Everything posted by rjshae
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What kind of intelligent weapon do you want to have?
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd like a sword that doesn't talk like a murderous psychopath. Perhaps even female. Something classy, like a countessa originally trained in the finer arts of sword play, with a deep background and some unique character flaws.
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That's one ugly boat
rjshae replied to PrimeJunta's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's a ship built for isometric gaming: a wide, open deck with plenty of walking space and few obstructions. The wood is worn and dull from exposure to the elements, but the ship is sturdy and gets you where you're going.
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I am confused. I know I pledged, but I cannot find any record of it.
rjshae replied to RHelg224's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)PEBCAK.
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Stretch goal suggestion re:crew
rjshae replied to mumbogumshoe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Frankly, I've yet to play with an intelligent weapon that I really liked. For some reason they all seem to be made psychotic in nature, and hence quickly become unappealing to play with. Couldn't we have one that is cultured and refined, like a well aged wine?
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Companions on the ship
rjshae replied to TheMetaphysician's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Cannons could fire chain-shot to take out the mast or rigging, bringing the opponent's ship to a halt so you could board.
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Companions on the ship
rjshae replied to TheMetaphysician's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If our "stronghold" is moving about, I suppose we won't have the random visitors like we did in the PoE Stronghold. Also, presumably, no vendors. Maybe though we can have some crafting experts?
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Whips
rjshae replied to Narcolypse204's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd rather see nets. Whips are pretty limited weapons against armored opponents.
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A serious discussion towards Ydwin and animancy
rjshae replied to molotov.'s topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I suspect that Alchemy was the model here. Animancy in PoE appears to get treated the same way as the Faustian image of certain Alchemical practices during Renaissance Europe. The practitioners weren't seen in the same positive light that came with the pursuit of Science during the Enlightenment. Animancers are mad scientists in pursuit of forbidden knowledge, and often do so through evil means.
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Can we ditch the steward, please?
rjshae replied to teenparty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Could be the ship's figurehead. A thoroughly morose figurehead who is distraught about the fate of Caed Nua. She gets nauseous on the high seas, and off-color sea shanties sung by a troupe of drunken aumaua is the only thing that will lift her spirits. That and having the ship's cabin boy scrape the barnacles off her heaving bosom.
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Companions on the ship
rjshae replied to TheMetaphysician's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm sure you're right, but I was just going by the image in update #16. Ed.: Actually, that looks a bit like a Cog.
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Companions on the ship
rjshae replied to TheMetaphysician's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There look to be cannons on the ship, so presumably the extra companions are below decks firing during the approach.
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Flag/Sail Customization!
rjshae replied to Failedlegend's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hmm, where's my bunions of steel flag...
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The Weird, Random, and Interesting things that Fit Nowhere Else Thread
Having a Cat Does not Cause Mental Illness, New Study Suggests
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Vote on the ship of the Black Isle Bastards [Updated Poll]
rjshae replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Their pest-riddled hulk of a ship should be called Breaking Wind.
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Please fix this in POE2!
rjshae replied to Hebruixe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No, it makes complete sense. But perhaps a plausible alternative would be to have them make a morale check and, if they fail, turn fearful and flee the battlefield.
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The Funny Things Thread
- The Weird, Random, and Interesting things that Fit Nowhere Else Thread
The Top 10 Luxury Perks of the Swankiest Doomsday Bunkers Looks like the one percent-ers are getting ready...- Stronghold suggestions
rjshae replied to phimseto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If there's going to be a Stronghold, then perhaps its strength could be based on something other than massive fortifications? Perhaps a well-hidden sea cave large enough for a ship to dock inside, connected with a labyrinth of limestone chambers, some of which were previously shaped into living quarters. A secret base would be more fitting for a party is trying to hide from (or become) sea pirates. Of course, finding a way to expand it without revealing the secret will prove difficult. But possibly the party could rescue a group freed slave craftsmen who will willingly labor there for food and living quarters.- I miss the freaks
rjshae replied to Lord_Mord's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The city needs a blind, legless beggar with a scruffy pet dog that can't stop scratching. He can read your soul for a few coins.- Exotic companions.
rjshae replied to Vizera's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A Vithrack, being a hideous-looking creature, should send people scurrying for cover in any normal city. But perhaps they could hire on as a crewmate and stay hidden under decks when in port? A Vithrack cook serving beetle au jus, for example, with a side of filet of soul. I wouldn't mind a few oddball crewmates for hire with a decent level of interaction and maybe a quest or two.- The Funny Things Thread
- The Funny Things Thread
- Only Positive Vibes Here Duuude
rjshae replied to Leeuwenhart's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Beer: +1 DR for 300 seconds with no side effects.- Good people need some perm ability score bonuses
rjshae replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Evil acts should grant you more power for destruction because that's the easier path, but you will pay the price of an ever diminishing support base. Eventually evil should consume itself.- Might attribute and the flimsy wizard
rjshae replied to esyvjrt's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They could emphasize the muscular aspect of the Constitution stat more by putting in minimum Con requirements for the various armor, shields, and weapons. If you want to wear heavy plate mail, carry a tower shield, and wield a two-headed battle axe, then you need a higher Con to wield those without a penalty. But it seems unlikely they would ever implement something like that. - The Weird, Random, and Interesting things that Fit Nowhere Else Thread
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