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Everything posted by Oerwinde
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Nwn2 at old owl well. I think right after that it gets good. If I remember right.
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Underground Big City
Oerwinde replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would prefer a city built into a mountain. Part of the city in the foothills, part of it carved into the rock face, and part under the mountain itself. Think Minas Tirith with half of it spread out more on the bottom and within the mountain itself. You could even have the underground lake inside the mountain spilling out the side with a river running through the city. -
Expansion details
Oerwinde replied to macelambdu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
they've said they will self fund it from cash on hand and sales of PE. -
Pledge up, everyone!
Oerwinde replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they make the dialogue files accessible then the Italian community can do its own translation -
The thing with steam, if you actually take the time to read the license agreement, is you aren't actually buying games, you are licensing them. Valve can at any time revoke your license and you can't play the games you've purchased. In practice its essentially the same as buying it, because its not likely Valve will revoke any licenses unless someone is found trying to hack steam or something, but in theory if you had any licenses revoked and your hard drive died, you would have to shell out again for any of those games.
- 104 replies
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Backed. The proof of concept trailer from a while back was awesome.
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I think there needs to be a locked sticky in each forum titled "No there will not be Multiplayer or full voice acting."
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High-Quality 3D models goal
Oerwinde replied to obyknven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dungeon Siege 3 isn't a very good example of Obsidian's low quality models. NWN2 definitely sets the bar for how bad they can be. Compare it to The Witcher since they used the same engine and were under development at the same time. -
They had quest markers in BG. It was called Named NPCs. As for loading screens. I'm not someone who reads all the in-game books unless they're related to a quest. I can count the number of books in Skyrim I read on one hand. So I think the loading screens are a perfect place to put lore blurbs. Especially if they're numerous. Loading screens get really old by the end, but if there is a decent number of lore blurbs related to the areas we're in that would be super.
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Backer reward - Lore Book
Oerwinde replied to Hassat Hunter's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I want to know what the difference is between the lore book and the collectors book -
What would make you pledge more?
Oerwinde replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Todays update made me eat the shipping and go for the $140 tier. I wanna help get that stronghold. -
Excellent update. The campaign book, 3m stretch goal and screenshot just got me to up my pledge by 100 bucks. Way to eat at my rainy day savings Obsidian.
- 360 replies
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- project eternity
- update 20
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Yes. Even if its on a smaller scale like building a settlement over time and dealing with neighbors. No need to be a king as long as through your adventuring you can strengthen your "stronghold" or whatnot. My ideal one is still a "new world" type game where you are in charge of a colony and have to deal with natives and neighboring colonies and even relations with your patron nation in the old world. Plenty of exploration and adventure, but plenty of strategy elements developing your colony. Heres hoping for PE2?
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Paladins and Bards
Oerwinde replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I would like to be able to choose abilities to customize either the Priest or Rogue class to do the same thing rather than having specialised classes for them. -
Spear and Shield
Oerwinde replied to Knott's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I actually saw a video of a guy fighting with spear and sword. It was pretty cool. He would use the spear to keep the guy at bay until he was ready to attack or if the guy lowered his guard to knock the spear away. I hadn't thought of a spear as a depensive weapon until then.- 42 replies
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- spear and shield
- weapons
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I liked the combo of fatigue and reagents. Every character has a fatigue bar, determined by say a CON stat plus feats or whatever the game uses (cardio training type feats would increase max fatigue without the HP benefits of boosting CON). All abilities cost fatigue. Fighter abilities would cost increasing amounts as they get more powerful, making CON a good stat to invest in. Magic would have set costs thag could be reduced by using proper reagents or spell focuses. Rogue types could get more attacks depending on Dex making their attacks worth more for the same fatigue cost. As your fatigue bar depletes you suffer penalties from... being fatigued. These could be speed reductions, damage reductions, spell failure chance, etc. If your fatigie bar is completely drained, you can still use abilities, but it begins draining health.
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What we need is separate deflection and damage reduction stats for armor. Bucklers would have a higher deflection bonus, while larger shields would have more damage reduction. As bucklers were more for deflecting blows away, while larger shields were meant to absorb damage. So deflection = chance to hit Damage reduction = damage taken on a hit. So for instance, a buckler could have a deflection value of 3 with a DR of 1, while a tower shield has the opposite and medium shield is 2/2. Range would have modified bonuses, say tower shields having bonuses to range deflection while bucklers have penalties.
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What killed me was Waterworld bombed so bad that even took his next big movie, The Postman, down with it, even though The Postman was awesome. From my conversations it seems like you and me were the only ones who liked The Postman.
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If there is an option to join the antagonist, there should be a whole different endgame, not the same endgame with different bosses.
- 33 replies
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- Debate
- Non combat
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BG2 was tied with Fallout 2 for my favorite game until I tried PS:T. Really enjoyed IWD and IWD2. BG1 was fun but BG2 ruined it for me. There are a few things about the engine/ruleset that I'm not a huge fan of, being based on rounds being the major one. Rounds work in turn-based, but in real time while you're sitting there waiting for your round to come I just think "OMG just hurry up and hit the bastard."
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Some stat requirements are ok. INT or WIS requirements for certain magical items, STR requirements for certain weapons (Like mauls or two handed swords), but nothing silly, and it should be base requirements for all weapons of the type. I actually thought it was quite the other way around in DA, I kept trying to help the mages out, wanting to believe they're good, giving them the benefit of the doubt, but then every. freaking. time. they turn out to be a blood mage. By the end, I was understanding the templars a bit. DA:O was Mages Good, Templars Bad, DA2 was Templars Good, Mages need to be killed with fire. My mage sided with the Templars, especially after my first playthrough where I sided with the mages and Orsino, seemingly the only sensible mage in the game suddenly was like "OMG those templars you butchered like rats in a tutorial will murder us all unless I turn myself into a demon and attack everyone in sight!"