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Everything posted by rjshae
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Congratulations to Larian Studios and thanks to everybody who contributed for a more complete gaming experience. Now here's hoping the end product will be loads of fun.
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Update #51: Prototype 2 Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
It sounds... nuanced. The aspect I wonder about is how well gaming newcomers will be able to pick up on those nuances and thus fine tune their character's equipment and combat actions?- 181 replies
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Agreed. People should start to get over it already as it's well in the process of becoming annoying. You don't have to participate if you don't want to. And feel free to come up with something else/better...... Wereparrot? The sight of any mirror will drive it mad with rage.
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One obvious difference is that combat typically provides a more immediate rewards. Crafting requires: acquiring the skill, acquiring the recipe, finding the components, then finding the appropriate workstation. Now you can click the button and make something happen. In the end, the net benefit is little better than what you acquire from hacking enemies to bits. Different strokes for different folks. When I feel the need to go craft something, I do it in real life.
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Yeah, I loved Scrubs and I'm sure he'll get plenty of support. But my KS money is going to CPRGs.
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Weresheep is like a funny once joke. Much as a wool sweater, it will wear thin.
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Temple of Elemental Evil
rjshae replied to wpmaura's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Played ToEE and it was enjoyable, but I personally didn't find it to have a lot of replay value even with the CoE expansion. Perhaps I'll try it again some day. -
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I've been thinking of looking in to that show, how is it? Well I've enjoyed it thus far. There haven't really been many sci-fi elements, other than the existence of the clones. It's more of a BBC-style mystery drama, with a healthy dose of suspense. I think that part of the back story is exploring the effect of environment on character development, since the clones are such a diverse group of individuals. The last episode had a hint of something else... like a mysterious connection between some of the clones.
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- mind-numbing entertainment
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Orphan Black: man, just how long can Susan keep impersonating a P.O.? Her partner is getting suspicious. And why the heck didn't she finish off the nut-job clone? Gah!
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I beg to differ. Crafting is a different direct action to achieve your different goal (acquiring a useful object/item). I don't think anything inherent to the process of crafting makes it feel like a distraction. I think the piddly "Go grocery shopping, then click a button" treatment of it is what does that, strengthened by a "Meh, or you can just find stuff on dead peeps or buy the exact same stuff with all the money you'll get spending all the time you WOULD'VE been crafting on going out and doing other things." Sophistry. If crafting didn't exist then neither would the goal of crafting an item. Your goal are quests and such; crafted items may aid you in accomplishing those goals, but normally they don't exist as an end onto themselves.
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Great topic title. Good input by the OP as well. Just sayin'.
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Combat is employed as a direct action to reach your goal. Crafting is an indirect action that helps you in accomplishing your direct actions. That's perhaps what makes it feel like a distraction. Most crafting is just seems like a method of conserving your hard-won gold. But you can usually just go out and get more gold through combat (or thievery). If crafting allowed you to take different paths to achieve your goal, rather than being merely a supplementary add-on, it would feel more useful.
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Update #51: Prototype 2 Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Just because you only see a few buildings doesn't mean the village isn't surrounded by farms and farm houses. A game could easily model this by having a few farmers visit the village pub at night for a drink and talk about the day's travails. During the day, the village may get visits for supplies. &c.- 181 replies
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Update #51: Prototype 2 Update
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Very nice! It sounds like you are making excellent progress. Thank you for the update. I'd be interested in hearing what you have planned in terms of scheduling behavior with the AI. Will it be mostly static? Do you plan to introduce time-of-day activites, or do you have something more intricate in mind? If you could talk about the non-combat AI once you reach that stage of development, I'd appreciate it. Thank you.- 181 replies
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My guess is that it will be zoomed in just enough to see some of the details on the equipment. I think they did mention that it would be a low poly count of around 2,000, but they would start at a much higher poly count (for the bump map and texture). They should be able to get a decently attractive puppet model that way. Hopefully, it'll be tintable as well.
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I want a dog.
rjshae replied to JosephMalenkov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It was a weak attempt at humor...- 101 replies
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I want a dog.
rjshae replied to JosephMalenkov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I want a munchkin for a pet...- 101 replies
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Limiting rest areas
rjshae replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You don't get a really good rest lying on the cold ground under a tree, especially if you're used to a bed. Just finding a room to hide in sounds viable in theory, but in reality it should start to wear on you. Likewise, so does walking around in armor and carrying a big load of gear. You get tired, your alertness level drops, and you become more vulnerable to mishaps and surprises. In particular, once you're wounded, simple survival becomes problematic. Eventually you'll need to pull back to a camp site, get some warm grub in you and rest in a warm blanket on some leaves. It might be possible to model this through some type of "deep fatigue" status that reflects how long you've gone without a proper rest in a safe, comfortable environment. This fatigue factor should steadily lower your health recovery rate and reduce your initiative in combat. You can then rest up all you want in a damp, uncomfortable cave, but you'll still be burdened by that deeper fatigue. -
Update #50: So... Project Eternity!
rjshae replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I'm not quite sure how to feel about that. Colonialism has a lot of strongly negative connotations in the modern world, so the theme may not necessarily resonate well. Plus you lose the early architectural (and part of the cultural) history of the dominant power. I guess we'll see how it works out...- 248 replies
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- project eternity
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I want a dog.
rjshae replied to JosephMalenkov's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps the pet should just stay back at the camp, or the stronghold, to avoid getting squished by all the nasty critters? It could do guard duty (dog) and keep the pests out of the supplies (cat).- 101 replies
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There's plenty of dumb people everywhere. It's just that in the US they have access to social media, Fox news, high proof alcohol, wheeled vehicles, and automatic weapons. Czech Republic's ambassador 'concerned' by Americans confusing his country with Chechnya.
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Reminds me of taking cooking class. Ah, the memories...
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This emotive scene of Hayden Panettierre cracked me up: