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Everything posted by AGX-17
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So, the thing I've noticed about ghosts in Dark Souls, the ones who aren't just running off of cliffs are (rough estimate,) about 80% players holding a weapon in two hands/not using a shield.
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*cough* I have a lv 50 Hellfire. Meanwhile... ****IN' THIS GUY I SWEAR THIS GUY
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A VERY IMPORTANT QUESTION
AGX-17 replied to MuseBreaks's topic in Pillars of Eternity: Stories (Spoiler Warning!)
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None of the update notes mention it. Higher levels and more players increase drop rates for rare items.
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Translations
AGX-17 replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I was clearly joking. -
What Is Ironman Mode To You?
AGX-17 replied to Chippy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Are you still using a 500mb hd from 1995? Have you tried using a bootdisk? -
Stochasticity http://www.radiolab.org/2009/jun/15/
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Eh? That's not actually KotoR (which takes place thousands of years before the original films,) and wouldn't it just consist of a jedi sitting around on some backwater planet hiding from the Empire?
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How does a normal person kill something that doesn't exist, and never existed in the first place? If people and fictional fantasy races in P:E are all as realistic as you guys want (ergo, humans are the only race in the game,) how is this anything but an exercise in save-scumming? Any dragon worth its salt (and we're making this a realistic simulation, remember?) would just fly overhead and blast you with fire, roasting you alive in one go. Since all your arrows are at best steel-tipped and fired from composite or longbows, they're probably going to just *doink* bounce off the dragon's scales, and you've already implied that nothing but a supercritical hit to the eyes as in Fallout is going to do the job. Similarly, what dragon would go to sleep in a place easily accessible by humans wearing full steel plate clanking around carrying all manner of supplies, weapons, trinkets, ingredients, potions, etc.? Much less with its head right under a giant, precariously balanced boulder that sits atop a rising tunnel/stairwell for quick and easy access for people to drop it like a Sword of Damocles. Since this is going to be a realistic simulation, the physics of soundwaves obviously have to apply, meaning anyone who is well-armed and armored would wake up the dragon, assuming they could climb a mountain or dive blind into a cave underground wearing 65lbs of steel plate armor. Besides, what if this is an Eastern Dragon, how can your band of merry ordinarymen kill a being on par with the gods, which lives in "the heavens," either literally always in flight, or even in the heaven of spiritual belief itself? How do you make an accurate phsyics simulation of heaven? Obviously your realistic party can't fly anywhere because airplanes haven't been invented yet, and magic isn't real or realistic. Will the tallest mountain in the Project: Eternity simulation be equal to or greater than Everest? If you want to make a falling attack on Qinglong the Azure Dragon, guardian of the East, you need to climb to the top of this mountain and wait for it to fly by, if it shows at all. Now, of course, you would have died well before the halfway point due to the thin oxygen, exertion and low temperatures and the lack of modern mountain climbing equipment (as this is a realistic reflection of real human capabilities.) Even if, somehow, your party of clanking steelmen made it to the top, they'd die even faster because all of those factors would be greatly multiplied. And no, rogues can't "stealth" past the weather or climate. How would that be realistic? This is a simulation!
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What Is Ironman Mode To You?
AGX-17 replied to Chippy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
An abstract concept. And I don't do "it." -
Might & Magic III or IV. I moved on to HoMM and never really looked back.
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Translations
AGX-17 replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, Slavic racial/ethnic superiority and nationalism are more valid basis for translation than potential sales revenues. Obviously superior to dirty american western mongrel races who make eternity projekt game. Play soviet anthem now. There is, almost literally, no market whatsoever for this type of game in Japan. It's true that Fallout 3, NV and Skyrim have been rather successful in Japan, but they're not IE games. Compare this to the Dragon Age games, the closest thing to IE games to be made in the last 8 years or so, which bombed there. Maybe it was because of poor localization (the same goes for the Mass Effect games, Zenimax/Bethesda has done full Japanese dubs for all their games since F3, EA just provides Japanese subtitles,) maybe it was because of the gameplay style, but there's no way to know without some kind of market research. Either way, the fundamental truth of the matter is that they didn't do well. -
I haven't checked this particular product line of threads in a while, is this model year still mostly people looking for real world realistic armor and weapons? i.e. steel plate armor being the apex of defense despite guns easily penetrating steel plate armor? No fictional materials, alloys or forging methods providing weapons and armor stronger than steel allowed? Appearance must conform to real-world examples?
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The highest level items being the purple? Orange is the most rare/highest tier. But level is a bigger determiner of quality than rarity. A level 40 orange can easily be inferior to a level 45-50 blue or purple. Obviously, level 50 oranges are the best. In theory. Because their stats and properties (as well as appearance in many cases,) are randomly generated, two people can have the "same" weapon of the same level and rarity but one can have better stats and/or elemental effects. i.e. One person might have gun x with no elemental effect but slightly higher damage, but the other player has one with slightly lower damage but a Corrosive elemental property, which makes it better overall due to the increased damage to armored enemies and damage over time effects on all enemies.
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I can't argue that Russia is not a land of leather panty-clad men wearing women's footwear. I'll take your word for it, Obyknven.
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Cause and Effect
AGX-17 replied to TRX850's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Every aspect of game design and mechanics is "cause and effect." Every aspect of reality is cause and effect, excluding our current understanding of quantum mechanics. How is this a helpful idea or improvement? You don't have a game without cause & effect. All you've got here is some rambling, weird idea to complicate the existing fundamentals of game design with pointless extra doodads stuck on. -
Open world or Linear
AGX-17 replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's basically how Fallout 1 & 2 worked. The problem with that was dearth of locations and the ability to blunder into Enclave Patrols and get exploded with one shot by a Gauss Pistol at level 1-2 with only a 0AC, 0DR, 0DT Vault Suit for "armor." -
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It just occurred to me. Cipher. Psyker. Derp. "Just a coincidence," i'm sure. Made out of what? Unless it's meant to stab people in the brain and **** up their thoughts. Also, as appealing as the costume is, not very effective in terms of armor. Should have responded to this a long time ago. So you attract the attention of enemies by opening the door that you need to get through? Doesn't sound helpful. You'd already attract the attention by opening it normally, and you'd still get the advantage of using it as a chokepoint, assuming the enemy AI is smart enough not to charge toward the door (which you imply they will as a result of this psychic version of something you can do without wasting a cast.)
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Diseases in PE
AGX-17 replied to maggotheart's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I thought it'd been established that there will be healing magic of some kind. Besides, on the subject of "technology," modern medicine can't "cure" most diseases. And I can't think of a single disease that can be treated with "technology." Pretty much every disease that requires significant medical treatment is treated with biological remedies or chemicals of some type. Yes, it frequently takes technology to synthesize or isolate these substances (radioactive isotopes and chemotherapy chemicals for cancer treatment are injected, as are vaccines.) For the most part it's about alleviating symptoms and aiding/boosting the patient's immune system. They don't have machines that just cure disease. It ultimately falls to your own internal biological processes to solve the problem of disease. If there are disease, there ought to be a certain degree of disease resistance associated with various attributes (a high constitution, i.e. good health, would grant higher resistance to disease, for instance; or a background of living in a disease-ridden area in which the people have adapted biologically and pass on antibodies from mother to child, thereby granting increased disease resistance,) preventative remedies (possibly primitive vaccines, but unlikely,) and the solution to them would ultimately be to rest until the infection has run its course if some kind of treatment is unavailable. Ignoring the need for rest and recuperation would result in the disease worsening due to exertion (your immune system is at its strongest while asleep, and it's generally a given that rest makes illnesses go away faster and physical exertion makes them worse.)- 69 replies
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Open world or Linear
AGX-17 replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sandbox and IE-style don't mix. A sandbox game (à la Minecraft, a pure sandbox, or GTA, a mostly sandbox,) is more about dicking around and making your own fun, not story, companions and combat depth. Doesn't have to be one or the other, hense what I said about too many variables to track. I've seen it done in other games, but I don't see the dev-time/dollars to make it happen with PE. What game? I'v yet to hear of an IE game or IE-like game with sandbox gameplay. -
Gandalf doesn't die. He's an immortal angel. Wizards in Tolkien are immortal angels sent by the gods to aid mortals. From Tolkien's personal letters, as cited by wikipedia: "Tolkien refers to Gandalf as an 'angel incarnate'.[13] In the same letter Tolkien states he was given the form of an old man in order to limit his powers on Earth. Both in 1965 and 1971 Tolkien again refers to Gandalf as an angelic being.[14][15]" Unrelated to that: As for the topic at hand... A normal person with realistic abilities fundamentally limited to realistic abilities can't kill a dragon or cast a spell or so on. Real people don't have tangible "souls" that have "powers." The fact that the majority of poll respondents want P:E to be a true-to-life medieval combat simulation (except with wizards, trolls and dragons, even though real world arrows and swords could kill you with a single blow in a world without wizards, trolls or dragons,) is absolutely befuddling. As is the terrible spelling of the poll. I may have said this all before but there's too much wall-of-text here for me to look back.
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Design a monster.
AGX-17 replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How is this a good idea, precisely? An arbitrary stonewall to progress? And how exactly is the game meant to progress once "you" have rag-raped some NPC? If "the ragman" is "you" then who are "you" once "you" have rag-raped some NPC? Once you're that NPC how are you supposed to become "you" again? It sounds more like you're just expressing your fantasies about being tentacle raped like a Japanese schoolgirl.