Everything posted by Boeroer
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Companions: The ultimate review
I think The Sharmat wrote some decent review - I don't have to agree to every point in order to acknowlegde the work and thoroughness.
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Katrina Garsten leaves Obsidian
This starts to annoy me... and bore me at the same time. What is this called? Annoredom? Borenoyance? This doesn't happen when someone disagrees, it only happens as soon as you write weird, uncovered stuff haphazardly. It's toxic in the long run. By the way most of the answers are pretty reasonable - yours are not always among them.
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A potential canon party comp
No, there isn't even an option when it comes to the subclasses. They are fixed. So for example Serafen can't be a normal cipher or a Wild Mind, instead he always is a Wild Mind (also when multiclassing). Tekehu is always a Storm Speaker and can't be a normal chanter (if you take the chanter class for him in the first place).
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Has there been any news on OBS fixing the Soulbounds for Deadfire?
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe something like that. But why not copy & paste the code from old Blast to new Blast in the first place? It did trigger on-hit/on-crit effects, but at least it didn't translate stuff like Runner's Wounding Shot's hobbling to the AoE. Same with Spirit Lance. They even nerfed Blast, Minor Blights and Spirit Lance once I wrote that Envenomed Strike poisons enemies in an AoE when used with those - and took that "oversight" out of those effects. They had it all fixed (except Carnage) and then *bam* they start all over again with the same stuff. I mean I like Blast or Spirit Lance + Arterial Strike or Stunning Blows in Deadfire - it's powerful and fun and worth to build a whole character around it. I just can't get onto the train of thought...
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Josh Sawyer's tweets and teasers, part 2
Boeroer replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"The Dark Eye" in English. DSA is the German abbreviation. CRPGs based on that Pen & Paper RPG are for example: - Blackguards I & II - Drakensang - Realms of Arkania series and so on... nothing too spectacular, but ok. It's Germany's biggest RPG system. It has some really douchy rules but also some great ones (gets better with every iteration though). Its strength is the overbundance of lore, background info and gaming material.
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Multi-Time Effects Labelled as Single-Time
The cap: I didn't really monitor it and only used it in one single playthrough, but I think I never saw it trigger more often than once per encounter. As far as I know a confused enemy will also get a disengement attack - only if he is engaged by somebody of course. But I never tested this as well. Usually confused, non-flipped enemies don't run around that much. The Restore Spiritshift proc of the soulbund scepter only triggers once per encounter. And if it procs before you shifted it's totally wasted. The procs of the Grey Sleeper are not limited. Nature's Marlk on Greentsone Staff is 1/encounter as it says. I never checked if Calling the World's Maw is really 1/rest, but I guess it's correct as well. Vent Pick's proc of Flames of Devotion is not limited. And Badgradr's Barricade procs Thrust of Tattered Veils unlimited times per encounter. Actually the only thing that I know of that doesn't work as described (in terms of proc limitations) is Psychic Backlash.
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Things we like about the classics which we want in Deadfire?
Boeroer replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Glanfathans are people who live in Eir Glanfath - so technically Enwithans were Glanfathans as well. But yes, I actually meant Engwithans, not Glanfathans. I just read the post above mine and went with the term without thinking.
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Companions: The ultimate review
Two things about mechanics: - The Devil of Caroc is not only slightly better than most people think, she is way better. She has all the immunities of a construct: Dominated, Sickened, Confused, Unconscious, Charmed, Disease and Poison. Every paladin who likes his defenses would kill for those advantages. Because of this, one can build very effective party synergies with her. For example she can't get hit by your Malignant Cloud or Noxious Burst... She's also not affected by Lagufaeth Blowdarts. - Zahua's Anitlei is actually a very good ability. Because it stacks with every other speed buff. Since most speed buffs stack multiplicatively (IF they stack) this can have a big impact on his dps. For example: Anitlei is the only way to reach 0 recovery when using fists as weapons (without using random Gauntlets of Swift Action or consumables) or - if you find Gauntlets of Swift Action - to use Vulnerable Attack with fists without losing 0 recovery. That's +5 damage without speed loss which is the equivalent of a +40% additive dmg bonus (when using fists).
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Awaken the White Forge doesn't awaken
You also need an adra disc, not only the two adra spheres. It's on the same floor as the spheres. Are you sure you read all the descriptions thoroughly? Maybe you missed that part. Once you also insert the adra disc as well a scene gets triggered.
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Patch 3.07.1318 Is Now Live!
He's not saying he's having a hard time because the game is too difficult - he's saying that he's having a hard time because some values/mechanics are constantly changing, things get secretly nerfed and that every patch introduced new bugs. Everything he said is correct. While I don't support the tone - the points he makes are valid. Overhauls of game mechanics and balancing passes are totally fine with me (even if it hit my builds more than once). Gives me more motivation to play the game again. However - the part "introducing new bugs with every patch" really bothers me. If I (as a self employed software engineer) delivered such weak QA to my customers (mainly industry) I would get grilled - and rightfully so. And I say that despite being addicted to PoE.
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Things we like about the classics which we want in Deadfire?
Boeroer replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It was said by Josh that the Glanfathans weren't technologically advanced nor did they have better animancy skill in genereral. They just excelled at one particular field of animancy, and that was the translation and transformation of essence on a grand scale. Read this some days ago on either Twitter, Something Awful or Tumblr - can't remember where. So it might be that we won't see any old but advanced Glanfathan technology other than the known machines that transform or transport souls. But Eora is big - who knows what some forgotten ruin in a remote part of the world might contain? It is good that the whole lore of Eora is still underreported - more room for cool new stuff...
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Companion Subclass choices?
Oops - now I see how I misread it.
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I really dislike ship-to-ship combat
If you compare 11 yeah to 13 meh and leave the "I can't decide" folks away then 50/50 is not that far off.
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Companion Subclass choices?
Actually Josh is all about balance...
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Has there been any news on OBS fixing the Soulbounds for Deadfire?
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's because Blast extends the proc chance via AoE onto multiple targets. For a priest and druid the proc chance is pretty low. Also compare Unlabored Blade on a Barb or Monk with Unlabored Blade on a fighter for example. Or Stormcaller on a ranger (Twinned Arrows+Driving Flight) with Stormcaller on a chanter or cipher. Grey Sleeper's proc chances trigger all the time with a Barb or a Monk (with Torment's Reach) but less often on other melees. This is a balancing problem for proc chances in PoE.
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Josh Sawyer's tweets and teasers, part 2
Boeroer replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That has nothing to do with class based restrictions. Those are just crap and force certain setups because items are poorly balanced. They take away options and reduce variety and replay value. Once there is a reason to wear a certain type of armor it will be used. If it's a design goal that every armor has its place in your game your job as a designer is to make sure that every armor brings something useful to the table. I can't see this in Deadfire yet - but we don't know unique armors yet. If I only look at the system and compare DR with AR/PEN I'd say Deadfire does a worse job than PoE when it comes to the balance/viability of all types of armor. A system like DSA where thick armor reduces your accuracy and defense is a good example how you can create motivation to not wear heavy armor (unless you want to invest in talents or abilities that remove penalties). Sadly, also DSA uses class restrictions for armor and even weapons.
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Thought Exercise for final Play Through.
Yes. Barbarian is also very good because the initial ACC malus - and even more importantly: the 34% damage malus of Carnage - don't have a big impact on Novice's Suffering. And a barb can raise MIG and boost attack speed.
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Blunderbuss AOE?
That is the Gunslinger build that Manty5 was talking about in the first place.
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Multi-Time Effects Labelled as Single-Time
Psychic Backlash will proc unlimited times. It used to only trigger 1/encounter, but that got changed while the description did not.
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Josh Sawyer's tweets and teasers, part 2
Boeroer replied to Gfted1's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well maybe he also told them to put paladins and fighters into padded armor...
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A potential canon party comp
I hope for something like Spark the Souls of the Righteous - but as a chant.
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Blunderbuss AOE?
The Silver Flash is quite special: it causes blind in a cone-shaped AoE (Silver "Flash") - and not only enemies, but allies as well. No talent is needed - it's an enchantment of the weapon itself. The pierce damage is 6 pellets that hit one single foe - like all other blunderbusses. It also has a spell chance of Divine Mark. It's 10% per pellet. So with one shot (6 pellets) the chance to proc Divine Mark is ~47% which is really good. I guess it's also possible that it procs multiple times with one single shot (if more than one pellet procs). Maybe others can confirm. I actually never used it besides a bit of tinkering - so I don't know if the cone size will change with INT. Speaking of blunderbusses: Fulvano's Blunderbuss from the Deadfire Pack seems to be broken: it never ever triggered charm for me - not even once. And I used it from lvl 5 to lvl 9 with Pallegina - so one can't say I didn't try...
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A potential canon party comp
Yes - Ancient Memory stacks with itself - so actually the lingering + the active phrase both heal you by 1/second (base). Of course a Troubadour would be best in this case (because of the longer linger phase), but it's still good with a vanilla chanter like Pallegina. I wonder what Tekehu's special Stormsinger Speaker subclass can do. I guess invocations themed around wind/freeze/shock may be more effective.
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Companion Subclass choices?
Yeah Josh said that on Tumblr. But it was some time ago - so maybe one or two things changed, but I don't think so. I still think it's a pity. Several subclasses would have caused no trouble. For example it doesn't matter much for Edér if he's a vanilla rogue or a Streetfighter. Preventing him from becoming an Assassin or Trickster I can understand though: just doesn't fit his character. With his Fighter part I'd say it wouldn't matter at all which subclass you'd pick - they would all be fine. Same with Aloth. Streetfighter and Assassin might be far fetched, but Trickster? Would fit.
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A potential canon party comp
Why? Ancient Memory works fine on any chanter subclass and so do the healing spells of druids. A Livegiver can do better healing but the spells are good even without the higher power level.