Everything posted by SarcasmoTheGreat
-
Would you like for an NPC to be able to betray your PC?
SarcasmoTheGreat replied to Amentep's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yes please. The more dynamic and unpredictable the game, the more frequently/longer I will play it.
-
When it comes to your main character, do you prefer a Tabula Rasa?
SarcasmoTheGreat replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I really enjoyed Tabula Rasa. RIP fun MMO.
-
4 Mil Stretch Goal Hit, Hire Malukah?
SarcasmoTheGreat replied to HonestDiscussioner's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I sat next to the guys from Pantera at a Dallas Stars game last year. Funny dudes. I bet they're into rpgs, and we all know what they've accomplished musically. I'm just saying is all.
-
If there was only one RPG to be saved in the world I would choose.....
SarcasmoTheGreat replied to LordCrash's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Fallout 3. It changed everything. Best soundtrack in gaming history too. He's hackin and whackin and smackin
-
[Merged] Women, Feminism, etc. in PE
SarcasmoTheGreat replied to Chabneruk's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Will we be able to specialize in sandwich mastery? /misogyny
-
What kind of content you want in the ENDING!
SarcasmoTheGreat replied to ReyVagabond's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Whatever the ending, make it an open ended affair. Tie up the main plot line if you want, but allow us to continue exploring and raiding orc forts. And also incorporate random loot drops to keep us in game forever.
-
What will be the final name of the game ?
SarcasmoTheGreat replied to Kynareth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Ordained 4: Nothing To Do With Priests. Or Sequels.
-
What kind of content you want in the ENDING!
SarcasmoTheGreat replied to ReyVagabond's topic in Pillars of Eternity: General Discussion (NO SPOILERS)That's over the top. One knight dies and becomes a god's right hand man? I prefer less epic, more relatable storylines, honestly.
-
Armour & weapon designs - a plea (part II).
SarcasmoTheGreat replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The 16th century was a fascinating time for technological and medical advancement. If this game is to include some of our better achievements, expect rudimentary microscopes, flushing toilets, detailed anatomical diagrams, simple thermometers, pocket watches, and cannons.
-
13 levels is auspicious for the mega dungeon...
SarcasmoTheGreat replied to adamsorkin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Having wall carvings on each level detailing the events during its construction might be a compromise. They won't have room. They need somewhere to put all of the memorial stones and messages of the people who paid for the game.
-
Development time too short
SarcasmoTheGreat replied to PeonWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Looks to me like they've been working on this for a while now. I don't think they were pulling lore concepts and screenshots and character or dungeon designs out of thin air last weekend. I believe they've known what they want to do, and Kickstarter was simply intended to make more of those goals a reality. A year and a half to code their ideas and write some stories seems like a pretty long time in light of that.
-
About the huge statue under mega dungeon...
SarcasmoTheGreat replied to bronzepoem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)My dreams of playing a gnomish proctologist may finally be realized.
-
Please don't get used to the term endless 'dungeon'
SarcasmoTheGreat replied to aphotic's topic in Pillars of Eternity: General Discussion (NO SPOILERS)If there is a community of people eking out a living within the endless dungeon, I will set this game aside and go back to FPSs. I don't want yet another inhabited region. I want a dungeon to plow through. Level after level filled with terrible nightmares and gleaming treasure. Something to test me as an adventurer and send me back to the surface with tales of awesomeness. Something that reminds me of the times as a kid that I actually played AD&D. If there's a friggin' village, or worse yet a trading post, then I want nothing to do with it. That's ridic.
-
How will Obsidian fit in the 100+ backer designed NPCs?
SarcasmoTheGreat replied to NoxNoctum's topic in Pillars of Eternity: General Discussion (NO SPOILERS)This is why I didn't pay $1,000 to design one. I'm not shelling out that kind of cash to have my NPC featured in an alley leaning against a wall as the PCs walk by. There wasn't enough real information for me to risk paying that much. And yeah, I can't wait for the game credits. All 1.5 hours worth.
-
All I really want is a cloth map
SarcasmoTheGreat replied to Hypevosa's topic in Pillars of Eternity: General Discussion (NO SPOILERS)So would Obsidian have met their $3.5 million goal already if they weren't spending a bunch of money sending out DVDs, shirts, and other goods that many people don't actually want? I had to ask.
-
Designing an NPC
My guess is that if you want to create a guy standing in a bar, grumbling about his spouse, they would probably be happy to allow that ... If you have some NPC that will fit into a quest they have planned anyhow, they will be happy as well. If, however, you want your NPC to be a major one, someone the player will return to over and over, with massive amounts of dialogue.....uhm, I obviously cannot speak for the devs, but I think you had better have a REALLY good story in that case.....basically, they have said "within reason", so be reasonable. At the same time, though, for $1,000 you can (or could; it's closed now) design epic weapons and armor that people will likely use over and over and over, so is there a difference? I mean, I'm asking you. Isn't that the same thing? The devs said that some of the items we design will be among the best in the game. There is a certain implied longevity and frequency there.
-
Designing an NPC
I PMed a dev a very similar question and didn't hear back. I want to know what kind of NPC it is, too. Someone standing in a bar grumbling about their spouse? A party member? A quest hub? I wouldn't spend a thousand bucks on a video game unless it was a pretty substantial contribution, and I think it needs further explanation.
-
Spanish not equal Spain, the project spanish page is wrong for 350 millions of people
SarcasmoTheGreat replied to Alc Cides's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
-
A cynic could say that money in RPGs is often almost meta-gamey with little to no influence on the story/progression. Why not do more with it?
You both lost me and had me at Mass Effect semi-interactive-space-opera-click-to-win-dialog-option-non-choice.
- 22 replies
-
- cash
- rules
- everything
- around
-
Tagged with:
-
Big City #2- 3.5mil. stretch goal
SarcasmoTheGreat replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I suspect they will scrap the project entirely, and spend the 3.x million on new office space instead.
-
DPI Scaling for PE, much more important than resolution
If the ROI on this is more than just marginal, then fine. And since that's a business decision I will leave it to management. Otherwise this isn't high on my list of concerns. I'm thinking about content at the moment. It's an interesting concept, and something I hadn't thought about, but it won't make or break this game.
-
Poor beastiary, Unsatisfying Creature variety "Unacceptable".
SarcasmoTheGreat replied to Erollisi Marr's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Did you play Icewind Dale or Baldur's Gate? Did you have fun? Were the worlds teeming with 12,000 types of flora and fauna?
-
Let's name this game.
SarcasmoTheGreat replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Glittering Phallus: Where the Loot At