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Everything posted by PK htiw klaw eriF
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Ok Wals, you need to get laid. IMO, she would look pretty average over here. Although I personally find myself taking anything I can get when I amintoxicated, which is roughly 90% of the time I'm out.
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Brisket, smoked ham, and sausage with cole slaw, jalapeno cheese biscuits, baked beans, and a brownie. Washing it down with lemonade.
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It seems the French have high standards then.
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If by "fight" you mean surrender.
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Save scumming
PK htiw klaw eriF replied to HardRains's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ahhh early BG1. Who didn't love the party being decimated by mooks with weak ranged weapons or a random wolf. I can't think of a better argument for starting at level 3 than BG1 early gameplay. -
I will as well. See you in 2020.
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In all honesty, I can't think of anyone else more enjoyable to shoot(I suppose a certain brand of Russians come close). Perhaps France should be known as "Most Shootable Nation"?
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I don't think target rolls should be shown in any mode. In PnP, you can't look at the foes' AC anytime you want. Off-Topic, but as far as dialogue goes, I don't want a [insert attribute or skill] tag to let the player know that knowledge from that skill or attribute is letting them use that dialogue option, but I would want the tag if the character was actively using that skill. For example: "[Repair]Looks like severe structural damage, those walls will not hold against an assault." Would not be good. "[Repair]Let me see if I can fix those shoddy walls." Would be good.
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8/9. ****ing Asia population.
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I would be very upset if I gave a **** about generic FPS. Alas, I do not give a ****.
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That isn't saying very much... Of course, I believe most members are at least touch insane, if for no other reason than exposure to oby's rantings and Prosper's.."art".
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Schools should chastise any child who doesn't score perfectly on tests. "Almost perfect doesn't cut it in the real world, Johnny."
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Adding population dynamics to Fallout 1 and 2.
PK htiw klaw eriF replied to Prosper's topic in Computer and Console
Is Prosper a Deep One? If so, that would explain why his models tend to look like aberrations. -
No, that was The Avengers.
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IMO, PE would be a soulless mechanical grind with a thin layer of narrative applied to mask the lack of anything but combat if to catered to the worst of us. I would like to see PE be something like a good PnP campaign, where there is a set story but a great deal of freedom is allowed the player so they don't feel railroaded into progressing along a bland linear path. IMO, BG1 did a good job of this, as the PC could wander around in the wilderness or head straight to Naskel instead of having to go and pick up the Harper couple. You couldn't say "**** the Sword Coast" and hard to Icewind Dale or Rashemen, but you were allowed a reasonable amount of freedom.
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Agents of SHIELD. I thought it was pretty solid.
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Sensible lootdrops please
PK htiw klaw eriF replied to Griebel's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I can understand not reading the updates because they are not organized particularly well, but this topic is a non-issue. PE is not Diablo 3, loot will be hand placed, and unless the rat is gigantic, a wererat, or something else supernatural it will not have a greatsword or armor on it. -
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Woldan, we should raze Russia in retaliation for Oby getting that thread locked. I'm going to do cardio today, with a bit of abs.
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Is it acceptable to think all four look like ****?
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The next update
PK htiw klaw eriF replied to teknoman2's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My AH part will consist of Paladin, Barbarian, Cipher, Ranger, Druid, and Chanter, so I picked those. I personally would be fine with a complete and detailed rundown of each class, with starting defenses and attack values shown and class-specific talents revealed. I'm particularly interested in the spell-lists of the caster classes, as that will influence how my party is built. A reveal of the complete mechanics would also be fantastic, but I seriously doubt Obsidian has already completed and/or finalized every mechanic.