Everything posted by Oerwinde
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Are you for or against gaining experience points only for completing objectives?
What it comes down to for me is: Kill based XP = You need to kill everything Objective based XP = You can play how you want I prefer to avoid combat in RPGs because its mostly boring and I'd rather get on with the story or quests, so Objective based fits my playstyle better. In other words, For.
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What's Everyone Looking For In Strongholds?
I'd like to see both construction and recruitment options. If I build a temple, there should be several options for priests to recruit for said temple, do I build a bazaar style market with many merchants selling a variety of things, or larger fancier shops selling less variety, but more specialised items. Do I recruit the seedy bartender who will run the local tavern as a front for criminal activity in exchange for a cut, or someone higher class who will run a top notch eatery. As much customization as is doable, with as much depth as possible. Make sure there are plenty of connected quests. For securing resource supplies, relations with neighbors, threats, etc. Ideally what I would like is for your stonghold to be Big Big City 2.
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New stretch goals!
No more stretch goals. Whatever extra can be safety net for unexpected issues or more QA. Or they can look into how much activision wants for the arcanum rights and make that the new stretch goal.
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Help me decide to back this project
Double post.
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Help me decide to back this project
For crafting I would much rather quest for pieces of legendary items to assemble them than being able to build me a generic longsword. I mostly ignore crafting in a lot of games. Except Skyrim, but mostly because very quickly your crafted equipment is at least twice as good as the strongest stuff you find adventuring.
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Underground Big City
This was my problem with both the Richard Donner Krypton and Edoras in the LOTR movies. Krypton was a barren rock without atmosphere, how would an advanced civilization develop there? And Edoras was built on a hill in the middle of nowhere with rocky hills around it and the nearest water source several miles in the distance. Terrible land for hunting or farming and way too far from water. There is a reason most major cities are on rivers.
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Replaying Neverwinter Nights 2...
Nwn2 at old owl well. I think right after that it gets good. If I remember right.
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Underground Big City
I would prefer a city built into a mountain. Part of the city in the foothills, part of it carved into the rock face, and part under the mountain itself. Think Minas Tirith with half of it spread out more on the bottom and within the mountain itself. You could even have the underground lake inside the mountain spilling out the side with a river running through the city.
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Expansion details
they've said they will self fund it from cash on hand and sales of PE.
- Pledge up, everyone!
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DRM-Free Option -- Why not just make all Steam copies DRM free?
The thing with steam, if you actually take the time to read the license agreement, is you aren't actually buying games, you are licensing them. Valve can at any time revoke your license and you can't play the games you've purchased. In practice its essentially the same as buying it, because its not likely Valve will revoke any licenses unless someone is found trying to hack steam or something, but in theory if you had any licenses revoked and your hard drive died, you would have to shell out again for any of those games.
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"The Goon" Movie KickStarter
Backed. The proof of concept trailer from a while back was awesome.
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Will there be a toolset for players?
From what I gather there wont be a toolset, but they are working to keep as much of the content accessable to modders as possible. And there will be absolutely no multiplayer.
- Online Multiplayer mode
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High-Quality 3D models goal
Dungeon Siege 3 isn't a very good example of Obsidian's low quality models. NWN2 definitely sets the bar for how bad they can be. Compare it to The Witcher since they used the same engine and were under development at the same time.
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Garnering information, quests, and loading screens.
They had quest markers in BG. It was called Named NPCs. As for loading screens. I'm not someone who reads all the in-game books unless they're related to a quest. I can count the number of books in Skyrim I read on one hand. So I think the loading screens are a perfect place to put lore blurbs. Especially if they're numerous. Loading screens get really old by the end, but if there is a decent number of lore blurbs related to the areas we're in that would be super.
- Backer reward - Lore Book
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What would make you pledge more?
Todays update made me eat the shipping and go for the $140 tier. I wanna help get that stronghold.
- Update #20: Lore Tidbits, Campaign Almanac, Big Ol' Stretch Goals, and... Environment Screenshot!
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Crossroads Keep style castle for Project Eternity
Yes. Even if its on a smaller scale like building a settlement over time and dealing with neighbors. No need to be a king as long as through your adventuring you can strengthen your "stronghold" or whatnot. My ideal one is still a "new world" type game where you are in charge of a colony and have to deal with natives and neighboring colonies and even relations with your patron nation in the old world. Plenty of exploration and adventure, but plenty of strategy elements developing your colony. Heres hoping for PE2?
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Paladins and Bards
I would like to be able to choose abilities to customize either the Priest or Rogue class to do the same thing rather than having specialised classes for them.
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Visually see your characters gain in power.
Nwn2 did that with comat animation. Dual wielding was lame until higher levels when you would go all nuts on people.
- Spear and Shield
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Alternatives to Vancian or Cooldowns? Other suggestions?
I liked the combo of fatigue and reagents. Every character has a fatigue bar, determined by say a CON stat plus feats or whatever the game uses (cardio training type feats would increase max fatigue without the HP benefits of boosting CON). All abilities cost fatigue. Fighter abilities would cost increasing amounts as they get more powerful, making CON a good stat to invest in. Magic would have set costs thag could be reduced by using proper reagents or spell focuses. Rogue types could get more attacks depending on Dex making their attacks worth more for the same fatigue cost. As your fatigue bar depletes you suffer penalties from... being fatigued. These could be speed reductions, damage reductions, spell failure chance, etc. If your fatigie bar is completely drained, you can still use abilities, but it begins draining health.
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Doing shields right in the game, bigger = better? No.
Anything to make different fighting styles actually feel different