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Oerwinde

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Everything posted by Oerwinde

  1. I don't want the scale of Project Eternity. I'd be happy if they just did a new game in the style of QFG4. Its still early in the kickstarter, there's a pretty high chance something will come out that will grab me, but so far it hasn't.
  2. Played for six hours straight the other night. Made the mistake of relying on autosave. Which is disabled by default.
  3. Huh, I'm a bit surprised, my reaction was very positive. The art style reminds me a bit of QFG4, which was more cartoony. But really this is not a big budget type game, it's a small team and it is going to look more like and indie project than any of their Sierra games. The overhead perspective in the video looks closer to a final fantasy type map than the traditional hand painted adventure game backgrounds. I'm not quite sure why they went that direction with the art, but it looks like their art team is comfortable with it. The Cole's are going to have more of a say in how the story works and the humor, which I'm glad to support. That doesn't look pretty close to QFG to you? That does, but as it said in the FAQ https://s3.amazonaws.com/ksr/assets/000/216/814/d769390b977ea9a1a208f5f4ed05fe62_large.jpg?1350629498 Is more how its going to look.
  4. Sadly this looks nothing like the Quest for Glory games. Some of the art really looks like it, then reading those will only be used for conversations and such and the lousy looking dungeon maps will be the main game interface. I'll follow it to see if it looks better, but when the QFG series is one of my favorite series and its creator does a kickstarter, I'm sad that my initial reaction is disapointment.
  5. I say have an orc-like race but don't make them evil. Warlike and agressive yes, evil no.
  6. It shouldn't be much harder than in 3D. Its essentially the same process. In 3D they still have to have separate levels for each combination. Heck, it might even be easier in 2d depending on the renderer. If they can render layers then they just have to create layers for each module, and lay them over the base map.
  7. Another vote for Both. Main content takes place after the base game, but plug an area or two into the base game and scatter a few questgivers around the world to make people want to replay first.
  8. I didn't really have any issues with the kickstarter. Most of the confusion and questions people had I found was from not really paying attention or bad reading comprehension. I got the add on concept from the first update that mentioned them. Didn't understand why it took some people detailed step by step pictures. The only questionable decision I thought was offering the expansion as an add on. Sure it made money for the Kickstarter, but doesn't it greatly limit what kind of money they'll make on it?
  9. I would like to see a settlement of intelligent constructs and magical experiments. Maybe acting as guards against the more dangerous inhabitants of the levels below.
  10. This concept could work easily and be engaging. I've heard the 2nd city is going to be one of the Vilian(sp?) city states. You get there and its in the midst of a civil war. Questline to end civil war, through conquest, diplomacy, espionage, etc. depending on playstyle. At the end you are given the opportunity to take the role of the ruler of the city-state. If you decline, no problem, city goes on without you. If you accept, City is now your stronghold. You now get to make decisions on the rebuilding of the city from the war, granting licenses to the merchants of your choice, dedicating new temples, re-establishing the city guard, establishing wizards/war colleges, etc. Establish that the term as Lord or Mayor or Doge or whatever is a limited term and you have reason for not being the ruler of the city in expansions/sequels.
  11. http://www.theonion.com/articles/nation-somehow-shocked-by-human-nature-again,19170/
  12. I think the devs said the drawing is just for fun, not representative of final product
  13. Having wall carvings on each level detailing the events during its construction might be a compromise.
  14. I say use what fits. Maybe main theme and battle music be full orchestra, the rest can use a variety of digital and live sessions
  15. If it goes more than 13 levels I would put everything over 13 above ground.
  16. 140+20 for shipping. Was at 35 before the campaign almanac was announced. Was just enough to sweeten it to go for a tier with physical goodies. Not getting the expansion now because I figure I'll actually pay obsidian for their work on that. If too many people get it to contribute to the base game, the expansion wont make any money.
  17. You've made the false assumption that you have to kill everything if you receive xp/kill, this is not true, xp/kill doesn't mean there isn't other ways to get xp in a well designed system. I'm really not sure why people keep jumping to this conclusion. No, my assumption is that if you do go around to kill everything you have an advantage over those who don't.
  18. What it comes down to for me is: Kill based XP = You need to kill everything Objective based XP = You can play how you want I prefer to avoid combat in RPGs because its mostly boring and I'd rather get on with the story or quests, so Objective based fits my playstyle better. In other words, For.
  19. I'd like to see both construction and recruitment options. If I build a temple, there should be several options for priests to recruit for said temple, do I build a bazaar style market with many merchants selling a variety of things, or larger fancier shops selling less variety, but more specialised items. Do I recruit the seedy bartender who will run the local tavern as a front for criminal activity in exchange for a cut, or someone higher class who will run a top notch eatery. As much customization as is doable, with as much depth as possible. Make sure there are plenty of connected quests. For securing resource supplies, relations with neighbors, threats, etc. Ideally what I would like is for your stonghold to be Big Big City 2.
  20. No more stretch goals. Whatever extra can be safety net for unexpected issues or more QA. Or they can look into how much activision wants for the arcanum rights and make that the new stretch goal.
  21. For crafting I would much rather quest for pieces of legendary items to assemble them than being able to build me a generic longsword. I mostly ignore crafting in a lot of games. Except Skyrim, but mostly because very quickly your crafted equipment is at least twice as good as the strongest stuff you find adventuring.
  22. This was my problem with both the Richard Donner Krypton and Edoras in the LOTR movies. Krypton was a barren rock without atmosphere, how would an advanced civilization develop there? And Edoras was built on a hill in the middle of nowhere with rocky hills around it and the nearest water source several miles in the distance. Terrible land for hunting or farming and way too far from water. There is a reason most major cities are on rivers.
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