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AGX-17

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Everything posted by AGX-17

  1. No. But there are plenty of nude orc female mods, apparently. Because that is just so wildly arousing, boar-faced green women:
  2. Translation: Someone nobody outside of Poland or adjacent countries has ever/will ever hear of.
  3. I get the feeling the picture was less a specific "casual gamers = physically young kids" as it is a conceptualized, snark reference of mentality maturity. Either way, it is a bit annoying. He could have at least used different pictures each time. The video lists these as the main points: (text in parenthesis is my own) 1 - You can't fail (can't kill quest npc's and other such stuff) 2 - No consequences for faction membership 3 - You make little impact on the world 4 - Quest and Journal System (chase EZ quest marker, with journal so sparse on details you're essentially forced to use the markers, among other things) 5 - NPC conversations are heavily reduced 6 - Massively oversimplified puzzles 7 - The value of items has been reduced (not just straight cash value but relative value and high lvl stuff too common/easy to get) So, basically, (most) modern RPGs = Skyrim = Bad, right? I can get behind that, all the way. Thanks for the summary, I have better games to play in place of listening to someone else make the same complaints I do while playing Skyrim for half an hour. It really feels like a much longer time when someone else is doing the complaining.
  4. Zer0 isn't a durability type of character, to begin with. TVHM will teach you to use cover as much as possible unless you're rolling Gunzerker. Eh, only in TVHM. It's more appropriate to think of shields and health as a single total rather than two independent variables. Unless the enemy is using elemental weapons there's no substantive difference between shields and health. Some shields, like nova, spike or absorb shields, tend to have lower capacities either to increase the activation of their properties (nova/spike) or balance them out (absorb.)
  5. The game instructs you to go to a certain place rather than openly explore. The main quest leads you from specific town to specific town, it doesn't just let you loose to find you own way. It's clear from that they didn't intend for players to just head due south, especially not new players who don't know what's down there. Sure, you can use the old inch/save metagame method to get to Navarro, but that's a metagame strategy. While it's good that Enclave Patrols are deadly, it's not good that the devs give you no warning or evidence that heading in that direction is suicide, in a game with no autosaves or checkpoints or the like. Neither game is advertised or classified as Roguelike, so only cautious players or metagamers would be able to recover from one of those encounters without successfully escaping, which is ignoring the high rate of encounters in that region. The fun of challenging areas far above your level in the increasingly rare world of non-level scaled areas/enemies is knowingly going into it, not blundering into an easily accessible location only to be instantly killed by something you had no awareness of. Even a highly difficult game like Dark Souls gives you cues about what areas might be beyond your capabilities, and checkpoints/autosaves to mitigate blundering into enemies that will kill you with one hit. Skilled players can avoid death, and there are even some enemies they can defeat with poor equipment and low stats, but they're typically using metagame strategies to grab high-powered gear with relatively low attribute requirements ASAP, because you don't lose items when you die, just souls and humanity.
  6. ...Why does nobody read the updates? P:E is going to use a Dark Souls-style system where you get a certain number of casts per-rest. See Update #36 for reference.
  7. How is this "quick" if you're "reserving" (*snide snickering*) the right to make multiple verbose posts? And what's the point of regurgitating your own interpretation of information most of P:E's core audience is already familiar with? Hell, most gamers are familiar with the functional concept of tactics even if they aren't aware of the term or the definition. Most games involve tactics in some form or another.
  8. I didn't know that was the title of a video game. So, what kind of game is "Metal Gear Rising is available here, but I ain't buying it. Saving money for a rig."? Oh, yes it can.
  9. It's too bad cosmetic mods don't make the game fun. Otherwise I'd give it a try. I wonder how many of the masses of TES fans who whined that the armor in Skyrim was too over the top and "didn't fit TES' down-to-earth realistic setting" (typically citing Daedric,) have downloaded and use these armors (probably a lot.) Assuming anyone remembers the hordes of TES fans making those complaints in the aftermath of Skyrim's release.
  10. It's not unprecedented. It was something you could do in Dragon Age: Origins, although it wasn't very effective. I've always liked the idea of allowing physical-oriented combatants to obtain and use basic sustained/buff spells which add magic/elemental damage bonuses to their equipped weapon if not already enchanted, or which provide additional defense or magic resistance. The idea of a mage-knight type of character has always appealed to me. Strict class restrictions have always seemed odd to me. Combining the rudimentary abilities of two classes (not more than that,) doesn't seem like it would be harmful to me, especially if the end result balanced out to an adaptive character who can't achieve the maximum capabilities of either of the pure classes they're drawing from, but able to deal with a broader range of combat situations than if they were devoted solely to one pursuit. Not a jack-of-all-trades, strictly speaking, but a character who's prepared for a greater variety of situations than some others.
  11. AGX-17

    North Korea

    North Korea is the paper-est of tigers. An emaciated paper tiger that's starving despite receiving frequent food aid from its mortal enemy, the USA. It's still comically insulting that there are people who think the idea of a North Korean "invasion" of the US is a legitimate threat. I know that that game Homefront and the Red Dawn remake were both originally meant to have China as the invaders but changed their respective invaders/occupiers so as not to offend China, our future overlords, but even so, it seems to bolster the ludicrous notion in the minds of certain people. Anyway, Best Korea with nukes isn't any more a threat than Best Korea without nukes, since MAD doesn't apply to a country with maybe a couple nuclear weapons, even if they had the capability to hit the US, given the fact that the US still posses about 7000x as many nuclear warheads (still the world's largest nuclear arsenal, USA, USA, USA! OOOOOH-RAH!) and the ability to strike them with precision.
  12. Really? I haven't ever gotten an old game with GoG that had that sort of technical improvement included. Impossible to find/use old fanmade ones for Arcanum (accursed game, must I reduce my screen resolution for your sake?!)
  13. SO what exactly is the issue, anyway? It's already been confirmed that combat and non-combat skills will be organized into two different columns with their own separate pools of points to increase skills and so on. And Sawyer has already said they're not doing the "experience per skill action/success" type model, citing Deus Ex: Human Revolution as an example why. What's the conflict?
  14. it is if you rescue someone from fire, falling from cliff, curse or deasies(sickness) etc. Missions that have "kill objectivs" are the first so rescue someone from troll, rape or bandits is Kill objectiv becouse you must kill someone. You must kill them to rescue some. The originam Rescue some in poll meant non-violent rescue. None of those are original. You rescue someone from a fire in a Grand Theft Auto game. Come on. GTA. Rescuing someone from falling off a cliff would consist of nothing more than clicking on the node/NPC in danger (what possible obstacle could there be aside from a time limit? Gee, combat, maybe?) and finding some herb or remedy to cure an NPC's sickness is ALL OVER the RPG genre. JRPG, WRPG, cRPG, it's ubiquitous. And you want this to be done without combat, in what the developers call a combat-centric game. That leaves standard use of non-combat skills, also not an original approach to an unoriginal scenario.
  15. Duck Aliens. And this is considered canon by the developer/publisher? It sincerely hurts my soul how disrespectful these nerds and "fans" from Gearbox & Co, as opposed to creators and innovators a' la Obsidian, are treating IPs of such magnitude. General badness of the game according to reviews aside, the gif is kind of evocative of something Obsidian is frequently cited for having in excess.
  16. Depends. Brick's action skill is like Doom's berserk mode, and Lilith has options to get melee buffs while phasewalking (a mechanic which is essentially transferred to Zer0 in BL2, although Zer0's is more refined and focused.) Melee damage scales with your level regardless of which character you're using. But like LadyCrimson said, it's hard to be sure unless you're point blank and the enemy is dead center in your crosshairs. Like most FPS games, the actual hit detection doesn't match the character's melee attack animation, it's still just a hitscan from your crosshairs.
  17. There's no "true neutral" ending to NV. None of the endings fall objectively or cleanly into D&D morality matrix categories. And NV has no post-game saves, importing wouldn't be plausible. More to the point, it's essentially a given that further PC releases will use the Steam API, unless Zenimax decides they want to get into the business of digital distribution/DRM, too. Zenimax/Bethesda is a big AAA publisher, and AAA publishers love DRM, and the Steam API is just about the least offensive out there. There's not a lot to complain about, especially compared to GFWL. You can run Steam in offline mode, anyway. Being afraid of the status quo isn't going to get you anywhere. I don't forsee any AAA publishers looking to turn to a browser/tablet-oriented engine any time soon.
  18. "rescue someone" is not a "more original" type of quest.
  19. They don't circle around behind me, they're in front of me then they instantly appear behind me. And I know I'M not lagging because when I have co-op partners they all move normally. This still happens when I have co-op players, so I can see them moving normally without lurching around. And you're the one who just suggested summoning help for dealing with invaders! And how am I supposed to know where invader spawn points are? What good is that going to do when I have a shortsword and starting gear and they're wearing +14 armor and my hits knock off maybe 2% of their health with each hit? Unless you actually know what's going on, what possible use is your advice? It's just common-sense regular gameplay tactics you're talking about, the kind that I've successfully used to get as far as Sen's Fortress, but the encounters I'm having with invaders are anything but standard gameplay experiences.
  20. Heh? I don't get that sentence. There's also the option of killing them or entering boss fog or even Coop and gang on an invader if he dares to try to ruin your fun. I've never encountered a non-NPC invader that didn't either have some massively OP weapon that killed me with one hit, or instantly did their little backstab grab attack (from the front, no less,) which also killed me instantly, regardless of class or defenses. And how exactly am I supposed to summon help when I'm nowhere near a hotspot for summon signs and I've got a wildly OP invader chasing me around, in addition to the regular enemies I have to deal with? Please. Explain it to me. Tell me how I am supposed to not die when all of my stamina goes away with one blocked hit, all my health goes away with one followup hit. I've been invaded by players wearing the full Armor of Thorns set (not Kirk, it was in The Depths and I already beat Kirk, and I know he only invades three times in three specific locations,) at level 19. I've been invaded by players carrying enchanted ultra greatswords. And when I hit them, they take barely any damage, even from a lightning buffed normal weapon, Astora's Longsword (found that on my own thanks to the master key, though somehow I get the feeling you're going to accuse me of being a lying pleb who looked it up,) or the Drake Sword at around level 10, before even getting to the Undead Parish. I should do more than 14 damage per hit with those weapons against someone who isn't blocking. The only time an invader ever died in my game was when I already summoned two other players, and even then I still got killed, although my phantom comrades killed the invader right as I died. I don't have any character above level 40, so how is this legit? How am I supposed to be damaging them, even? All of this happens when I'm lower than level 30. That's when I resign to just staying hollow until I can't beat a boss. And what's this hissy fit over looking for help? I don't see anyone on any other Dark Souls discussions on any forums freaking out and demanding players never seek help, much less saying that specialization is powergaming. You just said archery works fine alone, how is that not specializing? I didn't say he should start the game with a detailed walkthrough on hand to consult at all times.
  21. 1. Irrelevant. A REAL person can't kill a dragon because it doesn't exist. A normal person mgiht be abel to kill a dragon..depending on what kind of dragon it is. There are degrees of believabiltiy and realism ya know. 2. How does having soul power help a warrior kill a flying dragon? Unless you can fire energy bolt from your sword? 3. Arrows bounce off the scales? Sez who? Dragons have no fixed size or power level. I can make **** up too - what if soul powers bounced off their scales? 4. People can sneak around with swords ya know. Besides, if you plan to sneak you prepare for it beforehand and equip accordingly. 5. "He WILL hear you" is not a given. For one, you have no idea how good a dragons hearing is or how deep he is sleeping. Dragons may as well be deaf for all you know. 6. What if dragons are small and weak? What is a sword is made from dragonkillium? What if I made pointless what if's whose only purpose is to concoct scenarios in which you are wrong? Your "what if's" are pointless, since they don't prove a damn thing. My post was a concise, two short paragraphs. Nice ad hominem. As expected from the Trashman. All you're doing is positing that the characters should be realistically limited to real human capabilities, then adding exceptions to give them unrealistic chances to attain unrealistic goals in a setting you've been arguing should be realistic. The entire focus of the game has been established as focused on Souls with various abilities associated with them. I said that is unrealistic, another aspect of the game that runs contrary to your desire for simulation-realistic characters. Thank you for making another strawman argument to make yourself look foolish. If a dragon could be killed with a couple of regular, realistic arrows, what threat would they pose? Why do you need to sneak into the dragon's lair and specifically target their eyes or brain? Besides that, you're seriously saying a guy in steel plate armor can sneak? You really wrote that. Let it be known that TrashMan believes it is realistic that a man in full steel plate armor can sneak stealthily, like Garrett from Thief. Hell, why would you need to sneak if you're making dragons deaf, now? You're the one who said the party needs to sneak up and drop a conveniently placed boulder on its head as one of the only viable means of cartoonishly killing it for our realistic party of adventurers. And if you posit that dragons are small and weak, why do you need to sneak up and drop a boulder on its head or stab it in the eye or brain in the first place? Your words, your strategy, you implied that those were the only ways for the game's necessarily realistic human party to kill a dragon. You're accusing me of doing exactly what you're doing, except I never did it in the first place.
  22. What is the most preferable/desireable "Party Camp" system? A separate screen like DA:O (area), or simply a "Campfire" icon you place wherever you are? (Like a bedroll or something) and from there you can access more stuff and talk to people in a simplified menu of choices? (envisioning it now and it can either get a "bad" effect or a "good" effect on the rest of the game) Or a DA:O-esque positioning of current party members around the campfire and you can walk up to them and talk to them? TL;DR: What is the most desirable "party camp" way of doing it? DAO had every recruited companion character in your camp, whether or not you liked them. If you recruited them (or they were mandatory,) they'll all be there. You could leave them to languish, obviously, and ignore their personal quests and romance and such, but they were still there. All of them had their own specific spots in the unchanging camp geography.
  23. There is no "wrong" class, because in the end, every class can do everything equally. I know, it sounds like Bethesda's Fallout 3, but it takes multiple New Game+,++,+++ runs to actually max everything out (or a South Park World of Warcraft episode level of stupidly tedious grinding.) And there are no enemies in Fallout 3 that can oneshot you, ordinary mooks or "bosses" alike. Each class is more a choice of initial, first run gameplay style. There are considerations to be made and since you only get one point per level, and the cost to level up in souls increases dramatically as the game goes on. You have to focus more on specializing in a given area than trying to be a jack of all trades. That said, you're still going to need some of the basic equipment and capabilities in some areas (sorcery and a bow & arrows, for instance. Archery is worthless as a primary form of combat but it's extremely valuable for the ability to attract enemies to you one at a time so you can deal with them individually. And to get the Drake Sword early in the game.) This can be mitigated by aiding other players in co-op, you're rewarded with large numbers of souls and humanity if the player who summons you successfully defeats the boss and you're still present, although it is technically a form of grinding. Unreliable at that, given you can't know for sure how many players are in a given location, although players can organize impromptu co-op teams through outside communication (there is no in-game communication beyond soapstone messages and gestures.) There's really no harm in looking for help, because it is a brutally difficult game. There are a few wikis, each one has its own strengths and weaknesses, but this is the best guide to classes I'm aware of, if you do try the game: http://darksoulswiki.wikispaces.com/Classes
  24. I want to play Dark Souls as I consider myself a RPG aficionado and I believe you can't call yourself an aficionado unless you embrace all aspects of a topic. The thing is I don't like repetition of levels or getting killed too much, so by its nature Dark Souls might not be for me. Yet many people do love it, so I faced with a conundrum. Do I play Dark Souls ? Dark Souls is a bit more action game than RPG (being able to dodge and block effectively is the biggest factor in success or failure,) but the RPG elements are a huge factor nevertheless. Levelling is more of an art than a given (you can overlevel for a particular area and thus have a very difficult time summoning co-op players to help with bosses,) and upgrading equipment is just as much a factor as level (there's technically no level cap, but every attribute tops out at 99, and each level is one point, so the max level for every class is over 700,) anyway, if you don't like extremely difficult games, you probably wouldn't like it, but all that said, you really have to try it to be sure. It's an intensely deep and complex game in terms of design and mechanics, and there's surprisingly deep and interesting lore, especially for a JRPG (admittedly, one aimed at western audiences, but popular in Japan nonetheless.) And technically speaking, there aren't levels. It's sort of open-world in that the whole of Lordran, the game's setting, is a huge continuous complex and there are few barriers to entry into areas that might be far above your level. There are also a lot of hidden, easter-eggish prizes the developers left for stubborn, bold or just plain odd players, like the Drake Sword and Astora's Longsword. As an aside, I wish I'd had it before armor threads (that is, arguments,) about P:E started, because the armor/costume design and the design aesthetics in Dark Souls are outstanding. Even though the boss/enemy armors can be a bit over the top, none of it is WoW-looking. Lord's Blade Ciaran's armor is among the best female armor design I've ever seen in a game. It's unfortunate that the only available official concept art is a poorly-shot photo of an artbook page. Also, Invaders are OP BS. I've gotten to the point where I just use the Playstation button to quit if I get invaded far from a bonfire. Otherwise, stock up on Indictments and hope the Blades of the Darkmoon are doing their job.
  25. Yes, most of it is garbage. btw
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