I am a little concerned that it may end up like the IWD games: lots of combat, but little story. They can't change BG2 much, so nothing you do in this interlude is going to matter in the long run.
I wouldn't mind an alternative history RPG. Say one that involved a team of time travelers heading back to a specific epoch for some reason. A little advanced technology intermixed with historical realism would make for a more interesting game, I think.
Alright, this is everything I want in a RPG, but since it wasn't an option I voted for WoD and PoE2.
Space Pirates. It's got to have Space Pirates. With squid-like aliens and telepathic dolphins.
Congratulations on the release!
The new abilities look good, especially the deity-specific symbols. I'm not sure I'd want to use that Tornado ability though. It looks too chaotic and unpredictable.
Seem to recall reading elsewhere that PST and IWDII would be bigger undertakings than BG 1/2 and IWD and so would require more work to convert. Which I guess would be why Seige was more appealing as an option in terms of resource investment and return?
At least IWD2 would get them up to D&D v3 and provide a skill system. AD&D is just archaic and cumbersome.