up having to try a second time. So, yes, you shouldn't be required to save and reload JUST to gather the required information to be ABLE to complete a task. That's just terrible design. But, save/loading is really only degenerate when it's intentionally used to achieve a better result with less than the intended amount of effort. Just a side-note, really. Again, I posted the suggestion for a similar stealth system, not a suggestion to do combat, not the save abuse.It's singly the mechanic of observation that I wanted to focus on. -
Commandos, a stealth perspective.
JFSOCC replied to JFSOCC's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Not all stealth has to end in combat, my suggestion is a similar system, not the same system. For one I would divide the enemy view cone into sections, where the size and placement of those sections is based on their observation stat, conversely I would let your stealth stats determine how far you can penetrate these sections without being spotted.I reckon stealth will play a lot without going into combat in P:E. (and a lot with it) Nor do I suggest the single hit silent kills like in Commandos. I really hope Obsidian would be willing to play Commandos with the tracer cheat on, simply to see how the Eidos team did the mechanic. And then build from there. The video I selected I selected because it shows of the stealth and observation systems, not because it showed the save/load abuse. -
Of course, but by referencing other examples we can get a vibe of what kind of thing is appreciated. They're supposed to be inspiration, nothing else.
-
What will the real name be?
JFSOCC replied to drake heath's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How about...Soulbound -
Commandos, a stealth perspective.
JFSOCC replied to JFSOCC's topic in Pillars of Eternity: Stories (Spoiler Warning!)
this one at least has a bit of everything, visual observation, sound as a distraction, observation of left behind tracks. -
I don't think you should focus on the few things he mentioned, besides them being examples, it shows that this is just something that has slowly been building up for the past ten years. When you don't really get along with someone, or have a bad first impression, it's easy to get a positive information bias where you focus on someone's faults, the longer that goes on, the more you'll see in a negative light until every situation you'll only see the negative and this will only confirm what you already believe. Rather than call your dad a ****, get him to reality-test his thoughts. If you can get him to try and see things from a different perspective, you can work on breaking the cycle of positive reinforcement of negative ideas. This is why dialogue is so important. If I am annoyed by someone taking me along to a store, something I now HAVE to do, because she (OF COURSE!) didn't have the wit to prepare for guests, and I don't voice this, then she never gets to explain how she thought it was a nice thing to do, an excursion to a good wine place, and you can come along so you can select the best wine yourself, so you can only be satisfied. The fact that there was no dialogue meant that both your father and your wife got stuck with a view that was incorrect. Your father believing that your wife didn't care to be moved to do a single thing herself for the family, and your wife believing she reached out to your father. This is why, if you want things to be right with your family, you MUST have dialogue, or rather, your wife and family must.
-
Commandos, a stealth perspective.
JFSOCC replied to JFSOCC's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Having different ways to detect seems a cool feature making stealth more complexAbout the guy in plate, he would have a much greater noise radius, which means he might not bypass a guard an inch from his neck, but certainly it might be done some 10 meters distant. -
http://forums.obsidian.net/topic/63102-commandos-a-stealth-perspective/ Shameless self-promotion, but I stand behind it
-
My condolences as well. Sucks losing your dad.
-
I second Aljazeera as a good news agency, although they do have blind spots.
-
Now I know intelligence is going to be in (because of the low intelligence dialogue comment) but I've always thought that you can't really fake intelligence. Ultimately, the problem solving skills of the player will either outdo, or limit the problem solving skills of the party characters. Also, the distinction between wisdom and intelligence, like between strength and dexterity, is sometimes ambiguous. I never enjoyed the DnD examples of low/int high wis or high int/ low wis. It brings to mind another fear of mine, which is that certain classes need to focus on certain attributes, which means generally that you'll find no high intelligence fighters, high strength wizards or low dexterity rogues. It should all matter to all classes, that way you get much more ability to diversely roleplay your characters.
-
The word you were looking for is antagonist. Garnier de Naplouse in the first Assassins' creed game. It was his job to take in beggars, prostitutes and mentally insane, (which were kidnapped by another target in another city, to avoid too many questions) break their spirits, and reshape them so they would become soldiers for his cause. He truly believed he was helping them. (tough love) After Altair kills him he argues his case: these people had a terrible existence, I was providing them a new life, but before that can happen, they had to be brainwashed first. Utterly evil or philanthropic, you decide Ofc the game decides to show him breaking the legs of someone who doesn't enjoy his help, to show you how evil he is. So the game pushes its own morals at you, bit of a pity.
-
Today I did everything that was expected of me, but little that I liked.
-
Theme music you can hum
JFSOCC replied to GhoulishVisage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is a lot of different folk music in the world, it's not really one genre. Sardinian folk music is different from slavic folk, which is a world of difference from American folk. -
Sorry to ask but what do you mean by light therapy and how is that related to your sleeping times? I suffer from Seasonal Affective Disorder, also known as winter depression.Light therapy involves an easy to follow,but strict regimen of Staring into a bright light (10.000 lux) every day in the morning at the same time (9.am for me) for 30 minutes. This is supposed to simulate sunlight, and helps wake you up Also required is that you have breakfast prior to sitting in front of the lamp. You must have three meals a day. at regular times. and you must go to bed on time. lastly you must turn off all bright light sources an hour before sleeping. All of these things are intended to reset your biorhythms. I suffer from ADHD, which means I'm also less sensitive in changes in light(long story, got to do with melatonin production cycles in the brain), which in turn means I adapt my rhythm too slow, which makes me more vulnerable to SAD. Usually you do this end-September beginning of October. Which I did. but anyone thnking I'm keeping my rhythm during the Holidays must think I have no social life. So, after the holidays are over, I usually do it again. To me the difference is between having suicidal thoughts and being happy, which is quite significant.
-
So Israel is planning on building a wall at the Syrian border. Why not give that strip of land to the Palestinians so they can connect their territories? If you're going to close the borders anyway, might as well give it to those who can use it instead. I know, wishful thinking.
-
I think you'll be forgiven for threads that have more than 3 pages, but otherwise, yes.
- 26 replies
-
- high profile
- low profile
-
(and 2 more)
Tagged with: