Everything posted by AGX-17
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Where is our treat? (video)
Al Gore sigh. ...Updates. http://www.kickstarter.com/projects/obsidian/project-eternity/posts
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Fallout 4 Obsidian Petition
You should play Morrowind too. The main villain in that game is pretty awesome, and the story in general is pretty good imo. You should also try Daggerfall which has a different feel to it, it's more about mindless fun and dungeon crawling, but the story is pretty interesting there too. I've only heard good things about Redguard and Battlespire too, though I have not played those. Keeping in mind that Morrowind was the end of Bethesda's good main storyline/writing days. The well-written quests and characters in F3 were few and far between, the main storyline was garbage for the most part. The thing that Bethesda excels at is level/area design (in F3, not so true of Skyrim or Oblivion,) exploration and atmosphere, that was what made F3 great.
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No new New Vegas thanks!
Fallout 3 was entirely desert, except for Point Lookout. NV was a more accurate (and more varied, it had Mt. Charleston, which contrary to popular belief among F3 fanboys, is a real mountain that has real snow and real trees, in reality,) depiction of the environment 200+ years after nuclear war. You didn't play Fallout or Fallout 2, did you? There were farms and high-tech cities and forests in it. I wonder if you've ever been to California, it has forests, too. And Fallout started on the West coast. The only areas in which F3 is better than NV is in terms of world/level design and atmosphere. It was barely less buggy than NV on release, and it's Bethesda's own engine. And Bethesda did QA for NV. Most of the instability in NV is due to the larger number of NPCs and the increased complexity of quests. I still get as many CTDs in F3 as I do in NV on a core i5 2500k/16gb RAM/geForce gtc 560 ti (1gb) gaming rig. New Vegas's writing is leagues better, quests are generally vastly better, story is significantly better (F3 had a single, irritating, railroad plot that locked out any real concept of RPing, whose only variables were to not pursue it or to make some cheap tacked-on choices at the end, no ending slides detailing the aftermath like in F1, 2, and NV, etc.) adherence to/knowledge of Fallout lore/canon is (of course,) better, combat is better, levelling system is better. The ideal scenario is a game world constructed by Bethesda for gameplay, story and quests designed and written by Obsidian.
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Wondrous Items in Project Eternity
...Ignoring, as usual, my belief that the entire concept of a "thieves' guild" is ridiculous, why would these "craftmasters" be part of a "thieves' guild" and not a "crafting guild"? Why would lay craftsmen be capable of creating magic kitsch that teleports "home" at the end of the day? Isn't that, what do they call it.... an en...chantment? Oh, great. Double post, again. Good thing these things can't be deleted!
- Wondrous Items in Project Eternity
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Most important points for project Eternity: great story and variety overall
Now that you've pointed that one word out.
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Pictures of your games
http://www.somethingawful.com/d/news/indiana-tomb-raider.php ANYWAY: Here's how you know you're on the losing team in TF2: http://s12.postimage.org/fg6egyorx/snipers.jpg
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Most important points for project Eternity: great story and variety overall
"Make it like all the old games I loved, but better!" has been said in text, spoken word and money in regard to P:E (pretty sure that's why we all backed it, right?)
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Weapon Motion Capture Proposal
Alexjh, while I would be inclined to agree with you, I have toured Obsidian's studio twice, and I've seen their mocap room I'm also friends with a few people there, just not anyone on the P.E. team. And I'm very aware of the dramatic flare added to movements, but I can tell you that by following the correct movements, it actually makes the combat look more interesting and flow together much better. There is a well written article in this issue of Game Developer magazine talking about it, with a compelling argument for why game developers should consider it. I wouldn't usually ask a developer to consider this, but I really like Obsidian, they've done a lot for me as a student, and I would like to give back while making a game better. Then why are you posting on the forums and not contacting your "friends" at Obsidian about this? "If" being the operative term here. Considering the OP's claim to have "friends" at Obsidian, his choice to make this proposal on the forums makes that claim questionable at best. There was no apparent motion-captured animation in NV and they likely had a close to AAA budget for that. I find it highly unlikely that the OP has toured their offices, that Obsidian has their own motion capture studio, or that he is "friends" with multiple (or any,) Obsidian employees. If any of this were true he would have to be exceptionally mentally disabled to choose to post on the forums effectively anonymously rather than using direct lines of communication to his "friends."
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Armor
Read. Updates. Please. http://www.kickstarter.com/projects/obsidian/project-eternity/posts/339083 Relevant information bolded by me. It has also already been confirmed that P:E will use a Damage Threshold system like New Vegas. No multiplicative damage resistance.
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Taxes!
No, kickstarter is not a charitable organization, it's a middle-man/go-between. Infrastructure. Obsidian is a for-profit private company. You are not engaging in charity. You essentially made an advance pre-payment (if you donated,) for a good or service you will receive in the future. That is not charity by any reasonably definition.
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Hugo Chavez dead
Yeah, God is a Randian Capitalist, that's why Jesus said that only a rich man can get into heaven through the eye of a needle and to hoard as much material wealth as possible and spit on lepers and the poor. Chavez was also consistently elected in internationally monitored/recognized elections considered free and fair by those international standards. Yes, he was a demagogue, but he actually did do a great deal to improve the lives of the poor in Venezuela, and that's why he so consistently got elected. The brief right-wing coup that lasted a matter of days did nothing but bolster support for Chavez. The capitalist/right wing faction is a decidedly small minority in the country. And one can hardly accuse him of creating an authoritarian dictatorship or something along those lines as crime is rampant in Venezuela, one interviewee on a BBC World Service report on the subject of his death mentioned that he (the interviewee) had to move his elderly father (an ardent Chavismo supporter,) to Colombia where it's safer than Caracas, Venezuela.
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Archery and arrow heads
...Real boomerangs, as in the weapon type, did not come back, they either clobbered a critter on the head or they missed and ended up on the ground. Unless it's some ultimate magic indestructible arrow enchanted with "the Unstoppable Force" it can't possibly return to the shooter. Also how is the shooter supposed to catch it? It's got the Unstoppable Force, meaning nothing can stop it once loosed. Since it's the ultimate magic indestructible arrow it will kill the shooter then fly through the world/ground and end up in space or the ether or what-have-you if P:E takes place on a planet. If it's some flat world existing in its own tiny self-contained bubble universe it would cause some kind of metaphysical paradox and pierce the universe or come out the other side and make that location a permanent death trap.
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Weapon perks.
A rapier should have increased armor penetration vs light/medium armored enemies and increased critical chance vs. light or unarmored enemies, rather than a blanket increase in critical chance. Maybe it could do increased critical damage if you successfully crit a heavily armored foe, but it should be essentially useless in terms of normal hits vs heavy armor. A rapier flat out can't penetrate steel plate armor. Rapiers and smallswords didn't emerge until heavy plate armor was made obsolete by firearms, and were made primarily for dueling, which didn't typically involve the use of armor.
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Bonus Bosses
What about an attractive lover who will murder you (literally) with a 100% instant death to all party members attack if you fail to defeat her (or him) within the battle's time limit like in Persona 4? I don't think any real boss should be "quite easy." What makes them a boss if they're easy? You can get pulverized by normal enemies in an IE game if you don't know what you're doing/employ poor tactics, or if you just get shafted by the D20 RNG. Unless you're significantly higher level than the boss it shouldn't be "easy." They usually involve unique/overpowered gear as loot. Also it's "if the boss isn't connected to the story." If the boss isn't disconnected from the story, then it's a part of the story, not just a quest quest with a hard boss.
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China Labelled an "IT Menace"
They aren't. The US DoD, for example, and most similar organizations, use internal networks that aren't connected to the internet/WWW. I heard in an NPR interview on the subject of stuxnet that the most likely way it got into the Iranian system is through a USB/flash drive. Either they actually obtain one belonging to someone with regular access to the network and put the virus or trojan on it, or they just drop one in a place where someone with security clearance might find it, and stick it in attempting to see whose it is/what's on it. A less likely scenario is actual agents infiltrating the organization/operation and doing it personally.
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new scientific discoveries
http://www.bbc.co.uk/news/world-us-canada-21651225 Eh, no biggie. But kind of interesting trivia.
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China Labelled an "IT Menace"
Waiting for obyknven to jump in with a picture of anti-American propaganda, a claim that " 'NO AMERICA, YOU ARE THE DEMONS' AND THEN AMERICA WAS A ZOMBIE.' "
- Mass Effect Trilogy
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What are you playing now?
I found Honest Hearts to be the most enjoyable DLC, even though the story was kind of weak. The character writing for the non-tribals was great and its environment is a refreshing change. And then there's also the loot. I don't see why you would skip content that's there just because it's not obviously part of MCA's (come on, man, you're better than this!) retcon of the Courier's past/origins. The logic problems surrounding the tribals (you'll notice it when you read the latter of the much acclaimed survivalist's diaries,) in HH still pale in comparison to LR's inane re-writing of your own character's past.
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Weaseling Game Mechanics - Not Challenging, Irritating!
That's not a matter of game mechanics, it's a matter of Bethesda's ****ty writing. I mean, really, would you have responded with any degree of belief that a guy in a trench coat carrying a 10mm pistol can kill a super mutant with a gatling laser? And calling the explosion nuclear would have just been Bethesda's ****ty writing getting ****tier. Irradiated water isn't a fissile material. The entire thing was a typical Bethesda railroad storyline with the player expected to white knight the whole thing, with "bad" options tacked on to no effect since there are no real ending slides in F3. Bethesda doesn't "do" games that "end."
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Americans renouncing citizenship to become British over taxes
That's lower than the top tax bracket in the US under the Eisenhower (a Republican) administration, which topped out at 90%. See, the thing that Hayekians/Randians don't understand is that redistribution of wealth actually strengthens the economy. http://www.alternet.org/story/153304/rich_people_don't_create_jobs:_6_myths_that_have_to_be_killed_for_our_economy_to_live?page=entire Note that the article links to copious amounts of legitimate sources.
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Archery and arrow heads
There have long been different arrowhead designs to fit different roles. The Warcraft II elven archer upgrade JFSOCC cited, for example, is a real-world arrowhead design meant for warfare. The point of the hollow in the center is to get caught up in the innards of the victim so that pulling the arrow out will do near as much damage as the entry, thus increasing the lethality of the arrow. Even the material of the shaft and bow are major factors in archery performance. Some woods are more flexible, some are more hard, having different effects like longer range vs. more force on impact. It's more or less standard knowledge that bow composition is a major factor, the mongols used short composite recurve bows (bamboo, horn and sinew,) in their successful conquest of much of the world, while the victory of the English archers at Agincourt is frequently attributed to their use of Yew longbows. I don't know if there should be a balls-out complete arrow customization system (choose head design, head material, shaft material, fletching material, fletching alignment, etc.) but it would definitely add more possibilities for Rangers and archery in general without the need for magic buffs or enchantments. i.e. Arrows with more armor penetration, arrows that cause DOT through bleeding, etc.
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Boxed edition (I feel like an idiot now)
I would rather ask something different. Have I really lost my chance at getting a decent boxed version? Since Project Eternity pays homage to the great Infinity Engine games of the past, we SHOULD get a decent boxed version. I'm talking about those huge cereal boxes. Hell, not only were the manuals gigantic, some games even included a 200 page novella to set up the backstory! Nowadays all you get is a DVD and a piece of paper that says "Read the .pdf manual in the DVD". Here Here!!! "Hear, Hear!" is what it is. Anyway, I sort of, kind of wish I was old enough back then to appreciate the value in keeping the boxes for all my PC games, since most of them are gone (still have SimCity 2000, though. Even though the CD itself looks like Strong Belwas' belly.) Although in actual fact I wish I was younger.
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What are you playing now?
Hohohohoho, but you can't play the new classes without paying Bioware/EA for the privelige! Unless you want to play 6-10 20 minute horde mode (as if there's any other kind in ME3,) matches to accrue enough in-game currency to buy a Booster Pack that may or may not have a new class in it. It probably won't, and if it does, it'll be a garbage one you didn't want. Or one you already had. Best part about the ME3 MP Collectible Card Game? The cards are untradable! See, I would actually buy a DLC (so long as it wasn't above $10 in price,) for the main game if it added a bunch of the new classes for single player, because a lot of the new MP classes actually play differently from the vanilla ME1 class set that has gone unchanged. Also wouldn't mind getting some of that armor, mixing and matching the standard armor parts starts to look like ass (in the bad way) in the normal game.