Everything posted by SChin
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[Feedback] Soulbound weapons should upgrade to Legendary
SChin replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Andrea, At the moment this one may not be gotten to as it's considered a lower priority compared to some of the other issues being taken on by the team. It's still possible, but with some of the developers moving on to other projects there are less folk to take on some of these tasks, narrowing the scope of fixes and systems changes. My fingers are crossed that this can be put through for you though
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Pallegina left party to stand in the ocean.
SChin replied to stoicromance's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)She's the new Eothas! Look at her size compared to the ship!
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Slayer's Claw Tier 3 Barb quest - 1000 Raw Dmg not counting carnage?
SChin replied to Aztec's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone! Thanks for the heads up on this! I'll put a report together and have some folks investigate what is causing this. If you learn anything else about this Carnage issue, feel free to continue posting it here as I will be linking this thread to the report to be used as a reference for the devs. Thanks Aztec!
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Lord Darryn's Voulge doesn't drop from the shipwreck it should drop from.
SChin replied to GrimLefourbe's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Grim! Thank you for the amazingly well written bug report! I put this into our system exactly as is and sent it to the Area Design team for an investigation and fix. If you happen to discover anything else like this, please continue to let us know! If you'd like, I can grant you the missing weapon if you haven't already loaded and redone the event to get it. Just let me know Thanks again Grim!
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Companion dialogue prompt, no new dialogue
SChin replied to vendigroth's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Vendigroth, I'm sorry you are having trouble getting Maia's conversations to trigger. Another user has reported this issue to us as well and we have found that this seems to be happening to a few of the companions. The issue is still currently being investigated so that we can get a fix in for a future patch. Keep an eye on the patch notes to see when that fix goes live. If you happen to discover anything else about this conversation issue, please let me know so I can relay any new information to the team for their investigation. Thank you, and sorry for the inconvenience this is causing.
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[4.0 ?] Tekehu's Wall of Frost has 0 base Penetration
SChin replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone Thank you for letting me know about this one! I'll add it to the list of abilities that need some fixing up. If you find any others please continue to let us know! Also, the Wall of Many colors bug was indeed reported by Boeroer but a fix hasn't yet made it in a patch quite yet. Thanks everyone!
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Type specific AR not displaying
SChin replied to MountainTiger's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Mountain! Thank you for letting us know about this! It's likely the file is too big. Would you be able to send it to me at support@obsidian.net along with your user name and a link to this thread to be used as a reference? I'd love to have someone take a look into this! Thank you Mountain
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Game crashes in "Old City Lift"
SChin replied to McBrain's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello McBrain, I'm sorry you got a crash during your playthrough in the Old City. When you crashed a folder labeled with the date and time should have generated that would have also had the error.log and the crash.dmp in it along with the output_log.txt file you provided. Would you be able to send those to me as well as those have the deeper details that tell the programmers what is causing this issue. If you could either attach those here or send them to me at support@obsidian.net along with your forum user name and a link to this thread to be used as a reference, that would be amazing! Thank you, and sorry for the inconvenience this crash is causing.
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Can not change Trial of Iron and Expert Mode in Steam with Linux
SChin replied to walterdowis8493's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Walter, I'm sorry you are having trouble with the difficulty settings being stuck. We haven't been seeing that occur here on Ubuntu either. My first suggestion would be backing up any saves and uninstalling/reinstalling the game to get those settings to reset. If that doesn't work, would you be able to reproduce the issue and attempt to click on those buttons and then send us a copy of your Player.log. If needed you can find this log in the location listed below. Linux: ~/.config/unity3d/Obsidian Entertainment/Pillars of Eternity II/Player.log If you could either attach that file here or send it to me at support@obsidian.net along with your forum user name and a link to this thread to be used as a reference, I'll take it and send it to the programmers to take a look at and see if they can glean any information out of it. Thank you, and sorry for the inconvenience this is causing you.
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random encounters in nekataka
SChin replied to Gromnir's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone! We have been testing with multiple saves in-house and are able to get random encounters to trigger around Neketaka. The rate at which they occur is relatively low so as not to inundate folks with nonstop encounters like we had during the early stages of development and release. There are also prerequisites for many of the encounters that must be fulfilled in order to trigger them to have that chance to occur. Also note that if you run into an encounter and resolve it, it will not occur again so as not to make the story seem like the same things are continuously occurring over and over again. We still have folks testing these while they continue to do full playthroughs during their tests on DLC content, to see if they start to run into this issue. If they do and can get a reliable reproduction case, then they will absolutely get a fix for it. If you have a save file where you are confident that a particular encounter should be firing, but isn't for some reason, feel free to send that to me at support@obsidian.net along with your forum user name and a link to this thread to be used as a reference and I'll send it off to the team to use during their investigation. Thanks again for the help everyone!
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Game Crash Equipping Deltros Cage
SChin replied to Stealthmandem's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Stealth! Thank you for reporting this to us! Fortunately this issue has been reported and is already being investigated for a potential future fix. If you notice any other items in game that also cause your game to freeze like this, please let us know so we can look into those as well. If you run into a problem where you have the item equipped and can no longer remove it due to the freeze, please let me know as my computer does not have this issue and I can remove it for you. Thanks again Stealth, and sorry for the inconvenience that item is causing you.
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v4.0.0 is now available on the Beta Branch
@Enoch Do you happen to have a save file where this is occurring that you could send to me at support@obsidian.net? We can use our own, but I also like to have the team test saves that definitely have the issue occurring. If needed, you can find instructions on where the saves are kept here. Thanks Enoch!
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Opening chords of main menu music cut when opening the game.
SChin replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey Wormerine! I put in a report to test this just in case. It's working for me currently, but I feel like that may have happened for me in the past. Then again I alt tab a LOT, so we shall see. Thanks for the heads up!
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[4.0]Merchant ships don't respawn
Hey Grim! Thank you for the heads-up! I'll have the team investigate this to see what might need to be done. If you notice anything else, please continue to report any issues you may find! Thanks again Grim!
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Bug (Lose about 20k gold upon load)
SChin replied to sapientNode's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey everyone, One of the programmers put in a fix that should force the system to only charge once so it should be good for the 4.0 patch. If any of you are still having the issue in 4.0 please let me know so I can let them know if the fix failed for some reason. In regards to the finances, if you'd like Sapient, if the save I have of yours is still up to date, I can toss some cash in there and remove the achievement blocker with the program BMac made to unlock those. Otherwise, if you send me an updated save I can do it to that one instead. Thanks again everyone!
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Companion dialog no longer triggering
SChin replied to Strange_Trees's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Sylph, I'm sorry you're having troubles with the relationships not progressing during your playthrough. I actually received another similar issue to this from another user for Aloth earlier this week. I'd like to put a report together for this as well, but don't see the attached save file. Would you mind sending the save to support@obsidian.net so I can attach it to the bug report so the team can take a look at it and see what might be going wrong? Thanks Sylph, and sorry for the inconvenience this is causing.
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Cannot "continue" or "load" a game from the main menu
SChin replied to occupanttheory's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Occupant, I'm sorry Deadfire isn't recognizing your save files. Would you be able to reproduce the issue and then send the output_log.txt file and a group of some affected saves to me at support@obsidian.net along with your forum username and a link to this thread as a reference so we can test them on our side and see if we can reproduce the issue? If needed, you can find instructions on how to obtain the output_log.txt file here. I'm also curious as to what game version your copy is currently running. This should be displayed in the top right of the Title Menu. (ex. v3.1.1.0032 LAX12ABCDEF -steam) Thank you Occupant, and sorry for the inconvenience this is causing your playthrough.
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Fassina not respawning
SChin replied to GMV's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey GMV! If you just have your forum user name and a link to this thread in the email, that should be good. Thanks again
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[Beta 4.0.0.0018] CTD when exiting Neketaka by sea
SChin replied to Creslin321's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Creslin, Thank you for letting us know about this. When you crashed, did it send you back to the Title Menu or did it shut down Deadfire and put you back at your desktop? If it sent you back to the desktop it would generate some crash logs that could be very helpful in seeing what may have been the cause and something the Programming team can try to fix. If that is the case, if you could send us the output_log.txt, crash.dmp, and error.log that would be amazing! If needed, you can find instructions on where to find these here. If you could send those to me at support@obsidian.net I would be greatly obliged. In the event it only took you to the main menu then you need not worry about sending us the other content as it would not have generated. If it does send you to the Title Menu like that again, the output_log.txt will still be helpful to give us a little insight into where and what may have been occurring. The output_log.txt file resets every time the game is reopened, so no worries if you have already closed and reopened the game. Thanks again for reporting this to us Creslin, we will look out for other instances of this occurring in the 4.0 update!
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[4.0 Beta] Priest of Woedica Fist Summoned Weapon Miscalculating Damage
SChin replied to nem0's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Nem0! Thank you for letting us know about the damage issues with this ability! I put a report together with the information you provided and sent it to the QA and Systems Design teams to investigate. If you discover anything else about this, please continue to post it here as I have linked this thread in the report to be used as a reference during their investigation. Thank you once again for all the help before we release this in the Default branch!
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Soul Whip Not Working?
SChin replied to VeritasWaits's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Veritas, I'm sorry your Cipher isn't gaining the focus they should be gaining. Would you be able to provide me with a save where this is occurring for you? The team is going to test their own, but in the event they can't reproduce the issue, I'd like them to have a sample where the issue is occurring. If needed, you can find instructions on where the saves are located here. If the file is too large to attach here, would you then be able to send it to me at support@obsidian.net along with your forum user name and a link to this thread as a reference? Thank you Veritas, and sorry for the inconvenience this is causing your playthrough.
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[3.1.1] The Courier's Calling Encounters Trigger Without Maia in Party
SChin replied to AfricanBootyShine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello there! I'm sorry for the quest triggering improperly. Would you be able to send us a copy of your save where this is occurring so I can have the team use it to help with their investigation? If needed, you can find instructions on where the saves are located here. If the file is too large to attach here, you can send it to me at support@obsidian.net. Thank you so much for your help!
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Missing text in gods challenges menu
SChin replied to Lord Brunitius's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Lord Brunitius! Thank you for bringing this bug to our attention! I'll have the QA and Narrative team take a look to see if this is only in Italian or in other languages as well. If you notice any other bugs, please continue to report them so we can get these fixed before the 4.0 live release! Thanks again Lord Brunitius!
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Error on Searching Isolated Beach
SChin replied to ZiviZ's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Ziviz, I'm sorry you are getting this strange crash during your playthrough. Also, thank you for the super thorough job of getting us all of the necessary data the Programming team needs to investigate this issue. I have put it all together in a report and sent it to the QA and Programming teams to being their investigation so they can see what the cause of this would be and see what they can do for a fix. If you happen to discover anything else about this, please continue to post it here as I will be linking this thread to the report to be used as a reference during their investigation. Thanks again Ziviz, and sorry for the inconvenience this is causing.
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Trap disarming gives multiple trap items in inventory
SChin replied to Iatra's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hello Iatra! Thank you for reporting this to us! That is quite the interesting expoit you've found there I'll let the QA and Systems Designers know so they can investigate the bug and see about getting a fix. If you notice anything else, please continue to let us know so we can take a look and get some fixes in! Thanks again Iatra!