Everything posted by rjshae
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Things you want PoE 2 to specifically avoid if possible
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The one thing I wish they would do is put a little reminder in the quest messages about where you need to journey to reach the end point. Typically they'll just give a name of somebody, who I met once briefly several weeks ago (in real time) and then quickly forgot. I usually have to visit a cheat site to remember where they were found. Yeah, okay, so I'm old and have a memory like a rusty piece of... wait, what was I saying?
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Things you want PoE 2 to specifically avoid if possible
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's not a bias. Guns did supplant bows, but only after their accuracy and rate of fire improved. The historical period is relevant here.
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Things you want PoE 2 to specifically avoid if possible
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Granted, a typical English longbow arrow hitting plate armor at a grazing angle would most likely deflect, but that's likely true of musket balls as well (hence why tanks have sloped armor). Longbow arrows could penetrate 10 cm of oak though, so they were pretty formidable.
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Things you want PoE 2 to specifically avoid if possible
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Bows were better than guns in the 16th century. Tercio Pike and Shot tactics would beg to differ. Hmm, are we comparing weapons or battlefield tactics? The minimum practice range for longbows was 220 yards. Muskets could barely hit anything at 100 yds. Longbow could penetrate plate armor, so muskets didn't have an advantage there. The English longbow rate of fire was typically six per minute so as not to exhaust the supply. Under optimal conditions, muskets could fire 2-3 rounds in the same time span. The main advantage of muskets was that it didn't need anywhere near the same amount of training. Hence you could train a bunch of peasants to shoot in a few weeks, and group them into large formations. Longbows took years of training.
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Things you want PoE 2 to specifically avoid if possible
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Bows were better than guns in the 16th century.
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crazy ideas you like to have (but most likely not get)
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Magic can cause non-physical injuries to your soul-based powers.
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What's so Funny?
Broliloquy must have quite the bunker in his back yard.
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is there going to be a Steam/GoG achievement for backing the game?
rjshae replied to eisberg's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The "Back That Thing Up" achievement?
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Proposed new health system, i.e. the one time I'll complain
rjshae replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The squeaky wheel gets the grease, I guess. It wouldn't be my preference.
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New Scientific Discoveries, Part Deux
I'm perhaps a little surprised that Scientific American falls into the "mixed record" camp. They do include some editorials, but for the most part it seems pretty sound. Somebody's opinion, I guess.
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Combat balance and the critical path: a suggestion/thought experiment
rjshae replied to Aotrs Commander's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If they just level scale the critical path, give side quests of various challenge levels, and remove the level cap, it should all work out.
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Proposed new health system, i.e. the one time I'll complain
rjshae replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But that's not how people played - they unloaded their spell books every encounter, rested, then and ran back to town to replenish supplies, often half way through a dungeon or area. Which people? I didn't. There was typically a camping supply or two to be found in each significant dungeon, so I managed the supply and lived with some damage and per-rest ability loss. At higher levels, magic items helped with the extra spell slots, as did spell mastery. I usually only withdrew for supplies if I got clobbered a few times, which is what you'd expect.
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Grappling with a Message Issue
In the SE part of the Abbey of the Fallen Moon is an interactive boulder where one of the characters tosses a grappling hook. The text message starts with the character I selected, then switches to Edér: That's it really; just a confusing message switch.
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Replacing camping supplies with something
rjshae replied to PugPug's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)^ Well, whatever. The party is healing up some pretty nasty injuries in the span of just a few hours. Seems like magic to me, even if it is "slow" acting. I'd like to see a more plausible mechanic than "camping supplies" for that, without resorting to healing item consumption during combat.
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crazy ideas you like to have (but most likely not get)
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Scurvy
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Companion VAs
rjshae replied to Wellspring's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Most of the character's VO work was quite good. Maneha, however, sounded like a soccer mom on a shopping expedition. Her voice just didn't seem to fit that role. She might have worked better as a Cipher or a Paladin.
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Replacing camping supplies with something
rjshae replied to PugPug's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nope. Health recovery potions. Thus why Luminious Adra from Deadfire is so valuable. Nope. It's part of the setting canon that health potions are very rare. Plus they've been overused (and overabused) in other games. We get to deal with it as part of the challenge.
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What's so Funny?
- Proposed new health system, i.e. the one time I'll complain
rjshae replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Different strokes for different folks. Injuries make combat more realistic, which I appreciate.- Proposed new health system, i.e. the one time I'll complain
rjshae replied to Mygaffer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The injury system worked fine in Drakensang. They're already in the game, so I have no problem with it.- Replacing camping supplies with something
rjshae replied to PugPug's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Adra healing crystals: The heal a body quickly, requiring only 8 hours rest They can only be recharged at soul fonts They won't function if you carry too many Okay, lets call them "camping supplies"...- What's so Funny?
- Stronghold Tasks issue
Here's an example: I was in the Actions panel, flipped to the panel and back again. "Recall" had changed to "Assign", even though Sagani is already assigned.- Stronghold Tasks issue
I've had several instances of Stronghold tasks with a party member assigned, then when I view it in the interface it says "Assign" rather than "Recall". Clicking on the button causes the task to vanish. Frustration ensues... I believe I'm on the latest patch level.- crazy ideas you like to have (but most likely not get)
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Perhaps a sentient weapon that has "lost its mind", so to speak, in the form of various appendages (gems?) formerly attached to the hilt. As these are recovered, more background on the weapon is gained, and possibly additional powers are unlocked. - Proposed new health system, i.e. the one time I'll complain