Everything posted by rjshae
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The Funny Things Thread
- The Weird, Random, and Interesting things that Fit Nowhere Else Thread
The Top 10 Luxury Perks of the Swankiest Doomsday Bunkers Looks like the one percent-ers are getting ready...- Stronghold suggestions
rjshae replied to phimseto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If there's going to be a Stronghold, then perhaps its strength could be based on something other than massive fortifications? Perhaps a well-hidden sea cave large enough for a ship to dock inside, connected with a labyrinth of limestone chambers, some of which were previously shaped into living quarters. A secret base would be more fitting for a party is trying to hide from (or become) sea pirates. Of course, finding a way to expand it without revealing the secret will prove difficult. But possibly the party could rescue a group freed slave craftsmen who will willingly labor there for food and living quarters.- I miss the freaks
rjshae replied to Lord_Mord's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The city needs a blind, legless beggar with a scruffy pet dog that can't stop scratching. He can read your soul for a few coins.- Exotic companions.
rjshae replied to Vizera's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A Vithrack, being a hideous-looking creature, should send people scurrying for cover in any normal city. But perhaps they could hire on as a crewmate and stay hidden under decks when in port? A Vithrack cook serving beetle au jus, for example, with a side of filet of soul. I wouldn't mind a few oddball crewmates for hire with a decent level of interaction and maybe a quest or two.- The Funny Things Thread
- The Funny Things Thread
- Only Positive Vibes Here Duuude
rjshae replied to Leeuwenhart's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Beer: +1 DR for 300 seconds with no side effects.- Good people need some perm ability score bonuses
rjshae replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Evil acts should grant you more power for destruction because that's the easier path, but you will pay the price of an ever diminishing support base. Eventually evil should consume itself.- Might attribute and the flimsy wizard
rjshae replied to esyvjrt's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They could emphasize the muscular aspect of the Constitution stat more by putting in minimum Con requirements for the various armor, shields, and weapons. If you want to wear heavy plate mail, carry a tower shield, and wield a two-headed battle axe, then you need a higher Con to wield those without a penalty. But it seems unlikely they would ever implement something like that.- Stronghold suggestions
rjshae replied to phimseto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They could always just dump the stronghold idea and let us upgrade to better and better ships. Start off with, say, a clinker-built cog and gradually upgrade until you can finally purchase that elite elven windrider. Each model can have upgrades, which will improve the sale price, performance, and combat capabilities.- Might attribute and the flimsy wizard
rjshae replied to esyvjrt's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's just a different interpretation of how magic works than in D&D. I just think of physical body power in PoE as the battery for unleasing destructive magic. In that sense it's similar to the east Asian concept of life energy: a low life energy (chi) equates to sluggishness and fatigue. A wimpy wizard needs to focus more on other forms of magic, increasing their control of the battle through non-physical attacks and larger AoE. In contrast, a battle mage needs a stronger body to directly attack enemy warriors.- Obsidian, please come to your senses. (6 person vs lesser party)
rjshae replied to Kinowek's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can live with a five character party. It's enough to form a line, and have enough party class variation to make combat interesting. I do wish though that summoning were made faster at higher levels, for those times we're facing mobs.- More Portraits
rjshae replied to Greensleeve's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)lol, what kind of method would you like exactly? Use a scrollable icon bar -- have a bar along the bottom that shows multiple portrait icons at once. Drag the bar from side to side to show new icons. Click on an icon to show a full-sized portrait.- Dragons- Question
rjshae replied to Bluedemonfox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I wouldn't mind meeting a wise dragon or two. Ones that aren't just boss monster targets.- Gore - Gibbing
rjshae replied to gibonez's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Realism is fine. Combat is brutal enough without needing extra gore.- Stretch goal discussion!
rjshae replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I suppose sidekicks might be useful for replay value, or if you can't stand some of the regular characters. Otherwise... meh.- Will the pledge AFTER the Fig campaign ends count towards the 3M stretch goal?
rjshae replied to helmino's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I've seen other crowd funding campaigns do that -- count contributions just after the campaign end date toward the stretch goals -- so it's not out of the realm of possibility.- PoE 2 - Character Race/Class/Stat Changes from PoE 1
rjshae replied to Falk Schütze's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't see this as an issue. This is a fantasy setting and the human races can vary for all sorts of reasons. The Elder Scrolls series certainly did it and nobody in the US went bat-sh*t crazy over the modifiers. It would be more of a problem for a game representing historical fiction or a realistic future setting.- The Dwarven Companion Recovery Front
rjshae replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aren't we above dwarf puns by now? Some people have short memories...- Now, get rid of crafting this time around!
rjshae replied to TMZuk's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would like to be able to tag unusual crafting items that I need, then have them flagged '+' when they show up (such as in a store). Just saying...- A unique item for the Black Isle Bastards crew?
rjshae replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You get: a scurvy dog (pet) with one bulging eye, mangy fur, and an odd gait.- All these fuss about romance and new races but we've never asked the REAL question.
rjshae replied to Caeyrii's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)- Super Pets?
A suitable tradeoff would be the requirement of a Talent to add a "super" pet. Or just make whatever pet you have be a "super" pet if you have the Talent.- New STRETCH GOAL(S): EXTRA GODLIKE SUBRACE
rjshae replied to Leeuwenhart's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wael -- this could be a mass of eyes on stalks, perhaps protecting them against backstab or the like Skaen -- perhaps a hairless lump of tortured, bloody, oozing flesh? Eww... - The Weird, Random, and Interesting things that Fit Nowhere Else Thread
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