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SChin

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Everything posted by SChin

  1. Hello Bio, Thank you for reporting these to us! Do you happen to have a save file for the Fruitful Alliance bug you reported? I want to have someone check on that and the missing crew member bug. If needed, you can find instructions on where to locate the save files here. If you could attach the save here or send it to me at support@obsidian.net along with your forum user name and a link to this thread that would be great. If you can't, no biggie. I'll have QA grab what we need when they have the time. For the Stormturner cloak we all seem to have the string displaying, so I'm wondering if there may be some corruption with your game files. If you can repair the integrity of the game files with the platform you use to play Deadfire or potentially an uninstall/reinstall may fix it. That used to be a bug but it was fixed in the 3.0 patch so we don't see it anymore in-house, but I'll have QA check with the save file you send just in case. Thanks Bio, and sorry for the trouble these bugs have given you.
  2. Hey ReuelKB, Thank you for reporting this to us! I put a bug report in and sent it to the Area Design team to fix up. If needed, you should still be able to cause the transition icon to appear by holding the Highlight Interactables button(default "Tab"). I'd still like to get this working properly without using the highlight toggle, so it should still get a fix. Thanks again for the help and sorry for the inconvenience this has caused.
  3. Hello Zealots, The save might be helpful for this as I was curious to the manner in which you summoned the tentacle so I know which one to cast. I tried on Maura's Writhing Tentacles and Chorus of the Lost didn't work on them. If the save won't upload to the forum, can you send it to me at support@obsidian.net along with your forum user name and a link to this thread as a reference? Thanks for the help!
  4. Hey Thelee, I sent a big report with all of your detailed information to the Systems Design team so they can investigate the attack time, recovery, and reload speed of this and make a decision on what may need to be done here. Thank you for looking into this for us as it saves a ton of time on the back end since they always have bugs to fix. if you discover any more, please feel free to continue posting about it as I linked this thread to the bug report as a reference. Thanks again Thelee!
  5. Hello again hbCyber! That is an odd place for a missing string. Thank you for reporting this to us! I'll put a bug report together with this information and send it off to the QA and Narrative teams to investigate and fix. If you discover any other missing strings, please let us know! Thanks again for all the help hbCyber!
  6. Hello Weaver! Someone sent me this issue via support@obsidian.net at which point I loaded the save and saw the issue. I ran the party through the water(slog zone) again to reapply it and then walked out where it then removed from everyone. I sent the updated save back to that user which may have been you. If it wasn't you, you can try this but if it doesn't work, feel free to send me your save and I will get it working properly for you. in regards to effects being stuck on characters, we have a fix that has been verified and is now awaiting the next patch release to be implemented into the Beta Patch branch and afterwards the Default branch of Deadfire. Thank you for reporting this and sorry for the inconvenience it has caused.
  7. Hello Schwinner, I apologize for the quest bugs you've been running into. Both issues between Potions of Plenty and the Engari Tasks have been fixed and are verified working. They are currently awaiting the next patch to be released to the public. The Beta Patch branch which will have these fixes is likely to come out some time this week, so if you want to get to them early you can keep an eye on that. Assuming everything goes well there, it is likely that they would release in a patch some time next week for the Default branch. As a heads up with this fix, users may need to zone out and back into the arena lobby to get Engari to reset, but he should be working when this is implemented. Also, each of the tasks is gated by whether or not players have already obtained each respective artifact that can be found on the island in regards to the face for which they represent. Engari will only mention that you can obtain an artifact, but will no longer mention the other island artifacts as the player would have chosen a face to champion at this point. The other two island artifacts will still be available to be obtained from their respective static encounter on the World Map. Once an island artifact has been unlocked and its challenges completed, Engari will then be willing to speak of some more artifacts out in the Deadfire. Thank you for reporting this Schwinner, and sorry for the inconvenience it has caused.
  8. Hello Loopinkk, Currently there is no natural way to make the ability bar disappear when playing solo as opposed to Rolandur's suggestion of having party members and selecting multiples of them. I'll put in a suggestion bug asking for a way to make that bar disappear or be toggled for solo players. Thanks for letting me know how you feel about this and sorry for any inconvenience it may cause.
  9. Hello again hbCyber, I'm sorry you ran into another crash. I have taken the information you provided, put it in a bug report, and sent it to the QA and Programming teams for investigation. If you happen to discover anything else about crashing during level up, please let me know and I will forward the information to the programmers so they can use that information during their investigation. Thanks again for the help and sorry for the crash bugs you've run into.
  10. Hello GreenSpear! Thank you for letting us know about this! Creepy Konstanten is something I was unaware of and am very curious about. Would you be able to send me a copy of a save file where this is occurring? If needed, you can find instructions on how to obtain save files here. If you could either attach it here or send it to me at support@obsidian.net with your forum user name and a link to this thread as a reference, I would be very appreciative. Thanks again GreenSpear, and sorry for any inconvenience that Konstanten might cause.
  11. Hello hbCyber! I apologize for the crash you ran into at the Kraken's Eye. We have had issues where some players intermittently crash during what appear to be random transitions between scenes. Unity got back to us last week with some ideas for a fix and that has been implemented into our developer branch. It is currently undergoing testing and will likely come out to the Beta Patch branch soon and assuming everything goes well, will then go live in a patch. Thank you for the extra data as we will still be reviewing it to make sure the fix is working for all locations. If you happen to notice anything else about these transition crashes, please let us know! Thanks again and sorry for the inconvenience this crash has caused.
  12. Hello Psychovampiric, Thank you for letting me know about this! I'll be creating a bug report and sending it to the QA and Systems Design teams for investigation. Would you be able to send me a copy of your save file so we could use it for testing? Thanks Psychovampiric and sorry for the inconvenience this is causing.
  13. Hello KiLaNova, I'm sorry you ran into a transition crash. We have a fix getting ready for release that should fix these issues soon. I'm still going to add your output log just in case they need it, but I expect that fix to be released to the Beta Patch branch some time next week, assuming nothing goes wrong with the build. If you've been running into this issue frequently, then I would recommend switching to that branch until the fix goes to the live Default branch. I hope this helps! Thank you and sorry again for the inconvenience this has caused.
  14. Hello MuffinTop, I'm sorry you are running into this issue with your equipment. Would you be able to send me a copy of your save file to support@obsidian.net so we can take a look into this for you and get a fix so you can get back to your adventure? Thank you, and sorry for the inconvenience this has caused.
  15. Hello Xelllll, I'm sorry for this issue you are running into with the black screen. If you haven't already(I think you have, because this seems very familiar), can you send me the output_log.txt, save file, and DxDiag to me at support@obsidian.net? If needed, you can find instructions on where to find those files here. Once we have those, I can have the programmers take a look into what is happening to you and try to get some quick fixes and a permanent fix for this situation. Thank you, and sorry for the inconvenience this is causing.
  16. Hey everyone, Thank you for letting us know about this Bio! I have put in a bug report with all the information you provided and sent it to the QA and Area Design teams for a fix. If you happen to discover more about this, please continue to post it here as I will be linking this thread to the bug report to be used as a reference. Thanks again and sorry for the inconvenience with this bug, Bio.
  17. Hey everyone! Thank you for letting us know about this Aaron! I've put a bug report together with all the information you provided and sent it to the QA and Area Design teams to investigate. It seems like the quest might be having issues when done out of the general intended order, but this should be fixable. If you notice anything else about this, please continue to post it here as I will be linking this thread to the bug report to be used as a reference. Thanks again and sorry for the inconvenience Aaron.
  18. Hey everyone, I just got an email forwarded to me asking for an update on this. This issue was supposed to have been fixed so I just checked it out again due to the email. For me it looks like the change fixed a large portion of the issue, but I am seeing a couple of smaller sections where the layering is still an issue. I reassigned it to the Programming team for a fix so that they can get this completely fixed up. The bigger question to me is if this issue is still as bad for you as it once was for me, because after the patch it has been improved about 98% in my case(it was barely usable for me before). Thanks, and sorry for the bug still being present.
  19. Hello Jww, Thank you for letting us know about this! I'll put a bug report together for this and see if the QA or Programming teams can get a reproduction case so they can fix it. If you happen to discover anything else about this, please continue to post it here as I will be linking this thread to the bug report to be used as a reference. Thanks again for the help Jww!
  20. Hello Belfaldurnik, Thank you for letting us know about the issue in the Drowned Barrows. I'll put a bug report together with this information for the QA and Area Design teams to investigate. If you happen to discover anything else about this issue, please continue to post it here as I will be linking this thread in the bug report to be used as a reference. Thanks again for all the help!
  21. Hey everyone, Unity got back to us about this issue yesterday and gave the Programming team some ideas for fixing these transition crashes. The programmers submitted their fix and it is currently undergoing testing to make sure it doesn't break anything else. Assuming the fix passes, it will likely be added to the next major patch. Keep an eye on the forums for the latest patch notes to see when the fix is implemented. It is likely to make it into the Beta Patch branch first if you want to play on that branch when the fix is in. Thank you for your patience with this long standing bug.
  22. Hey Bartopolis, That detection circle definitely seems to be in the wrong location compared to the near by NPC. I'll put a bug report together for this and have the Area Design team investigate the issue here. Thanks again for all the help!
  23. Hello again Rolandur, Thank you for letting me know about this! Do you happen to have a save file where this is occurring that the team could use for their investigation into the issue? If needed, you can find instructions on where to find your save files here. Thanks for all the help reporting these issues Rolandur!
  24. Hey everyone, Sorry about this Daily Wage bug. We think we have found the cause of the issue and are looking to fix this as soon as possible. We could still use save files for our investigation if you happen to have a save where this occurred. If needed, you can find instructions on where the save files are located here. I'm not sure if you've heard about the work around for this, but everyone has been saying if you reload the save file, the issue doesn't recur and you keep your money. Thanks for the help and sorry for the inconvenience this is causing.
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