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Everything posted by AGX-17
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Anita Sarkeesian/Tropes and Women in Gaming
AGX-17 replied to alanschu's topic in Computer and Console
Well, I sure wouldn't have bought the game based only on the information "it features a mummified chimpanzee with dreadlocks." -
Pacifist Run's consequences
AGX-17 replied to Auxilius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I expect a healthy range of diverse confrontation options, but a 100% noncombat run will probably be impossible, and I'm fine with that, because it was impossible in the likes of PS:T as well. There's also the mod possibility. Well, that settles it. The thread went a little out of control so i didn't post a lot but I now want to say dire consequences for quests mean there is no quest at all. Imagine how people would react if the jobs you took resulted in such ways, no matter if you're doing this the violent way or not. Unless you're warned, be it subtile or not. Let's consider this point under another angle. Say, killing the bandits also end in a bad way since their families go after you and you're forced to slaughter teens and mothers. So then, while tackle the quest if at the end, you can only screw up? What's the logical basis for this? I don't think your typical bandit or highwayman is just putting in a day's work to support a hungry family. And if that "hungry" family has both the strength and the remarkable tracking skills to hunt you down, how is there a moral dilemma? Most soldiers in most wars throughout history have been no more than teenagers. Before the industrial age, successful completion of puberty was considered the transition to adulthood (for males, for females all they needed was to menstruate once and then they were up for sale.) Why would there be any qualms about killing a teenager who wants to kill you? There are frequently hostile female NPC combatants already, what's the dilemma there? Like it or not, absent a functional penal system, killing the sociopathic killers is essentially the only morally just/societally beneficial decision when dealing with sociopathic killers. Why does Batman always take the Joker to a madhouse he's always escaped from? Because Batman is a sociopath, too. -
B:I Takes place in 1912. Yeah, I haven't paid any attention to B:I since I'm surely going to get it, but a bit later down the road as I've got games I need to play beforehand. So my post needs to read as Bioshock 1 & 2 but I really doubt the new game has noir aspects, like the first two. There's nothing noir about Bioshock 1 & 2. You seem to be mistaking the Art Deco art and architecture for noir, which is a cinematic/fiction style/genre. Infinite, ironically, actually has a lot of noir elements (Booker DeWitt is the archetypal noir protagonist before the game goes all quantum mechanics and superstrings.)
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B:I Takes place in 1912.
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So, here it is. http://www.brokenagegame.com/
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size of the game
AGX-17 replied to amarok's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
AKA laid off. -
How do you know it wasn't a siren using Thoughtlock?
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It's pretty rare stories in games pull me in at all, especially emotionally. Something about the ent. format keeps games more at a distant task-oriented mentality than ever an emotional one. But occasionally they do (which is why I love Obsidian...). But if the graphics are wowzer enough, sometimes they sweep me away just from the environment immersion aspect. Anyway...sounds like it does have at least some reason to replay it, if one likes the gameplay enough. Good to know. The gameplay in B:I isn't really anything special (lots of bullet-sponge enemies, you'll find yourself running out of ammo and "salts" a bit too frequently, the fact that most of your "Vigors," the BI equivalent of Plasmids from Bioshock, don't work on boss-class enemies is especially irritating,) the story and relationship between Booker and Elizabeth are really the focus. And possibly the problem, once you've finished the game. It's one of those things that leaves more questions than answers, and the big ones feel more like plot holes than questions, for the most part.
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It's a good thing post editing is locked after a certain amount of time, since you didn't post that you contacted your "friends" first or that they told you to try the forum. I mean, really. Come on. "Hey Feargus, I have a friend who does super hardcore medieval martial arts who's offerring to do motion capture for P:E for free!" is generally a more believable contact scenario than "Hey best friend who is a medieval martial artist, I don't have anything to do with P:E and I have no way of contacting anyone involved as we are imprisoned in sealed bunkers with no internet, email or phone service until the project is completed, so post it on the forums and hopefully someone on P:E will stumble accross it!"
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Ehhh... Haven't played Divine Divinity, have been playing Divinity II since it was on sale for $2.00 on GOG.com, and while it has its good points, it's pretty mediocre overall.
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12 +/- hours is standard for an FPS. So it's actually about $5 an hour. And since I preordered on Steam I got XCOM:EU for free along with it. And the original Bioshock and a boatload of TF2 crap. And one of the biggest brain****s in gaming history. It's decidedly non-standard, story-wise, although it's full of gaping holes, but that doesn't change the fact that Levine really outdid himself with this one in terms of crazy plot twists (and it's possible that the DLC they're selling "season passes" for will fill those holes.) I wouldn't know about the ecksbawcks or bugs because I play on PC and had no problems. It's strange to expect that from a single-player FPS without replaying the game at least once. The reason you get dozens more hours out of an RPG is because they're slower and thicker. Not always to their credit (a lot of that slowness can be due to padding with fetch quests, collecting x number of y quests, etc., why I still haven't finished chapter 1 of the Witcher, it's just so full of boring MMO quests and even more boring gameplay.) And a tabletop RPG isn't even an acceptable comparison, here. Apples and oranges, and all that.
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The 14th Amendment was designed exactly to protect black former slaves from discrimination in the South. Gay marriage would have offended the framers and the authors of the 14th Amendment, save whatever ones may have been (secretly) homosexual. And judges are supposed to be impartial, but they're often chosen by politicians. the 5-4 conservative-liberal split on the SCOTUS is due to politic (whoever's president when a justice retires or dies gets to choose the replacement,) and most of their rulings have been split down political lines, i.e. Citizens United.
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Nvidia GTX 680 latest drivers, it's pretty much bug-free and 100x better than the original Bioshock which was a crash-fest for me Original Bioshock on PC was just a crappy Xbox-to-PC port. Like "it won't work at all if you have a certain brand of sound card" bad.
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No issues, nVidia GeForce GTX 560 Ti or whatever order those go in, latest drivers, no problems whatsoever. Also, from Ken Levine on Twitter: "As always, kids, beware of spoilers. This is a game you want to play fresh! Don't let some "friend" ruin your fun. Also, floss daily!"
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You're almost completely on a tangent, here. http://www.merriam-webster.com/dictionary/prudence The SCOTUS has the power to rule whether or not a law passed by any state or by the federal legislature is constitutional. In other words, the US Constitution trumps all other laws, and if a law drafted is found by a court to conflict with the Constitution then it is invalidated. The state of California was sued on the grounds that Proposition 8 violated the 14th Amendment of the US Constitution, specifically the Equal Protection clause.
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Just finished B:I. The reason the game's getting all those perfect scores is because holy **** that was a mind****. Blows the original game out of the water (almost literally,) in terms of mind****ery. Makes me wonder why/how they intend to implement DLC. Oh, you are so not ready for what's coming. You. Are. So. Not. Ready.
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Schools for Class training
AGX-17 replied to Scottfree6000's topic in Pillars of Eternity: Stories (Spoiler Warning!)
1. There aren't "renowned barracks." Barracks are literally just accommodations. Barracks don't even exist without standing armies, and standing armies can't be maintained by anything but a nation-state (or possibly a corporation, whole other can of worms.) Plucky capitalists in the feudal era (if you don't get the anachronism, just stop reading,) didn't stake their claim and open up a Mom & Pop Barracks. 2. Skyrim has no classes. Skyrim's one "class" is "the best at everything." It is not a model to be admired or emulated if you want any semblance of balance or good gameplay. Please do not suggest P:E should be like Skyrim. It will not be like Skyrim, and all you'll do is look silly. -
Starts with 'B' and ends with 'ioshock Infinite'. You get three guesses.
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Same. The Steam page for BI linked to a Destructoid review which I anxiously skipped to the bottom of, to find a big fat
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Bullets are for chumps. Still XCOM, constantly save-scumming to save my team, (all for the sake of stupid Brazil's stupid panic level,) while waiting for Bioshock Infinite to be unlocked. Skipped text of a Destructoid review to look at the 10/10 score. So whenever that drops that's what I'll be playing.
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You mean like the tens of millions of ordinary people who buy each new installment of franchises like Call of Duty, Halo or Gears of War?
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For once I wish people would read before they have their judgement ready. First off, tell me where I said you'd be rummaging through someone's inventory? You bump into someone and 10 seconds later he realises his purse is gone. If the bump is sooft it might take him longer because it's only after he notices the missing weight. And a more difficult target, say someone on alert, would be harder to pick. just let the skill take some time, maybe with an animation. this way harder targets, more time needed, and you can scale the skill level needed as a player progressess while still letting him feel he's improved since he can see his skill work well on those with rewards which after a while hardly matter, but at first were needed. Edit: Oh right, I should have known it was you who would piss vinegar and try to desperately find fault with it. AGX always negative. I always read posts. That's how I know you've literally just reiterated the fact that you're proposing a duplicate of existing pickpocketing mechanics from other games (player skill, player attributes vs. target attributes and possibly spatial orientation and lighting.) You're taking the norm and presenting it as a novel idea when it isn't. If you don't want your ideas exposed to criticism, don't tell anyone about them. That'd be a rather more effective stratagem than crying and making ad hominem attacks while snot bubbles out of your nose in comical fashion. And you apparently don't know what the purpose of organizing writing into paragraphs is for. I started a new paragraph to air my own opinion on pickpocketing concepts. Nowhere in my own follow-up thoughts on pickpocketing did I deal with your idea. Not everything is about you.
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....Oh, it's you.
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- Assassins creed
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Playing Alan Wake's American Nightmare in earnest now. I love the whole time-loop scenario, I wish there were an RPG in which that sort of thing applied to a New Game+ feature, if applicable (protagonist retains memory of events, can change the story by going from two steps behind the antagonist/s to two steps ahead of the antagonist/s.)
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Cyprus Financial Crisis, a real collapse possible?
AGX-17 replied to BruceVC's topic in Way Off-Topic
Meanwhile, the Celts are conspiring a coup to take back Britain from the Germanic-Norman occupiers.