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Everything posted by rjshae
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Update #92: Reward Redemption
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Congratulations on your release, and thank you for all the hard work you have put into this game. I look forward to trying it out.- 259 replies
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Remaster Fallout: New Vegas on next generation gaming system.
rjshae replied to Klemster23's topic in Obsidian General
Somebody should mod Marvin the Paranoid Android into F:NV, complete with a suitably dreary dialogue. He'd be perfect. -
You mean like Palpatine, avoiding detection for decades? I mean, I'm okay with force sensitives smelling the corruption on you, but you should be able to deceive the uninitiated. Well, he was a typical politician working in a vile den of stinking corruption. *COUGH*Congress*COUGH* Perhaps that masked his 'true' nature?
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This is being almost unkind to ravens....
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Godlike pointless?
rjshae replied to Judicator's topic in Pillars of Eternity: Stories (Spoiler Warning!)
How is this even close to bad design? At worst it's imperfectly balanced, but that hardly comes close to a game-breaking issue. It's the age of hyperbole. -
Godlike pointless?
rjshae replied to Judicator's topic in Pillars of Eternity: Stories (Spoiler Warning!)
For many, maybe, but not for me. I just want there to be a semblance of balance. Yes, this overlaps somewhat with a min/max-ing perspective, but honestly, I don't think anyone can reasonable argue that Godlikes shouldn't be awarded something if they expressly lose something else. The racials and the attribute bonuses are simply not worth losing the headgear for, whether you min/max or not. Right, so you'd be min-maxing by not selecting a god-like specifically because you perceive it isn't quite as good stats-wise as some other race. Not because it isn't fun to play, but because it is 'weaker' in some pretty minor fashion. -
Godlike pointless?
rjshae replied to Judicator's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I suppose many of these complaints about the god-like are from the perspective of wanting to min-max your character. What I'm wondering is whether god-like status has any impact on your NPC interactions. I.e. do you get treated any differently because your character is a god-like? -
Wizard vs Cipher
rjshae replied to Myrten's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I wonder if at some point (after release) there will be a re-balance patch that will alter the effectiveness of the various classes? -
To be interesting, I think a future zombie game needs to add something new to the formula. For example, the zombie outbreak is the result of a genetically engineered infestation designed by alien invaders to cripple human civilization prior to massive planetary engineering and colonization efforts. (What do you think all that alien abductions and probing was about? ) Throw in some android infiltration units, alien terror weapons, militarized zombie formations, and bioengineered superhuman counterinsurgency teams.
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Player character clinic.
rjshae replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I suppose they could have put in a mechanic that makes it take even longer to reload if your other hand is occupied?- 48 replies
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The vid. demo seemed all right to me. The scenery and party banter seemed pretty decent. There have been many RTwP RPGs where you can just let the party fight; you wouldn't always get the best tactics though. Perhaps in this demo the party was overpowered for the battles, so you could just let the AI run it?
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Player character clinic.
rjshae replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wait, what? Pistols are two-handed? Keira objects most strenuously...- 48 replies
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Um.... New Vegas is an open world FPS with very limited RPG elements. It is a completely different genre. Not really. It has tons of RPG elements, in fact more than most other so called RPGs have. Just that you can play it from a first person perspective does not make it a shooter. You also don't need to aim in New Vegas due to the VATS which will give you better results than normal aiming. Absolutely. It's the amount of choice you have over your character build and subsequent activity, and the consequences of those choices, that makes it an RPG.
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Should I play the old Planescap Torment before the new one comes out?
rjshae replied to Losse's topic in Computer and Console
Your mileage may vary: many people sing the praises of PS:T, but I didn't enjoy it all that much. I've tried it several times, but it just doesn't grab me. -
Quest: Find the Kerfluffleupogus
rjshae replied to Xaratas's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Gelatinous cube with erectile dysfunction... -
Pike and extended reach.
rjshae replied to Arden's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No it's how fast can a weapon that is 2-3 time longer than normal can swing around and cover that much area. It's dependent on moment of inertia, which is a function of the radius squared integrated across the mass. So double the length, quadruple the torque needed to change the rotation. Plus you've quadrupled the area to cover with the weapon. In short, you can't cover the geometry anywhere near as effective because of the physics involved. -
Pike and extended reach.
rjshae replied to Arden's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actually it makes a lot of sense to me. Doubling the radius would quadruple the engagement area, which is far too much ground to cover with what is effectively a much slower weapon. That's not incompetence; it's physics. -
That a fact? It seemed like PoE was one of the biggest kickstarters ever at the time but now it is only the 10th largest. If the game is a success they might be able to do it again. Hopefully they will not need to. I should have said Kickstarter video games. Other Kickstarters have fared much better, yes, but if you look at the most funded video games, those peaked back in 2013. Even the polished Shadowrun: Hong Kong campaign barely broke 1.2 million, compared to Shadowrun Returns which earned 1.8 million.
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Pickpocketing is probably better suited to sandbox games.