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SChin

Developers
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Everything posted by SChin

  1. Hey Hoo! The original bug is still open in our system, but it is very possible one of the other fixes could have resolved the issue. In regards to the disappearing weapons, that one is indeed closed and set as fixed for the v3.1.1 patch. If you notice any other changes regarding the status effects from Xoti, please let us know! Thanks again for all the help Hoo!
  2. Hello Monoiris! I'll put in a request with the Systems Design and Programming teams to see what they can do about this. If you find anything else similar that might be useful, please continue to post it here as I will be linking this thread to be used as a reference. Thanks for the help!
  3. Hello Maaront, I'm sorry you are getting this Missing DLC error. We had an issue with the MacPlay version that had LAXF(Mega Bosses) content added to the game, but MacPlay not actually recognizing it. This shouldn't have affected people who only used MacPlay and as far as we have seen this only affected users who used their saves from somewhere else and imported them as they would then have the LAXF content in them. We have a fix for this issue just about ready to go in the coming week. If you could do me a favor so we can be sure this is the DLC that is giving you the error, would you hover your mouse over the "Missing DLC" button? It should show a tooltip of which DLC is missing to confirm this. Thank you Maaront, and sorry for the inconvenience this is causing you.
  4. Hello MonkeyMan, It sounds like there might be something off with your audio files after having done the updates. Depending on what platform you are using(Steam, GOG, MacPlay, etc) you may be able to Verifiy the Integrity of the Game Files to fix it, or an uninstall/reinstall of the base game with the DLCs included might fix it as well. If those do not work for you, please let me know so we can look into other alternatives to getting this resolved for you. Thank you MonkeyMan and sorry for the inconvenience this is causing.
  5. Hello Arthoor, Please do send that to me at support@obsidian.net along with your forum user name and a link to this thread as a reference. I'll have either myself or someone else take a look into it to see if it can't be resolved for you as it is supposed to be fixed. It is possible it is fixed for people who are not already in this state, but I can see what we might be able to do to bypass this. Thanks Arthoor!
  6. Hey Korel! You can find instructions on where to find your save files here. Thank you for taking the time to get us those saves!
  7. Hello Korel, I'm sorry you are having trouble finishing up Deadfire. If you could send us your save file to support@obsidian.net along with your forum user name and a link to this thread as a reference, that would be amazing! Thank you and sorry for the inconvenience this is causing.
  8. Hey Boeroer! Thanks for letting us know! I've gone ahead and put this one into the system and linked the thread. If you discover anything else about this please continue to post it so the devs can see and use whatever you find as a reference. Thanks again Boeroer!
  9. Hello N7Cross, I'm sorry you are getting these frame rate issues. Would you be able to reproduce the issue and then send me a copy of your output_log.txt and save file to support@obsidian.net? Once I have those, I can have some folks take a deeper look into what might be causing the issue. I know some other players have come back to the game with issues like these have been able to fix them by doing a clean install of an older version of their graphics drivers from when they were playing prior, but I'm not sure if it will work in this case or not. Thank you N7, and sorry for the inconvenience this is causing.
  10. Hello Rone, I'm sorry for the display of the Journal. Would you be able to send us a copy of your save and your output_log.txt file after causing this to occur? If needed you can find instructions on where to obtain these here. If you could send those to me at support@obsidian.net along with your forum user name and a link to this thread as a reference, that would be awesome! Thank you and sorry for this bug!
  11. Hey everyone! Feel free to keep posting about this. I just wanted to let you all know, I put a report in and assigned it to the Systems Design team to look at and investigate to see if they want to do something about it. Thanks as always!
  12. Hello Anarath! Thank you for reporting this! I'll put a report together and send it to the team to investigate. If you discover any more about this, please feel free to continue posting about it here as I will be linking this thread to the bug report to be used as a reference for the devs. Thanks again Anarath! P.S. Your drawings are awesome
  13. Technically reported by you Rolandur! I'm just the middleman
  14. Hello Monoiris, I'm sorry you are getting a drop in frame rate during your playthrough. Would it be possible for you to reproduce the issue and then send me a copy of your output_log.txt file along with the latest save? If needed, you can find instructions on how to obtain these here. You can either attach the files here or send them to me at support@obsidian.net along with your forum user name and a link to this thread as a reference. Thank you and sorry for the inconvenience this is causing.
  15. Hello Bakkan! Thank you for letting me know about this. Looking at the screenshot you attached, it looks like you already have Dug-In enchanted on the weapon. When enchanting a weapon that has multiple options, a warning window appears that mentions that if you enchant it with one, you cannot enchant it with the other later. This seems to be the case with your version of Wahai Poraga. If you like, I could delete your old weapon and give you a new one to re-enchant it, but I would need an up to date save file for that. Please let me know if you would like to do that
  16. Hello Olmek, I'm sorry for the difference in difficulty level in the Hanging Sepulchers. I don't see an attached save file to the forum post, however. Would you be able to send it to me at support@obsidian.net along with your forum user name and a link to this thread as a reference? Thank you and sorry for the inconvenience.
  17. Hello Drake, I'm sorry you're not getting all of the voice over for your playthrough. We recently pushed an update to the Beta Patch branch for the 3.1.1 hotfix. I was wondering if switching to that would still have the voice over issue or not. My "Voices" sub folder in Audio is showing 1.67GB. Let me know if this helps!
  18. Hello everyone! Thank you for reporting this! The team is aware of the issue and are currently investigating to figure out what is causing this to occur. If you discover more, please continue to post it here as they are looking at this thread as a reference for additional information. Thank you all for helping with this
  19. Hey everyone, The next time this happens for you, could you immediately grab the output_log.txt file and the latest save you used and send it to us at support@obsidian.net? If needed, you can find instructions on how to find those here. That output_log.txt file would go a long way on this one. Thanks and sorry this is still occurring.
  20. Hey Thelee! I'll be putting it in to see how easily QA can reproduce the issue and see what can be done about it. Thanks again for reporting the issues
  21. Hello Salvandijk, I'm sorry about this long standing bug. This is still slated to get fixed in a future patch but the bug still hasn't been taken care of yet. I took the save you provided, removed the cape, and placed it into your Watcher's personal inventory. You shouldn't crash anymore until either the cape is equipped again or the bug is fixed. Please let me know if any other issues arise during your playthrough. I'll link the drive that has your updated save file below. https://drive.google.com/open?id=1iEghC5sU2D8MEpQNOCIJQG-NjQUn9pQE Thank you for reaching out to us and sorry for the inconvenience this bug is causing you.
  22. Hey everyone! This fix is already implemented into the 3.1.1 hotfix patch for the Beta Patch branch. Under the assumption that everything goes smoothly with the Beta Patch branch, the fix should then go live to the Default branch some time next week. Thanks for reporting these issues and sorry for the inconvenience this caused.
  23. Hello ZeldaGaiden! Thank you for reporting this issue! Would you be able to send us a copy of your save file where this is occurring? We want to test this on a new playthrough and on yours to be thorough. If you could either post it here or mail it to me at support@obsidian.net, that would be amazing. Also, if you discover anything else about this, please continue to post it on this thread as I will be linking it to the bug report so that the devs can use it as a reference. Thanks for the help ZeldaGaiden!
  24. Hey Rusio! Thank you for letting us know about this! I've put a bug report together and sent it to the QA and Area Design teams to investigate. If you discover anything else about the Modwyr bug, please continue to post it here as I will be linking this thread to the bug report as a reference for the devs. Thanks again for the help Rusio!
  25. Hey everyone! Thank you for letting us know about this! We have contacted GOG about this issue to get it fixed. If you discover anything else about this please let us know! Thanks again

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