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AGX-17

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Everything posted by AGX-17

  1. But an encryption isn't a language. If it's just an encrypted form of the base language, it's an encrypted form of the language, not a different language. Learning a language and en/decoding an encryption are two different cognitive feats. Language is more than just shuffling and replacing letters, there's grammar, syntax, semantics, tone, etc.
  2. Why would it be scary? This isn't Oregon Trail, is it? Also, note, electric eels are not a threat to human life. And if it was going to be some amazon swamp-jungle area there wouldn't be anything remotely interesting or appealing or complex about the water visuals, it would just be solid green/brown murk. Besides, what's to stop a wizard from freezing the surface or raising a bridge of stone across if it's so deadly to ford a stream? Not like a piranha can bite through steel, anyway.
  3. The JRPG Tales of Destiny revolved around the concept. There was also a "Sword Familiar" in Castlevania: Symphony of the Night. Nothing psychotic or evil going on in either case.
  4. A drill is a man's romance. http://www.youtube.com/watch?v=OzpY6pLIMQs
  5. The game's combat system is designated as "realtime with pause," not "realtime." That's really all there is to it. In an MMO, each character is being controlled in realtime by a human player. In a game like P:E, a single human player has to manage and direct the tactics of the entire party in a game environment specifically designed to allow or even necessitate pausing. If you don't want to play the game with pausing, don't pause it. That's really all there is to it.
  6. How was Ouya ever "extremely dodgy"? Opinions. Speaking of opinions, and Ouya, it looks as though it's just an Android smartphone/tablet with most of the smartphone/tablet capabilities removed except gaming apps, and a control pad instead of touch screen controls. That's fine for casual, cheap gaming, but it's not going to be a competitor for "hardcore" gaming/gamers whose primary entertainment source is video games. I know it's supposed to be fully modifiable, but I doubt you can stick a core i7 and GTX 680 in there, much less find games that could utilize more than 2-5% of that processing/rendering power.
  7. I'm not advocating the idea, I'm saying that's how the concept would work if you applied logic to it.
  8. Well, the idea behind Sting glowing is to alert its owner that there are Orcs creeping about in the shadows, not vice versa. If you're hiding from the orcs you already know they're there. And ignoring the fact that orcs are not going to be in P:E, a sword that can suck up hundreds of souls would be some kind of abomination forged by the most powerful and evil demons of whatever hells might exist in that world. Besides that, such a soul-entrapping weapon filled with 100 souls of 'x' species/race would be hampered by that host of 100 'x' souls. If you have a sword full of vengeful orc ghosts (not in the P:E context since there are no orcs in P:E,) they're going to do whatever they can to hinder you in combat against orcs so that their deaths might be avenged by their own bretheren.
  9. I seriously doubt that, the Protheans, with resources spanning the ENTIRE galaxy, can only make a pair of prototype mass relay, The Conduit. Only a pair! a prototype pair, even. The Salarians, the so-called nerds of the galaxy, has used the relays for thousand years, and they haven't figured how it works, or else we would be seeing their prototype in game. The Asari, Turians, and Salarians combined can't figure it out either. Humans can't possibly know how it works after only 26 years using it :D, that's just too Mary Sue-y. Oh wait, this is Mass Effect. The crap (as usual,) in-game explanation is that the Asari banned any attempt to investigate or reverse engineer "Prothean" technology. So everyone went along with that. For 4000 years. Despite the Rachni wars. And the Krogan rebellion. Until the obviously unique and snowflake-special human race appeared, of course. Humans are a collective Mary-Sue in the Mass Effect universe. Despite every human except some of the face-scanned NPCs and the occasional well-crafted custom Shepard being hideous. Incidentially, Canada is the Mary-Sue nation state of planet Earth in the ME universe. Imagine that.
  10. Wake up on the wrong side of the bed? Nah, just arguing with my dad on the ride into work about a teacher's labour issue this morning. Or most mornings, rather fun to argue Abject terror is more effective if you want to be up and alert as quickly as possible.
  11. It depends on the person/character, really. A nature-worshiping hippie/elf ranger/druid probably wouldn't be pleased by flashy, gaudy, expensive jewelry. And a pampered, spoiled rich girl might just see you as someone to exploit as a result.
  12. But Sting reacts to orcs, orcs don't react to Sting. There's certainly merit in the idea of NPCs being intimidated (or the opposite,) by your species, soul, class, equipped gear or so on. So, this might be more intimidating: than this:
  13. Dafuq? I've only played the game through once but i never ever used melee or magic. Just guns, especially the sniper/scoped rifle and the elephant? gun. Even with above the standard perception and points invested in gun skill, i'm still getting around 37% hit chance with a flintlock (at point blank range, the combat system also makes it nigh-impossible to maintain distance from enemies,) bought from the starting merchant interface. I'm running out of ammo because of all the classic D&D era missfests. And the critical miss rate is ludicrously high. Everything I've read up on about the game on the internet says basically what I've experienced, that the gameplay balance is decidedly skewed in favor of melee and magic. It doesn't help that it's totally stacked against non-combat builds. You can't run from combat or random encounters, and sometimes your companions will be missing from random encounters so you're completely ****ed. I'm starting to understand why Chris Avellone doesn't want to play it. I'd love to see the concept done with a better ruleset/more modern game design, because the whole tech vs. magic setting is what got me to buy it in the first place (also the $2.99 price on GOG.) I also liked the idea of physical attractiveness being a seperate concept from charisma, though it could have been implemented with more depth in both NPC interaction and combat (i.e. if you're a really attractive woman, male enemy combatants would suffer combat penalties proportional to their Reaction to you, rather than reaction dropping to 0 upon entering combat.) This. Combined with ammo limitations and the fact that you get a niggardly one point per level to invest in both primary attributes AND skills it's close to unplayable, and with such a limited capacity for character growth you're basically wasting points for half the game. It would would have been a lot better if it had used the SPECIAL system and Fallout-like combat mechanics. Looks like this is now the "Why Arcanum isn't a very good game" thread, at least for the moment.
  14. ...Which is kind of really tangential to the binary issue of the topic: "romance? y/n".
  15. Waste of time fetch quest. Planescape: Torment let you understand the Dabus rebuses if your Wisdom is high enough.
  16. You don't read enough of Osvir's threads. His other threads have absolutely nothing to do with what I think of this one - why would they? Why wouldn't they? You already established that you're comparing this to every other idea ever posted on the forum. As you quoted yourself saying.
  17. TrashMan, if you wanted to make an anime thread you should have just made an anime thread.
  18. You get the option 'playthrough mode' after beating the game. Adds new enemies and substitutes various baddies with beefier ones. Also randomly spawns enemies that are a few levels higher than you which is great equipment wise, your guns are no longer constantly decaying in relative level. You would really be better off starting your game from lv 35 or so with someone elses save/profile. Various builds are possible and the combat is actually challenging. All that time you spend being low level is a huge waste since both quests and gear will become obsolete very quickly and you don't get to use your skills, or at least not the ones you wanted. True Vault Hunter mode. It can get excessively difficult to play without a full team armed with Orange-tier weapons once you hit the level cap of 50 and every enemy is above the cap. Speaking of difficult, I started Arcanum with the intent of playing a charismatic gunslinger type of character and learned the hard way that it's basically a melee/magic combat game. Also succeeding in my clean hands/ghost run in Dishonored, against all expectations.
  19. ....So, yes, you are saying the game should play itself to a certain degree. If you are "repeating a poor strategy" it's your fault for formulating a poor strategy and persisting in its use despite its obvious failure. Generally when engaging in the trial and error method, you make changes to your approach each time it fails until you eventually come to one that works.
  20. ....None of those games came out in 2012....
  21. Time =/= memorability or quality or what have you. I must have played half a dozen MoH games around the turn of the century and honestly couldn't remember a single piece of music until you posted that video. People who never played Final Fantasy 7 can't be expected to know its final boss theme, much less consider it a classic. It hasn't penetrated beyond games, I have yet to see it mentioned outside the context of video games or video game music. Everything is subjective, especially when it comes to music.
  22. Well, aside from the fact that it's not "lore," (lore would be something like the history of a given fighting style or school, not what weapon is good against what type of armor or what element of magic is the rock to an enemy's scissors,) aren't you just suggesting the game play itself to some degree?
  23. But other fantasy games like The Elder Scrolls have already done that. That's why P:E doesn't need orcs. Orcs in TES are the exact same thing, a type of "fallen" or "corrupted" elves. As a general rule, if it has been done or exists in The Elder Scrolls, it should not be done or exist in P:E.

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