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AGX-17

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Everything posted by AGX-17

  1. Probably, technically the wiki says Shepard herself is a LT. Cmdr. IDK no one can get their ranks right these days. Bioware and its fans can't, anyway. (Insert jab at Canada's military prowess here.)
  2. You can also use several tricks using your .profile file to get, in effect, unlimited keys. You can also get 100% orange drops, too. There are a lot of things you can do. Meh, editing the drops seems like it would take away from the fun of the game while getting keys allows you to not worry about wasting them (i.e. using some with a character you don't like or using them too early). Yeah, it does. But on the other hand, the drop rates for the highest-end gear can be astronomically low, and that's been getting worse over time. They've been decreasing drop rates and instituting limits on how often you can fight certain raid bosses (which are the only enemies with a significant chance of dropping the aforementioned gear.) They've created a situation where the only legitimate way to get the gear is to grind, but they're doing more and more to stop players from grinding. The game stops being fun once you've hit level 50, anyway. Even with top-tier stuff like lv50 Legendary class mods, lv50 orange guns, lv50 orange shields, lv50 blood of the seraphs, etc. everyone is getting knocked down into fight for your life a dozen or more times because all the enemies are 3+ levels above 50 in the endgame areas and DLC, if entered at that point. The stress of that is compounded by the fact that you have nothing to gain but loot, and you know it's all going to be garbage until you've cleared the DLC and gained access to the raid boss/es after the end. That's what the skill trees are for. e.g. Maya: Harmony can let her change her Phaselock to revive fallen party members and add a slag projectile to her melee attack. Movement can allow Phaselock to act like a singularity grenade and suck enemies toward the targeted enemy or even to make an enemy turn on his comrades for a time instead of simply being paralyzed. Cataclysm can make it cause all types of elemental damage to the victim. Anyway, the point, broadly, is cohesion between the different classes in co-op, not a broad range of character abilities for each class. For instance, it's nearly impossible for Maya to solo any major/raid boss because her phaselock doesn't work on any of them (instead it deals a puny amount of damage, at lv50 it's usually around 10-20k to enemies who have hundreds of millions of HP,) whereas Salvador or Zero can do it relatively easily depending on the player.
  3. Doesn't matter if you buy/play the game or not, we (backers) already covered its budget. Also read the updates. There should be a disclaimer for new users entering the P:E discussion boards to read all the updates before making a thread to complain about problems that don't exist, or play Game Dev Jr. and propose Obsidian use some meticulously detailed d20-derivative system of their own design for P:E's combat that flies in the face of all the confirmed info on its combat system.
  4. Well, there aren't going to be characters from any other game because that would be copyright infringement. Not to mention the fact that you people (we all know who I mean,) have a rather insulting expectation that Obsidian's writers need to copy bad characters from other games. I don't understand where you (the ones who think P:E's characters are going to be directly lifted/plagiarized or carbon copies of characters from other games, there are multiple threads on this subject,) get this idea.
  5. You know he hates writing romance, right? Why have them at all if you want one of the best writers in video game history to be forced to write things he can't stand? How does that improve the game in any way? Or do you just want MCA to suffer?
  6. Why would your own personal experience apply to most South Africans? I'd imagine the black majority doesn't feel any kinship with Australians, especially of the Anglo-Saxon variety. Anyway, since my sister is staying with her Kiwi boyfriend in Brisbane, I'll construct an island detention facility on foreign soil for people caught trying to illegally enter the country by seas.
  7. While I fully understand your skepticism, I think you missed the part that said "The primary focus of this campaign targets countries in Eastern Europe, former USSR Republics and countries in Central Asia" This isn't a omniscient firm, and it's safe to assume that most governments do not issue public announcements for every attempt made to breach the security of their computer networks. Not all information is freely available to everyone, elsewise this report, and others like it, would have no reason for existing.
  8. So, I take it you don't read the updates or watch the update videos. The basic combat concepts have already been fleshed out and implemented and are in place in the game's current state. Slashing, piercing and crushing are the three types of phsyical damage, armor is Damage Threshold like New Vegas, slashing weapons work best on unarmored enemies, piercing works best on lightly/moderately armored enemies, crushing works best on heavily armored enemies, etc., melee range is going to be directly adjacent to the target unless using a spear, and other details. Most of what you've been thinking up is confirmed for "not in the game, not going to be." The game is not a simulation. They're not looking to create a computer model (D&D weapons aren't mathematical models of real weapons, either,) of real-world weapons and their performance.
  9. Is that a video game? Do they have it on Steam?
  10. Immoral and evil are different things. Theft isn't "evil" by most standards of morality. Morality itself is mostly subjective, a product of society, culture and biology. Morality is nothing more than a way for social animals to improve their survivability by minimizing conflict between members of the social group and dealing with those outliers who cannot or will not follow the rules. There are some few universal taboos, but there are many societies in which many behaviors the western world sees as true "evil" are considered not only permissible, but "good." Every moral situation should have its own context and its own unique consequences. Unless there are all-seeing/knowing gods who actively intervene in the affairs of mortals, there should be acts of true good that go unnoticed and unrewarded, and acts of pure evil that go unpunished, and everything in between.
  11. As clear as it is that you'd love it if it were, P:E isn't going to be a medieval torture/maiming/mutilation simulator. Ciphers and Wizards aren't Chanters in P:E. When did they ever say that anyone but the Chanter class would use speech as the sole or primary basis for their magic or skills? Furthermore, being permanently crippled is ludicrous. That's just as game-ending as losing your head. How would a protagonist who would be better off with amputated legs be able to perform world-changing feats of combat? They've already stated that the game is being designed to be completable with the PC only, regardless of class. Which would mean in your vision of P:E, a Fighter who's incapable of walking could complete the entire game dragging himself through the mud with his hands and combating enemies all the while. Which is ridiculous.
  12. Isn't that burden on you as the player, not the developers and writers? I understand where you're coming from with the D&D alignment thing and similar concepts like Mass Effect's binary good (paragon) and evil (renegade,) but I think Obsidian of all devs will understand the concept of nuance and realistic human(esque) motivations. That said, even in the real world, people who do "evil" things typically do them for one of two reasons: 1. They want to acquire some good or perform some act to satisfy a desire, and they choose to do so in a way considered immoral or unlawful by their community/society. A thief steals something he or she wants because it's easier than working many hours to acquire the money necessary to purchase the good or service, or they are economically and socially excluded from any possibility of attaining it through legal means. Obviously there are exceptions when it comes to people who are mentally ill (i.e. psycho/sociopaths.) 2. They are part of a larger organization and have been convinced that they are doing something for the greater good. Psychological studies have found that being part of a group makes it easier for people to behave in "evil" fashion, even when they know and believe what they are doing is "evil." Sometimes they want to fit in, other times they have been convinced by their superiors that they must do some evil as a means to a morally "good" end.
  13. But computers can't compute infinity! Anyway, accidentially killed a merchant in Dark Souls, so I had to abandon 6 hours of playtime with my first character. Poor class choice from what I've since learned, anyway. So I made a thief and did worse and a pyromancer and did better. Except for the time when my very first invader showed up, and was invincible, and killed me. Meanwhile, got the 20 female ace pilots trophy for SRWOG2nd. Also I joined a game of Borderlands 2 and the host had modded his game so that every locker had orange gear in them. This was a level 12ish game. So now I've got a Mechro with all orange equipment at level 14.
  14. Went to weird art gallery. Saw weird things. I could be an artist, these people are overrated. If I shat on a pedestal I could probably get pretentious wealthy people to admire it. If I were a real artist I'd photograph/video those pretentious (let's be honest, mostly white,) people admiring my ****, and then put that on display as a work of art in itself.
  15. It's not honor killing. What can known about honor these cowardly loosers, who kill only because they try hide something incriminating thing? Real honor killings not different from Vendetta or Blood Feud. In other words, its when family opens a quest for "blood revenge" to kill the person they consider guilty of murdering or raping their relative. It's practice prevent crime in tribal communities. When a Pakistani girl is raped, and her family murders her to preserve "family honor," that's what I'm referring to by "honor killings." That's what those people who do it call it. That's what the term means in the English-speaking world. Middle Eastern immigrants do these things even in Western countries where they should know it's obviously illegal and carries severe punishments. One woman in England recently bludgeoned her young son to death because he couldn't memorize the Koran. I'm not talking about blood feuds or tribal wars. Not that those are a good thing, either. Violence begets violence. That sort of paleolithic tribal mentality is why countries like Pakistan, Somalia and the Sudans are so chaotic and violent. When one man feels wronged, and he kills the man he believes wronged him, the family of the murdered man wants revenge so they kill the man who killed their own man, and the original killer's family demands vengeance on the family of the man he killed, and so on. They have tribal cattle-rustling wars that have been going on for decades in the Sudan region. How can any of these tribals be sure of who's guilty of what offense? I don't know how lawless, governmentally ineffectual and violent Russia is, so I can't comment on your claim that "true honor killings" are better than letting police and courts try and convict the guilty party. Yes, when I call things "stupid" that means I agree with them and support them. See, when I call you stupid, I'm complimenting you! Volourn, you are stupid. Compliment! More to the point, you avoided the real substance of my post, that this article is coming from a biased, misogynist source that believes that there's some feminist conspiracy ruling the world and oppressing the most oppressed of minorities, white American men. This cliche of feminazi fascists ruling the world that you believe in (you attributed support of this supposed legal decision to me, why shouldn't I attribute misogyny to you?) is the same thing that started that Tropes vs. Women in Video Games fiasco. In which your misogynist conspiracy theorist ilk showed their idiocy for the whole world to see.
  16. You can also use several tricks using your .profile file to get, in effect, unlimited keys. You can also get 100% orange drops, too. There are a lot of things you can do.
  17. Dwarves are people born of a genetic condition, and dwarfism is a condition which occurs all over. Elves are Germanic in origin, not nordic. Norse and Germanic are two different things. The Germanic tribes who invaded/were invited/decided to stay and take the land of the kings who invited them to Britain were not culturally similar to the Norse/Viking rapers/raiders who later attacked the British isles. The Scandinavians and Danes were not welcomed as cultural brothers to Britain by the Anglo-Saxons.
  18. Dark Souls on PS3. Most notable aspect of it thus far... its character facegen/customization system is identical to Oblivion's.
  19. It's not "unbelievably evil." The holocaust was unbelievably evil. Honor killings are unbelievably evil. It's stupid, if remotely objective and accurate. Something which I have serious doubts about. I'm not even clicking on that link because once I hovered over it and saw the URL, I could smell the rank malodor of "White men are the most oppressed minority in the history of the world, especially in America! Ron Paul 2008/2012/2016! Do you even know who John Galt is?" all over it.
  20. Yesterday I finished a paper for my current art history class. Normally I would be scrambling to finish it as it's due tomorrow, but today I'm just chillaxin'. Opened TF2 but got sidetracked posting on interweb supertube forums. I should really click that bar down there and get to demospamming. Those tramps are a terrifying bunch. What with their bindles and all.
  21. That's more of a Bioware Social Network thing, really. The frothing rage at the mention of JRPGs, that is. Chris Avellone loved Chrono Trigger, as far as I'm aware, from his celebratory tweet upon acquiring a set of figures of characters from the game. Anyway, the idea reminded me of a mechanic from Super Robot Wars Z2, in which characters you didn't deploy in the previous battle could be assigned to one of four tasks which would give them some degree of growth or contribute to your monetary holdings to make up for their inability to do so during the last battle. You could assign ten characters to each of three tasks, each of which would grant benefits of some kind. e.g. One would increase the assigned pilots' level by 1, one would increase their kill count by 2 (this being useful for acquiring "Ace" status for little-used characters, granting each character a unique "Ace bonus,") and one would acquire money, with each character bringing back an amount proportional to their level (money being the primary means of improving your combat ability by buying upgrades to a given robot's stats.)
  22. What, Mandarin or Cantonese? All japes aside, addressing the OP, it should be English. And whatever other language they later translate the original English into. Nobody speaks medieval English today, few people understand it without special instruction. If someone from ye olde tymes heard modern English they wouldn't understand it any better than an average modern English speaker understands The Canterbury Tales. This is a fictional world, not medieval Britain, there's no reason to put on that sort of mummers farce, all it would do is add difficulty to the writing process. The idea is that the player is speaking whatever the imaginary lingua-franca of the land is, and thus should understand it as the players understand their own languages. Even though English is the lingua-franca of the modern age.
  23. I think the idea of a truck sim is actually better. Add some story elements, take inspiration on the atmosphere from, say, Twin Peaks and you've got it right there. To be honest, I think there's too few really original game concepts around. What about Forklift Truck Simulator 2013?

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