Everything posted by JFSOCC
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Building Structures?
I certainy like the idea of having certain plots (of land) that have several options as to what they can become. As your faction, or those you are allied with spread their influence, some of these will be filled in. (out of several pre-made options) That will certainly make the world come alive more.
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What will the real name be?
If we're doing cliché names, how about "Soul's eternal journey" Fits nicely with the project eternity name, the heroes journey that most RPG's tend to be, and the soul mechanic that the core lore of the game is built around. Since since the souls are undying things in this world, I think that fits nicely.
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Water Effects and Flooded Dungeons
sounds cool, so why not
- Intelligent Weapons
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Allow me to make stupid decisions, please....
Actions have consequences, but they shouldn't be crippling if you get it wrong incidentally. Mistakes should be ok, many mistakes and you should feel the stares and glances coming your way
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Reputation; The Famous One vs The Shaded One
But couldn't this already be done with faction reputation? If you pick factions which are more on the down low, whether they're crime syndicates, secret societies, paranoid noblemen or just groups that don't chase fame, you'd get a standing amongst those with an ear to the ground, but not elsewhere. If you pick the gaudy factions to do jobs for, then those who enjoy more discretion might shy away from you, while the public would love you more. here's a thought: I'd enjoy it if different party members could have different reputations, so someone might tell something to one party member, but not another.
- Economy & Difficulty
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Main Character Dies... Game over or...?
For me that's precisely it. I think it would be incredibly cool that you could go on without the main character if he or she dies, but I simply wouldn't. I would reload. It's my story that I care most about, after all.
- Economy & Difficulty
- Role of the Beastmaster...
- Movies You've Seen Recently
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Illusion Magic & Mog Dance
A hallcuniory terrain where the damage comes from the real terrain hazards being invisible to those affected seems much cooler. Like you walk on a stairs unaware that the building you're in is decrepit and has been for ages, you fall through a hole in the staircase to your death, because you saw the building as it used to be not as it is.
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Main Character Dies... Game over or...?
I loved what they did in Quest for Glory V, where when you died they would have a little epilogue with a morbidly funny rhyme or poem which was most of the time relevant to the way you died
- IWD2 - Game Killer for PE? Noooooo!
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Books we've been reading V2.0
Someone on this forum recommended me Hyperion by Dan Simmons, so I bought it and I am reading it. I'm liking it so far, but it's fairly early in.
- Movies You've Seen Recently
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Beasts of Burden and "Stash" Inventory
I really like this idea, in some form or another.
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Allow me to make stupid decisions, please....
If everyone can learn anything and get all the feats and learn all the abilities the whole class system is redundant. Why not use classless system like in Fallout and World of Darkness? Well... "Everything" you could of course have a pool of abilities and skills that are class exclusive, and a pool of skills and abilities that are more general. Not anyone can learn to read minds, but everyone can learn how to use weapons.
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Summoning
I would prefer an upkeep rather than a time limit. that forces the choice "Many for a short time, or a few for longer"
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Priests and undead?
priests can consecrate the ground to lay deadly traps for undead, build funnels, walls that undead can't cross and weaken those that can. I've actually always thought that the ability against undead is a little too narrow. (unless you populate the game with undead up the wazoo) So how about that priests are just particularly good against anything they consider to be unnatural?
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Flora, Fauna, Fungi and Fertilizer
I'm all for the majority of beasts to be humans. And having lots of children around to show that mortality is high in this society. Walking on a map and seeing an ooze slowly digest a corpse and therefore not be hostile to the party would be a nice thing too. those things flesh out the world.
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How do you make isometric games more interesting?
Polish(the thing that makes it shine, not a nationality), mostly. I think If I enter a building after a big fight (like in icewind dale's start when you need to clear the town of goblins) I wouldn't mind seeing a scripted event where some strong dude is picking up a corpse, moves to the corner and dumps the corpse on a pile of already waiting corpses. that kind of thing shows the player that the world is alive, and that things happen without the player. I don't want to see NPC's standing around forever without doing anything ever. Some scripted events that take place whether or not the player is paying attention, and which don't take away control from the player to force the player to see it, those make a world more alive.
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Outlandish Weapon and Armour Ideas
Batons. Whenever I see Kali I just think YES! (Kali is a martial art where the movements you learn for unarmed, dagger/knife and batons are the same.)So I'd think it really cool if I could have a character that could fight with these weapons.
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Beasts of Burden and "Stash" Inventory
I don't dislike this idea. As long as there is some trade-off. (pegasi needing to eat expensive magic berries which means you only want them if the gear you transport is valuable)
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The passing of time and 24/7 shops
I agree, time shouldn't pass so fast that you can't take the time to look around before a day has passed.