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Everything posted by rjshae
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Design a faction.
rjshae replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A thought about factions: rather than just presenting the player with their standings among different factions, make them go and have a few rounds at a pub. The rumor mill will then present their current standings among the neighboring factions.- 63 replies
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Update #43: Pretty and Technical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I'm 100% sure Sawyer knows. The market for estoc can be pretty volatile. Make sure you put some of your earnings in utilities.- 114 replies
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Challenging lockpicking process
rjshae replied to czinczar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In a civilized setting with observers present, I think that successful stealth should be a prerequisite for lockpicking. Different locales and environments should have different stealth minimum requirements. If you can't pick a lock under the circumstances without having a very small (1%) chance of being observed, then the attempt should just auto-abort. Come back when it is dark or raining, or use a potion of invisibility. Alternatively, lockpicking a door belonging to a particular faction will just run the risk of decreasing your favor with that faction. You need to make a stealth check based on the circumstances to avoid the negative result. (The game probably shouldn't even notify you at the time; you'd get a notice later on.) -
As of last July, sales of PC games were up by 230% while sales of console games were down by 28%. It's mostly due to the pending release of the next gen consoles, of course. I'll be curious to see what type of market impact the Steam Box has in 2013.
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Finally almost passed that darn kidney stone today. It's been fun... in an "at least I don't have a brain tumor" sort of way. Looking forward to a relaxing weekend. It's funny; this is my 11th. I'm prone to the stone, and I'm almost getting used to them. Most of the time I barely notice them making their way through any more. They must be scraping the cruft off the plumbing as they go. Yes, I have really clean pipes...
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Update #43: Pretty and Technical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I'm afraid I can't really bemore specific, because there isn't anything specific I dislike about it, other than the wonky proportions/anatomy that I already mentioned. It just felt pedestrian and unimaginative, especially compared to some of the P:E concept art that's already out -- I really liked Orlock Holmes and Sagani, to name two. How would I have done it? Dunno, I haven't really given it much thought. Maybe I'd either have gone for way more over the top, or much subtler. Think Elric of Melniboné, or Mazikeen from the Lucifer comics, or something like that. But whatever it is, that ain't it. The thing about computer gaming is that in many ways it's a very personal experience; we're never all going to like the same thing. That's clearly true in this case. Fortunately CRPGs usually allow a wide variety of choices to be made, so we can usually find a set of elements of the game that we enjoy the most.- 114 replies
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Logically, if you are pursuing, taking an attack should slow you down briefly--allowing the defender to move out of your range. You would then need to catch up again. So it's difficult to see how you can perform consecutive attacks in that instance.
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Design a monster.
rjshae replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Barebear... -
^^^ Now there's a beastie I'd love to see in Project Eternity!
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Update #43: Pretty and Technical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I concur. I didn't realize that when they said the god-like would be similar to the plane-touched that they might turn out exactly like the plane-touched in all but name. It is still too early to tell, though, so I am hopeful that these are initial drafts towards a more original race. Planetouched-like is pretty much what I had expected when I heard godlike; IP rights and all that. But that still leaves plenty of room for future inventiveness. (Mechanus-touched humanoid, anyone?) Her slightly unusual proportions I wrote off as a legacy of her birthright.- 114 replies
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Update #43: Pretty and Technical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I'm not sure. Some deities may not have an obvious associated feature type. Take Woedica, for example. Plus, we don't know if the deity of a godlike character is necessarily the deity that formed them. A cunning deity may choose to obscure the origins and aspirations of "their" character.- 114 replies
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Variety of Approachs with PGs
rjshae replied to Noisefolk#1's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hello Noisefolk#1, Well your English seems pretty good. However, I'm not quite sure what you mean by PG. Player Character (PC) perhaps? My understanding is that the developers want to allow you a variety of ways to build your character, starting from the initial class. -
The Vice President of the United States is officially retarded.
rjshae replied to ravenshrike's topic in Way Off-Topic
I don't think you would enjoy a barrel full of buckshot in the gut. But if that has no deterrent value for you, then I suppose that speaks for itself. Troll.- 51 replies
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Update #43: Pretty and Technical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Human Dwarf Aumaua. Any sufficiently advanced civilization will develop stretchy pants...- 114 replies
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Update #43: Pretty and Technical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I guess the godlike... have a little trouble with helms, hmm? Love the artwork, and thank you for the update!- 114 replies
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Open world or Linear
rjshae replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wandering randomly probably works better at lower levels because the opponents at that difficulty rating are more common. Higher level opponents are scarce and you have to travel to where they are located, resulting in a more linear experience. I suppose a game could switch between low level and high level groups of PCs to mix up the experience a little more; maybe send lower level lackeys on missions that you can control. Or they could split up the party and provide handicaps for the higher level characters. -
Building Structures?
rjshae replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, this approach is perhaps a bit too strategy-gaming in approach. What I'd like to see is a set of "build A or B" options, rather than "build A and B". Do you turn that tower into a Wizard's study or a hippogriff roost? Is that spare wing going to be a Knight's stay or a herbalist's conservatory? Do you have sappers tunnel down to the sea caves or seal up the opening? Do you add a kennel for hunting dogs or a castle garden to host a guest druid? &c. With choices you get more replay value. -
Archery and arrow heads
rjshae replied to Jobby's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Providing ranged combat with some versatility against different armor types would necessitate carrying around two or more different sets of arrows and switching up as needed. But that also implies a need to track ammo; otherwise you may as well just have one type that is equally effective against all armors. -
The thief's shoes gain sneak xp The diplomat's hat gets diplomacy xp. or something. I've have shoes gain squeak xp...
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Game Interface
rjshae replied to SpaceHamsterBoo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The text panel at the center made dialogue feel very solid. It had infinite amount of scrolling space for text and replies, portraits felt natural, NPCs standing at the center of it felt natural, and you did't have to roll your eyes all over the screen to read text in little box there somewhere. It looked important and made game more about "reading". NWN2 had the worst readability ever. You mean you didn't move the text box to the center of the screen? Why not? The NWN2 text box can be resized and relocated. The view can be modified to your favorite perspective, including having the leader at the center of the display. The readability seemed fine. -
Game Interface
rjshae replied to SpaceHamsterBoo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The one aspect of the IE interface I didn't much care for was the amount of real estate taken up in the vertical direction. The visible game area was much wider than it was tall, even with the isometric viewing angle. That forced a left-right exploration direction in order to see a decent distance ahead of the party. Expanding the text panel only made it worse. It was much better in NWN2 because the text panel could be located anywhere and resized. The icon strip in NWN2 was quite small, making most of the game area visible. -
Why would you ever want to sell your trusty broadsword? It's like a family memento.
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This morning it occurred to me... the new zombie romance film, Warm Bodies,... is a nec-Ro-meo and Juliet story. I guess you had to be there.
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Hmm, how about this: if you wield a decent weapon for long enough (say two consecutive level ups) and use it to kill some number of foes, it becomes a "named weapon". That is, you get to give it a custom name. Thereafter it becomes your weapon, and it begins to level up whenever you are wielding it. Any magical benefits are tied to your character's soul, so it turns into an ordinary weapon while somebody else is wielding it.
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