I hate to say it but these design goals seem to point to characters who are not very distinctive, hopefully one can still make characters with definite strengths and weaknesses.
This easily can lead to characters who are distinctive. It will be possible(using Josh's system from back in this thread) to dump resolve in favor of Intellect to create a high-damage character. The hypothetical character will be very good at dishing out lasting status effects, but will be able to damage targets much more, an thus have an advantage in such situations.
I much prefer these design goals to the attribute systems of computerized D&D, as in the BG series, a Fighter could dump Wisdom and Charisma with no real penalties(as someone else could be used as the party spokesman and Fighters suck at identifying items) making a high Wisdom or Charisma Fighter blatantly inferior than the High Strength, Dexterity, and Constitution Fighter to the point of practically useless. I have no problems with certain classes being better suited to certain builds, but classes should have more builds be be viable than the small handful that were in BG.