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Oerwinde

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Everything posted by Oerwinde

  1. I always support this. Makes replaying less tedious in the beginning. doesn't need to be a huge number, at most 3. Tie the locations to background traits, so you can have a lot more options for backgrounds, but they all result in your character being in one of the few starting locations.
  2. I would rather have my skills and variables open up new dialogue options if I have the prerequisites than for all options to be present but greyed out if I don't.
  3. There shouldn't be an arcane/divine separation. Makes more sense both design wise and due to the magic = soul thing. Clerics would just put their magic to different use than arcanists.
  4. I don't mind timed quests if they make sense. If a quest giver comes in all urgent about you needing to hurry, amd you go off travelling and doing 5 or 6 more quests before you get around to it, there should be consequences. People aren't going to stand in an alley with their hostage for 3 days waiting for you.
  5. If they could set up a backer marketplace with some of the higher level physical rewards that you could straight up purchase that would be cool. Limit access to only backers so you still need to contribute to the prokect in order to get access
  6. I pledged the 35, but I'd up it to 50-65 to get the hardcover book instead of digital, signatures not required.
  7. I found a lot of the BG2 portraits were really badly done. Especially Jaheira. The Icewind Dale portraits were badass and suit a darker game
  8. Seeing as there won't be multiplayer and the environments are pre-rendered, modding tools don't seem like they would be of much use.
  9. Been listening to the Icewind Dale and Icewind Dale 2 soundtracks lately, and something like that would be what I would want. Big, epic, and emotional. Jeremy Soule and Inon Zur haven't topped those scores.
  10. Is there a way to dislike posts? Some people like different things. Maybe some people think you're silly for not wanting houses or romances. Its an rpg, anything that adds to that experience is a good thing, and for a lot of people, those things add to the experience.
  11. Another example is in Dragon Age II with that priest chick that murders the viscount's son. I knew she was trouble from the beginning, after she sets you up the first time she should have been dead meat, but no, she has to set a trap later so you aren't allowed to kill her. No situations like that please.
  12. I don't remember much from back then, but I imagine my posts in the political topics must have been absolute genius, being 16 and all.
  13. Obviously there should be the "brothers in arms" type, shared struggle and such pushing unlikely partners together. Possibly doomed once the story is over. The Fall From Grace intellectual connection type would be good too. More likely to last I think. An Isabella (DA2) type pure physical attraction one would be good too. The kind that starts off purely flirty and physical but could grow over time.
  14. What was the board most of the WOT guys migrated to after BIS closed? Is it still around?
  15. I don't like this poll because there is no "all of the above". Dialogue options should be influenced by stats, skills, faction affiliation, and aquired lore.
  16. Also I would like to see centaur like creatures as a major race, if not a playable one.
  17. I say pull a White Wolf and use the traditional tropes for fantasy races and have them as distinct cultures of the races and then throw in a couple original takes as well. For example, nature worshipping elves, wise immortals who see themselves as the past and retreat in favor of humans, badass archer/dual wielders killing any who enter their woodland areas, dark elves, etc. All the same race, but different cultures and nations with their own histories and reasons for why they are how they are.
  18. I'm not even that old. Was just a young un when I joined the BIS boards though., was like 14 years ago I think.
  19. Be it random or carefully placed, I don't want to lose interest in looting halfway through the game. The last few major RPGs I've played I actually stopped checking chests and such because I didn't care what was in there because I knew it wasn't better than what I had and I couldn't spare the inventory space.
  20. Also, having loads of actors all volunteering for credit/demo tape content/resume padding is all good, but if you don't have a decent voice director, most of the performances are going to be lousy.
  21. Posted this in the "Upgradeable house" poll thread: Keeps it to a more middle class rather than grand high lord type thing, then maybe in the sequel we can move up to a keep, and in a possible third one we can become king and start ruling over a whole nation.
  22. Honestly I don't even really see the need for too many classes considering how the magic system works. Basically you should have a magic user class, a fighter class, and a rogue class, and everything else should be determined by skills/perks/proficiencies. If you want to have a fighting monk, go with a fighter class, then choose skills/perks/etc. tied to religious training and unarmed combat. If you want a standard fantasy cleric, choose magic user class then skills/etc. tied to healing magic and again, religious training. Basically having most character development tied to skills, with certain classes having skills only that class can use would be ideal. Background perks are also super cool. Like if I want my character to be a nobleman, having a noble house background perk would have other nobility treat me better than if I didn't have the perk, and the lower classes would tiptoe around me and maybe not give accurate info or I might have to work harder to gain their trust.
  23. I love this qualifier.... Well PS:T is probably he greatest RPG ever made. If the NPCs in this game are even half as good as PS:T's were I will apologize for my outburst. They did say that they wanted the story and characters to be as deep and engaging as PS:T, hence putting their focus on fewer companions. PS:T also only had 3 classes and one race, so they're going a step up with this giving us 5 classes and 3 races. I do think if they want to attract more people, tossing out a bit of concept art and a few more ideas of the direction they want to take in terms of story and characters would be a good idea. Give a bit of an example of what they want it to look like, even if its just a concept mock up someone did in a day or two, covered in disclaimers of course. Right now basically we're going on "IE games were awesome, we want something like that, give us money" I have enjoyed everything Obsidian has done, even back to the guys at Troika and Black Isle, so I have complete faith in whatever it is their vague promises are aiming at, but others don't have the same faith.
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