Congrats on going gold! I'm one of the original Kickstarter backers, and I've looked forward to this day for a while!
I've held off on following the development too closely on purpose, to avoid any and all spoilers.
Today, however, I decided to check out the finalised gameplay mechanics.
Did I understand things correctly, that the only form of pickpocketing in the game is through scripted dialogue? No free-roaming pickpocketing, like in the BG/ID games?
If this is the case, you may count me severely disappointed. I backed this came because you advertised it as being in the same vein as Baldur's Gate and Icewind Dale.
Pickpocketing was a core mechanic for the Rogue classes. Without that, a Rogue is just a mediocre DPS class. In fact, that is what it feels like - shoehorning the classes into the boring MMORPG mold: tank, healer, dps, etc. BG/ID had more soul than that.
I am sad that you chose to continue the trend of gameplay simplification. I understand that there might be a financial motivation to do so, but it's just not what I expected for a game that advertises itself as a spiritual successor to the BG/ID games.
I hope I'm wrong. Please tell me I'm wrong.