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Oerwinde

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Everything posted by Oerwinde

  1. Dwarves are people born of a genetic condition, and dwarfism is a condition which occurs all over. Elves are Germanic in origin, not nordic. Norse and Germanic are two different things. The Germanic tribes who invaded/were invited/decided to stay and take the land of the kings who invited them to Britain were not culturally similar to the Norse/Viking rapers/raiders who later attacked the British isles. The Scandinavians and Danes were not welcomed as cultural brothers to Britain by the Anglo-Saxons. Fantasy dwarves, ie the underground warrior/miner/craftsman dwarves come from germanic mythology, from which norse mythology is derived.
  2. Shareholders are a detriment to most public companies. They prevent companies from thinking long term if it will result in short term losses. Anyway, I'm surprised microsoft hasn't already started doing prebuilt pcs. The majority of issues windows had was driver conflicts. If they built their own branded pcs with optimized specs and such, they could theoretically compete with macs in terms of stability and such.
  3. Not enough space wizards to be a star wars movie.
  4. I want the standard Dwarven accent to be based on German, and elves to be based on swedish/norwegian. Elves and dwarves being based on norse/germanic mythology.
  5. Abrams has done some good stuff, and some not so good stuff. Much like every other director. Star Trek was his only really good one though, but it shows he has the potential to pull it off stunningly.
  6. So it looks like JJ Abrams is doing Episode VII. Thoughts?
  7. I'm like 4 episodes into Last Resort and was really enjoying it, then found out it didn't even get a full season
  8. That type of content encapsulates the Planescape theme perfectly, but it has jack **** to do with torment. If you're making a spiritual successor then call it that, but don't tell me you're making the next Torment and then say "well it actually takes place in a different setting, doesn't have the same characters, won't have any actual links at all really to the last game, but since we're now calling Torment a 'thematic franchise' we feel it's accurate for us to call this the next Torment!" Again, this is just like the Final Fantasy franchise. Every game has a different setting, different characters, even different game mechanics. But they are still Final Fantasy games because they have similar themes and re-use certain concepts and names. Basically they have the same "feel". Essentially exactly what they are describing for this.
  9. Just saw the Fringe finale. Definitely the ending it deserved. Nice to see for a change. @Kor, sorry to disapoint, but no Walternate.
  10. Wait... a series finale that wasn't immensely dissappointing?
  11. Directors cut was even better. Seems to generally be the case though.
  12. Just saw Prometheus. I...liked it? It was visually gorgeous, and the cast did a good job, but it was a bit of a mess.
  13. Just read about that. Could be good, could be horrid. Lots of potential for win. Imagine, opens to a pitched battle between NCR forces and remnants of the Enclave. Soldiers on both sides being torn apart, but eventually the NCR starts to push then back. Cuts to Ron Perlman in a set of power armor with the NCR flag painted across the chest. Fires a shot with his plasma pistol blowing a retreating enclave trooper in half. Scouts run up to him. "We have them on the run commander. Its over." "Good. I'm sick of this fighting. I just want to retire, maybe raise some Brahmin. Casualty report?" "Numbers still coming in. So far at least 150 dead, more than twice that wounded." "*sighs* War. War never changes..." Cut to opening credits with I don't want to set the world on fire as title song. Credits sequence shows newspaper clippings and silent newsreel showing backstory of the apocalypse.
  14. If they call it Torment 2 I wont like it, if they call it Numenera: Torment I'm entirely ok with it.
  15. Yeah, MGM went bankrupt and couldn't afford to release it. They also had to digitally alter the film so the Chinese weren't the bad guys so they could release it in China.
  16. I was going to say something similar. I like my womens with some more meat.
  17. With the ability to import your own coats of arms for them and customize colors/patterns
  18. yes I saw vampires suck. it sucked. Better than Twilight.
  19. Most of that made me not very optimistic about it if its true. Adding a "learn by doing" skill system to Fallout would make me angry. Lovecraftian beings, unless they're some sort of genetically modified creature doesn't sound awesome. I like the idea of having the architecture of the ruined buildings having a more retro-futurist feel rather than just recognizable landmarks.
  20. Saw Abraham Lincoln: Vampire Hunter last night. Lead guy could play a young Liam Neeson. Anyway, not a bad flick. Cheesy, but fun.
  21. Why does the game have to be called Torment though? The Torment name came from a very specific element of the plot; is this new game going to share the same plot, or is the name just going to make no sense (aside from a marketing standpoint)? You have a bunch of guys who both worked on and love PS:T wanting to do a game they consider in the same vein and worthy of being considered a sequel. Why wouldn't they use the Torment name if they can?
  22. I was a fan of Bards Tale's dialogue in the hour I played it, but the environments were a giant pile of garbage and the controls were crap. The screens of Wasteland 2 shows they have improved on their level design.
  23. Oerwinde

    Music

    One of the better songs from the Todd and the Book of Pure Evil musical episode.
  24. Oerwinde

    Music

    The Bells of Notre Dame is my favorite. I found out about Lindsey Stirling over my holiday break and have become a pretty big fan.
  25. You've never seen someone complain about FF sequels? Apples and oranges, very different thing here. If you can't see why on your own I don't know how to explain it to you. This is every bit as bad, in my eyes, as opening up Black Isle studious again . . . with none of the Black Isle people involved. This isn't a sequel or a 'Torment' like game or anything of the sort, it's just name dropping to get attention for a completely unrelated project. You might want to say, "Well that's Final Fantasy" but you'd miss the point that, "Well that's Final Fantasy," Their games were never meant to be direct sequels (until they started doing that with X-2 and XIII-2). One of the first things pushed by this "Torment" game is that it "is" a sequel . . . part of the "torment franchise" despite not being a sequel, or even having access to any of the same resources. If I were looking for a Planescape: Torment game i'd sort of expect it to be set in Planescape, and have some actual links to the game. This game has no such links, they legally can't have such links. So really what they're saying is, "We're going to try and make this game like Planescape: Torment" only "it won't be Planescape: Torment" at which point the only reasonable response, in my mind, is: "Then you should sever all ties, not tout it as a sequel or any of that other nonsense, and just make a game, with its own 'not a cash grab title' and say that it was simply inspired by Planescape: Torment." It's all in the wording. They could have presented it as something inspired, in the same vein, which is what you're hoping it is. That would be fine - but they didn't do that. They went the cash grab, name dropping, 'look at me look at me' route . . . and it's despicable. I'm sorry, I must have missed where the game has already been made, released, played, and its worthiness as a successor to PST can be firmly dismissed. My point with mentioning Final Fantasy is that they are still considered sequels because certain thematic or symbolic links exist between the games. Summons, Chocobos, a character named Cid/Sid, etc. And you can't say Torment isn't like that because it hasn't had a sequel yet. If this game comes out and is a piece of garbage then so be it, but literally the only info we have on it is the setting, which was created by some of the talent behind Planescape, some of the talent involved, who worked on PST or were part of projects compared to PST, and that MCA supports the project.
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