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AGX-17

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Everything posted by AGX-17

  1. Why does nobody read words like "personally I think would be more"? Also, it's not DS system, it's your basic 4ed system and it does not explain how buff times will be handled or how will they avoid the long prebuffing which happened always in IE games, which is what most people here are interested in (probably). It doesn't matter what your personal opinion is when the devs have already decided on a system wildly different from your opinion of what they should use. And I did read "personally I think would be more" and that grammar is gibberish.
  2. It's not rude to state facts. I've always liked the concept of archery in video games, but it always falls short in terms of game design, sometimes literally, but mostly figuratively. Necromancers don't create things. Anyway, if archery is going to be viable (before taking ammo into consideration,) ammo needs to be limited. If you get unlimited armor-ignoring soul arrows it's not very balanced. If you've got multi-classing, a ranger who dabbles in magic should be able to apply some kind of basic enchantment to their arrows on the fly (or nock, more specifically,) rather than, say, paying a professional to enchant all their arrows en masse or buy pre-enchanted arrows. Heat-seeking arrows? Really? Did you really just suggest that? What happens when your party is in an ice cave full of ice golems? DERP. Hell, what happens when your ranger is behind your party? DERP. DERPETY DERP DERP.
  3. Covered Dada in an art class, spent the whole 3 hour, 50 minute class in despair because some late teen-early 20s kid in it was talking to a middle aged woman about his beliefs that plate tectonics is a lie and the Earth is expanding, and that there are black holes at the center of the Sun and Earth (which, obviously, is the cause of the Earth's expansion.) My head still hurts. Dada was a welcome catharsis, but I don't know what can cure that kind of stupid. I did ask, and he has never taken a physics, geology or astronomy class. And has no intention of ever doing so.
  4. ...You lose. Race already designed. http://eternitywiki.com/File:AumauaWizard.jpg
  5. Normally I wouldn't say that should be in an IE-type game, but given the fact that there's no combat/action-based experience gain, players could potentially go for long stretches without ever leveling up, so there is some appeal to some generalized advantage for additional laps. Something like starting with extra points to invest in attributes or skills, extra money, etc.
  6. You're right, any ol' retard can get a Law degree from Syracuse University. All you're doing is making immature ad hominem attacks on a person so you don't have to actually argue your position with reason, logic or evidence. You'd get a big fat 'F' in a debate or philosophy class for this assignment. This is Fox News-caliber posting.
  7. PS4

    AGX-17 replied to Bokishi's topic in Computer and Console
    HAHAHAHAHAHAOh, you. *fey handswipe* Sorry but the truth is PC graphics are indeed being held back by current gen consoles. It is why Crysis 3 looks no better than Crysis 1 (which is a 6 year old game now) because they wanted to make sure they can port it to 360 and PS3 easily. When devs forget about PS3 and 360 and start focusing on PS4 and 720, the standard goes up for PC as well, and we will leave this 7 year limbo that saw no substantial visual improvements in games since 2006 Have you ever played any PC games with a decent gaming rig after PS3 and 360 came out? Apparently the answer is "no." There are unmoddable console to PC ports that have dramatic visual improvements over console versions (Sleeping Dogs being one of the most lauded examples.) Even a standard console to PC port still allows for high level anisotropic filtering and anti-aliasing, with much higher framerates. And that's not even counting moddable games like Skyrim, which can be drastically improved with better shaders, .ini tweaks, higher resolution textures, etc. You don't appear to have a clue what you're talking about. PC hardware has left consoles in the dust during this generation. The next gen of consoles will use current (or slightly older,) PC hardware (after all, these consoles were designed in the past couple of years.) And PC hardware will continue to improve as this new gen of consoles stays static. The only time a PC port of a console game (which is unfortunately the standard in this age, not that you seem to be lamenting that, as a console zealot,) is graphically equal or inferior is when the people doing the porting are too lazy to make the game utilize the strengths of PC hardware or push its limits.
  8. AGX-17 replied to Gorth's topic in Computer and Console
    If a game is available for both Windows and Linux, and we already own it on Windows, does it apply to both? (Similar to Mac OS and Windows before) Depends entirely on the game. If it's free like TF2, then sure. I guess. I'm trying Ubuntu out just to get that stupid Penguin in the hopes that it will be half as valuable as iPod earnubs. Which it won't, because the TF2 economy is designed to **** me.
  9. No. But there are plenty of nude orc female mods, apparently. Because that is just so wildly arousing, boar-faced green women: Are you saying you don't find female orcs hot? Thats a little racist don't you think Hey, remember Redguards? The obviously-based-on-African-American race who are not very smart but pretty strong and they have high stamina, which makes them excellent for menial labor? Hey, it was Bethesda who made it, not me.
  10. Weren't you trying to get Vermivorous the Invincible to spawn?
  11. PS4

    AGX-17 replied to Bokishi's topic in Computer and Console
    HAHAHAHAHAHA Oh, you. *fey handswipe*
  12. Went to meetings, received Game of Thrones S2 Blu-Ray set. About to ruin my sleep cycle with it. Should be working on report due Friday.
  13. What the hell is an "Arkonaut"? I see way too many mentions of physics and modern knowledge of astronomical phenomena here for a game revolving around souls and magic, two things for which there is no evidence of existence in the world of physics. I'm sure the devs already have their own story in mind. Generally you start with a basic, broad story outline and then fill in the details as you proceed, you don't just ignore the narrative stage of the development process until the forum users start spewing brainpuke onto the boards in the hopes that some choice bit of undigested slime looks tasty to the writers. I don't really see astrology or other magical events affecting some political situation as particularly original. I can't count how many fantasy games and stories usually revolve around some great supernatural evil and not simply humans in conflict. There are only so many things a person can do, or imagine doing, and "novel" ideas are really just twisting old ideas into different forms. Hell, look at Skyrim, for instance. Terrible writing, but plotted just like you suggested. Initial story presented as human civil wa, then it gets interrupted by ZOMG DRAGONS HAVE RETURNED NOW THAT THE THOUSAND YEAR SEAL HAS BEEN BRO- see? They did the same thing in Dragon Age: Origins. All you do in this formula is put faction "X" and faction "Y" in conflict, then throw supernatural threat "Z" in and SHOCK OF SHOCKS, only Protagonist "A" and his/her plucky band of adventurers can defeat the great evil! Maybe "A" is the godhead. Maybe "A" is the Legendary Hero Reborn. Maybe "A" is just some schlub who likes to grind for XP. It doesn't matter, it all boils down to a few basic scenarios: Hero defeats evil in spite of human conflicts, or Hero resolves conflict in some way, allowing humanity (and the peripheral lesser races that sided with Hero first,) to fight the Great Evil together (while still allowing/forcing Hero to slay the Great Evil personally.) In games that are trying to be "DEEP" or different sometimes "A" is the Great Evil, or gets to fill the Great Evil's shoes instead of throwing the ring into Mt. Doom. In the end, the end doesn't matter as much as the process of getting there.
  14. I've never seen the appeal of using the Earth maps for Civ games. Uncertainty about what's over that next hill is just such a major element of early-mid gameplay. The "fractal" map script tends to make terrain that is fun to play on, IMO. Because they're all real-world civilizations (although some don't count as civilizations by the definition of the word.) You really see no appeal in playing at changing history? Carthage burns Rome to the ground and salts the earth, enslaving the few survivors? Han China repels the Mongol hordes, or the Mongols successfully conquer Japan? Or a Native American civilization like the Inca conquers and colonizes Europe? Besides, the real world is a beautiful place full of wonders to explore, anyway. You could spend your entire life travelling the world as a nomadic sightseer and you'd still never see everything in a thousand lifetimes. Anyway, exploration in an unknown environment can indeed be fun, (unless you have a Carthaginian Settler and Warrior heading north across the mostly empty continent to a really sweet spot with a river flowing from mountains into a sea with rich fisheries, with marble and gold within easy reach of a well-placed settlement, only to run into a barbarian horde of 15-20 units without "Raging Barbarians" on, True story,) so why not just go all the way and let players create their own civs, and face off against randomly generated or fictional opponent civs? That would honestly add a lot more depth and fun to the game, especially if you're fond of unpredictability/novelty. Obviously the players would be drawing from a limited pool of bonuses, but there'd have to be more bonuses than possible civs to decrease the predictability of it. As it stands, every civ is a known quantity for experienced players, even if you do "Random Personalities."
  15. Got back into Civ V with mods, playing some stupidly giant mod Earth map which is dramatically larger than the largest possible unmodded map size. Unfeasible concept unless someone makes a mod to allow cities to expand beyond one hex and increase the maximum border limits, it's just that big. But at the same time I downloaded it because the largest Earth map was stupidly small in the standard game with G&K. So. Maybe I should tell Firaxis about this experience.
  16. Did you decide to go with Brick, or someone else? I know that technically there should be no difference between the two, but both hubby and I could swear that no matter how much more shield you may equip, as soon as you go out in combat again, they seem to take it all off in one hit regardless, and more health somehow feels sturdier overall. Hence why I often feel like they're "cheating." lol. ....but yeah, it probably is mostly the shock attacks - and first-shot critical hits against you. Which enemies seem to get fairly frequently. But even in that case, I still think health is somewhat more important, since if that first crit. against you takes away all your shield, you're not left with relatively piddly health to try to escape/find cover with. And once you get past the first half of the game, I feel like there's a lot more shock-wielding enemies. It's not possible, to my knowledge, for enemies/NPCs to get critical hits in BL2. But for the most part, elemental weapons are rare in the hands of enemies in a normal run.
  17. AGX-17 replied to obyknven's topic in Way Off-Topic
    nope. It's thread about future warfare. NATO is most powerful military force in the world, but with huge amount of weak points. This is huge bureaucratic machine, very inert and retarded. Because this even small flexible army or group of freedom fighters can defeat them (if they use asymmetric strategy). It's contradictory to state that "NATO is most poweful military force in the world" if they're "inert and retarded" and "even small flexibly army or group of freedom fighters can defeat them". There's no logical consistency, all the videos are simply your standard implicit statement "look at our mighty superior Russian culture and technology, inferior NATO Western degenerates!", as expected of Yet Another Russian Inferiority Complex Thread™. Really, if you didn't have one, 90% of your posts wouldn't be Russian nationalist propaganda or anti-American/European insults. It's the fearful dog that barks the most.
  18. I have some difficulty accepting this. A PoS weapon is still a PoS weapon, even if you've wielded it for a decade. Some weapons are simply going to be better than others. A masterwork weapon may remain perfectly viable against lesser foes for the entire game, but you should run into significant difficulties against the more potent enemies. Maybe you need to be a level or two higher to face the same foe with your trusty, but ordinary broadsword. Pointe þe Firste: If your character is a fighter they should be proficient in certain weapon types, why would a trained soldier with combat experience suffer penalties for using a weapon they're already trained in the use of? Even if they weren't trained, the fact that they have a class, and it's the Fighter class, implies that they have experience with fighting. Maybe choose a weapon class that they prefer/are most experienced or comfortable with, but give a combat penalty to weapons outside of that category. Pointe þe Seconde: A steel sword isn't necessarily a POS, but the broader concept of a low-level base, unenchanted, non-sentient weapon leveling with the character is absurd. Especially if P:E's setting has materials stronger than steel available.
  19. They've already stated pretty clearly that there isn't going to be any XP-per-action model. Meaning no XP for kills or for picking locks or pockets or persuasion (unless that act constitutes the completion of a quest.) With a fedora hat on and whip at his side. Indiana Jones wasn't a slave driver. And fedoras on nerds is one of the worst looks that exists. I think Feargus is intelligent and worldly enough not to wear a fedora. Besides, he doesn't have the glasses, ponytail and douchey half-goatee that completes the look.
  20. Old news, never took off.
  21. No. But there are plenty of nude orc female mods, apparently. Because that is just so wildly arousing, boar-faced green women:
  22. Translation: Someone nobody outside of Poland or adjacent countries has ever/will ever hear of.
  23. I get the feeling the picture was less a specific "casual gamers = physically young kids" as it is a conceptualized, snark reference of mentality maturity. Either way, it is a bit annoying. He could have at least used different pictures each time. The video lists these as the main points: (text in parenthesis is my own) 1 - You can't fail (can't kill quest npc's and other such stuff) 2 - No consequences for faction membership 3 - You make little impact on the world 4 - Quest and Journal System (chase EZ quest marker, with journal so sparse on details you're essentially forced to use the markers, among other things) 5 - NPC conversations are heavily reduced 6 - Massively oversimplified puzzles 7 - The value of items has been reduced (not just straight cash value but relative value and high lvl stuff too common/easy to get) So, basically, (most) modern RPGs = Skyrim = Bad, right? I can get behind that, all the way. Thanks for the summary, I have better games to play in place of listening to someone else make the same complaints I do while playing Skyrim for half an hour. It really feels like a much longer time when someone else is doing the complaining.
  24. Zer0 isn't a durability type of character, to begin with. TVHM will teach you to use cover as much as possible unless you're rolling Gunzerker. Eh, only in TVHM. It's more appropriate to think of shields and health as a single total rather than two independent variables. Unless the enemy is using elemental weapons there's no substantive difference between shields and health. Some shields, like nova, spike or absorb shields, tend to have lower capacities either to increase the activation of their properties (nova/spike) or balance them out (absorb.)
  25. The game instructs you to go to a certain place rather than openly explore. The main quest leads you from specific town to specific town, it doesn't just let you loose to find you own way. It's clear from that they didn't intend for players to just head due south, especially not new players who don't know what's down there. Sure, you can use the old inch/save metagame method to get to Navarro, but that's a metagame strategy. While it's good that Enclave Patrols are deadly, it's not good that the devs give you no warning or evidence that heading in that direction is suicide, in a game with no autosaves or checkpoints or the like. Neither game is advertised or classified as Roguelike, so only cautious players or metagamers would be able to recover from one of those encounters without successfully escaping, which is ignoring the high rate of encounters in that region. The fun of challenging areas far above your level in the increasingly rare world of non-level scaled areas/enemies is knowingly going into it, not blundering into an easily accessible location only to be instantly killed by something you had no awareness of. Even a highly difficult game like Dark Souls gives you cues about what areas might be beyond your capabilities, and checkpoints/autosaves to mitigate blundering into enemies that will kill you with one hit. Skilled players can avoid death, and there are even some enemies they can defeat with poor equipment and low stats, but they're typically using metagame strategies to grab high-powered gear with relatively low attribute requirements ASAP, because you don't lose items when you die, just souls and humanity.

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