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PK htiw klaw eriF

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Everything posted by PK htiw klaw eriF

  1. I could tune encounters to make it easier, but quite a bit of encounters I create rely on traps and environmental factors as well. Also, I don't like toning down things myself. Another reason I like pointbuy is that you don't end up with characters that have huge power gaps between them. For example, in the first D&D game I played, I rolled a Paladin with 16 Str 12 Dex 15 Con 10 Int 15 Wis 17 Charisma while my friend rolled a Rogue with 8 Str 16 Dex 10 Con 10 Int 8 Wis 7 Cha. In almost all combat scenarios, he would be killed quickly due to having **** stats while I would end up shining quite a bit. YMMV, but I personally don't like playing games where one player has a superior character simply because he got lucky rolling 4 dice 6 times. As for gaming the system, that will be true of almost any system. I find the best way to avoid that is to play with people who don't like gaming the system. GURPS has always been a pointbuy. Granted, those points are the resource for everything, so overpumping on stats means you won't have many skills or advantages. It works better for futuristic settings than magical ones.
  2. Feels weird not to be hungover on January 1st. I spent the day searching for a new apartment and getting calls about what I want to do for my birthday. I knew a girl who looked somewhat like that. Last i heard she got pregnant.
  3. It's actually the backup video we made for PAX in case the live demo ended up going to absolute **** and couldn't be done. Every time alanshu posts, DA# will have another bug.
  4. That would've saved me from watching three terrible movies.
  5. Has Bioware hired Christine Sims yet? @Nonek That is true of pretty much all video games. @Monte Carlo Tales of Love Electronic.
  6. For me, it largely depends on the group I'm playing with and the system we are using. For low-power games focused almost solely on role-playing and with easier encounters I prefer rolling, while for games with mid to high power with challenging encounters and players who have specific concepts already in mind I prefer pointbuy. These days, it is mostly pointbuy because I'm largely playing Pathfinder and GURPS and I design combat encounters to be pretty brutal.
  7. Curses! I've been saving up thought-power all YEAR for that plan! It was to be my masterpiece! Now I am ruined! RUINED I say! T_T (We now return you to your regularly scheduled programming.) How do you exercise ghosts/spirits? Is there like a workout routine for the undead like Zombie Zumba or something? I hear pilates work wonders.
  8. I now have an image of Lucas sodomising Darth Vader while James Earl Jones yells "stop". Not very plesant.
  9. I resolve to post more beautiful women, bring my GPA up, and find a better apartment.
  10. The only time people used Multiplayer in BG was when they wanted a custom party. I don't think this game is for you.
  11. So essentially be a little less English?
  12. No. I prefer companions not to be so weak-willed they abandon all principles because some guy they've known for a month tells them to. This goes for both corruption and redemption. Isn't adolescent power fantasy pretty much a given when you can play a wizard who rips reality to shreds? Granted, it becomes less impressive if almost everyone can do it, even though Mage-philes will probably whine that every one gets special powers so Mages aren't special anymore. He doesn't have enough levels of Necromancer to cast Raise Thread yet.
  13. I managed to get to the end of that. Japan is really ****ed up.
  14. 3E went well with Eberron, IMO. I would say that Forgotten Realms works pretty well with Gestalt characters using the 3.5E ruleset or even Pathfinder's mechanics, but that will be a highly controversial opinion. I can't say that I think 4E works well with anything, but I dislike most mechanics for that edition so I'm extremely biased. Well, if you do a homebrew version of Planescape using the 3.5E ruleset, it works wuite well. Planar handbook essentially serves as a sourcebook for those adventures.
  15. 1920x1080
  16. No. Yes. Determined by two different attributes. I'm fine with it. Not directly, but I suppose having strength indirectly influencing Action Speed by means of encumbrance would be fine. Yes, have Strength and Constitution give small bonuses to carry weight.
  17. I hate to say it but these design goals seem to point to characters who are not very distinctive, hopefully one can still make characters with definite strengths and weaknesses. This easily can lead to characters who are distinctive. It will be possible(using Josh's system from back in this thread) to dump resolve in favor of Intellect to create a high-damage character. The hypothetical character will be very good at dishing out lasting status effects, but will be able to damage targets much more, an thus have an advantage in such situations. I much prefer these design goals to the attribute systems of computerized D&D, as in the BG series, a Fighter could dump Wisdom and Charisma with no real penalties(as someone else could be used as the party spokesman and Fighters suck at identifying items) making a high Wisdom or Charisma Fighter blatantly inferior than the High Strength, Dexterity, and Constitution Fighter to the point of practically useless. I have no problems with certain classes being better suited to certain builds, but classes should have more builds be be viable than the small handful that were in BG.
  18. Today I consumed vast quantities of Orange Beef and Pork Fried Rice, paid for next semester's classes, and played video games for a few hours.
  19. Happy Festivus.
  20. This is why I go to the gym. The view is just too good to pass up.
  21. If only I was still drinking.
  22. Godlike Human Paladin who smites anything he thinks is evil.
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