Everything posted by Oerwinde
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Will the next XBox contain Windows 8?
The UI they've been using for the last while has similarities to metro, such as the ugliness.
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Promised a dev i'd play Alpha Protocol after backing Eternity
APs choice and consequence was good, and something that should be drawn from for P:E.
- The Stronghold and its features.
- Adventurer's Hall
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More Cheese Please
I got a really good dessert cheese a couple months back at coombs country market. (A must visit for foodies on vancouver islamd I think.) Don't know what the base was, but it was toffee swirled with nuts and raisins, had that tart and tangy cheese flavor mixed with the sweet and nutty toffee, without being too sweet. Was delicious
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Movies you've seen recently
So far I'm not huge on this season. It feels like an entirely different show. Its shot different with different filters and the procedural/mystery element is gone. Got my season sets of Todd and the book of pure evil. Awesome show, and Todd's sidekick looks kind of like a young Feargus. Its about a bunch of high school kids on a quest to find a book that grants wishes in the worst way possible. For example, gay guy tormented by jocks wishes they could see how it felt to be gay. Book turns every dude in school gay and the gay guy straight, so now he's the straight guy tormented by gay jocks.
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Hero-U Kickstarter: Quest For Glory spiritual successor
I don't want the scale of Project Eternity. I'd be happy if they just did a new game in the style of QFG4. Its still early in the kickstarter, there's a pretty high chance something will come out that will grab me, but so far it hasn't.
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Xcom
Played for six hours straight the other night. Made the mistake of relying on autosave. Which is disabled by default.
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Hero-U Kickstarter: Quest For Glory spiritual successor
Huh, I'm a bit surprised, my reaction was very positive. The art style reminds me a bit of QFG4, which was more cartoony. But really this is not a big budget type game, it's a small team and it is going to look more like and indie project than any of their Sierra games. The overhead perspective in the video looks closer to a final fantasy type map than the traditional hand painted adventure game backgrounds. I'm not quite sure why they went that direction with the art, but it looks like their art team is comfortable with it. The Cole's are going to have more of a say in how the story works and the humor, which I'm glad to support. That doesn't look pretty close to QFG to you? That does, but as it said in the FAQ https://s3.amazonaws.com/ksr/assets/000/216/814/d769390b977ea9a1a208f5f4ed05fe62_large.jpg?1350629498 Is more how its going to look.
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Hero-U Kickstarter: Quest For Glory spiritual successor
Sadly this looks nothing like the Quest for Glory games. Some of the art really looks like it, then reading those will only be used for conversations and such and the lousy looking dungeon maps will be the main game interface. I'll follow it to see if it looks better, but when the QFG series is one of my favorite series and its creator does a kickstarter, I'm sad that my initial reaction is disapointment.
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Orcs - discussion
I say have an orc-like race but don't make them evil. Warlike and agressive yes, evil no.
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What's Everyone Looking For In Strongholds?
It shouldn't be much harder than in 3D. Its essentially the same process. In 3D they still have to have separate levels for each combination. Heck, it might even be easier in 2d depending on the renderer. If they can render layers then they just have to create layers for each module, and lay them over the base map.
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Planning for the expansion pack
Another vote for Both. Main content takes place after the base game, but plug an area or two into the base game and scatter a few questgivers around the world to make people want to replay first.
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What could have been done better.
I didn't really have any issues with the kickstarter. Most of the confusion and questions people had I found was from not really paying attention or bad reading comprehension. I got the add on concept from the first update that mentioned them. Didn't understand why it took some people detailed step by step pictures. The only questionable decision I thought was offering the expansion as an add on. Sure it made money for the Kickstarter, but doesn't it greatly limit what kind of money they'll make on it?
- Where should Endless Paths (the mega dungeon) draw its inspiration from?
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Idea: merge the stronghold and 2nd big city
This concept could work easily and be engaging. I've heard the 2nd city is going to be one of the Vilian(sp?) city states. You get there and its in the midst of a civil war. Questline to end civil war, through conquest, diplomacy, espionage, etc. depending on playstyle. At the end you are given the opportunity to take the role of the ruler of the city-state. If you decline, no problem, city goes on without you. If you accept, City is now your stronghold. You now get to make decisions on the rebuilding of the city from the war, granting licenses to the merchants of your choice, dedicating new temples, re-establishing the city guard, establishing wizards/war colleges, etc. Establish that the term as Lord or Mayor or Doge or whatever is a limited term and you have reason for not being the ruler of the city in expansions/sequels.
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I want to apologize on behalf of the internet
http://www.theonion.com/articles/nation-somehow-shocked-by-human-nature-again,19170/
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I want to apologize on behalf of the internet
How are you not a gibbering mess if you're that easily traumatized?
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Are you for or against gaining experience points only for completing objectives?
I think something important needs to be said for this discussion: Objectives =/= Quests.
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13 levels is auspicious for the mega dungeon...
I think the devs said the drawing is just for fun, not representative of final product
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13 levels is auspicious for the mega dungeon...
Having wall carvings on each level detailing the events during its construction might be a compromise.
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Live recorded music, Poll 2.0
I say use what fits. Maybe main theme and battle music be full orchestra, the rest can use a variety of digital and live sessions
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13 levels is auspicious for the mega dungeon...
If it goes more than 13 levels I would put everything over 13 above ground.
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Which tier did you choose?
140+20 for shipping. Was at 35 before the campaign almanac was announced. Was just enough to sweeten it to go for a tier with physical goodies. Not getting the expansion now because I figure I'll actually pay obsidian for their work on that. If too many people get it to contribute to the base game, the expansion wont make any money.
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Are you for or against gaining experience points only for completing objectives?
You've made the false assumption that you have to kill everything if you receive xp/kill, this is not true, xp/kill doesn't mean there isn't other ways to get xp in a well designed system. I'm really not sure why people keep jumping to this conclusion. No, my assumption is that if you do go around to kill everything you have an advantage over those who don't.