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Found 2 results

  1. Doing a pacifist run feel generally good. You outwit everyone, prove the validity of your philosophy, get the upper hand on known and powerful actors. Besides, you have to be tricky and resourceful to succeed. Therefore, any success is very satisfying. But what if there were more consequences? See, it's been several hours since you started the game. You did all the quests in the first village. You could unlock a quest or two as a result if you were a pacifist. After all, if you're good at not killing people, it means some NPCs could come to trust more easily, playing a part on your reputa
  2. Whenever you travel with people, you generally bond, especially if you're on an adventure. You get to save their life, they get to save your life; you eat, drink and sleep together, sometimes over a camp fire; you meet new people, fight new threats and generally have to use teamwork to be able to get out of tricky situations; you share the loot and the gold and come out as a better, more experienced (wo)man. Then, why do I always a better relation with the Fighter I left at the tavern ? While we tend to agree on a lot of points, just because I stroked his ego once or twice shouldn't mean he's
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