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Boeroer

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Everything posted by Boeroer

  1. If you find yourself multiclassing everything with a paladin you know something's not right with the class balance.
  2. Eh, that's something for another thread.
  3. Yes, I just wanted to make sure we're talking about the same thing. As I said I also see a problem there. Especially with Empower and the easier resting method (without restricted camping supplies). Other things like Assassinate and Backstab are obviously taylored for this. What's your take on those?
  4. Those are two seperate things and you mix them up all the time: A) Boeroer wants shorter summoning times. B) Boeroer wants to tweak down some summoned weapons and buff some others - especially Firebrand. I want shorter summoning times because I think it plays better/ is more fun. Said that from the beginning, tried it with a mod and I think I am right. More people agree than disagree, so I can't be totally stupid and unreasonable. I didn't say that this would fix any problems that some summoning weapons have. You keep saying that, not me. Origin of this fruitful discussion was: Josh says "Summoned weapons are ludicrously powerful", Boeroer says "no they are not, for example look at Firebrand". Then you came along and added lots of other stuff about being unreasonable and some other baseless assertions. If it fatigues you why don't you just stop?
  5. How do you define alpha strike? Is it only done from stealth or are things like an arquebus shot with FoD in the early phase of an encounter also considered an alpha strike (I mean in this discussion)? Because when we're only talking about the first I think you are right: things like Assassinate and Empower made attacks from stealth even more devastating than in PoE and it can get kind of boring. And once the developers would balance around this you would feel gimped if you're not doing it. Maybe restrict Empower so that it can't be used from stealth? Now that you brought this up I realize that I seldomly attack from stealth in PoE unless I have at rogue. Can't say why - maybe because it indeed gets boring after a while. The second variant of alpha strike - a powerful attack in the early phase of an encounter to take out a caster or so - is ok for me and I like it. It's still a very powerful tactic but more "fair" because enemies can do/will do the same (see Lagufaeth for example, often targeting my casters with Necrotic Lances once encounter starts).
  6. Harhar funny - I meant that part (and I guess you knew that): Should have shortened the quote in the first place... Or the developers just tried MaxQuest's mod and realized it was more fun.
  7. Ahaha! But I also asked myself several times why they go there and not into the ability bar (like spell masteries for example).
  8. One might think. But there are different summoning times for weapons in Deadfire already. Look at The Long Pain for example: short summoning time, short(ish) duration. I don't quite agree that summoning times for weapons and summoning times for creatures are the same stuff. The creatures are very potent because of their use as cannon-fodder, distraction and body-blocking (not even looking at their stats and abilites). So I can understand why a few summons that pop up right at the start of an encounter would be too good.
  9. I thought about Josh's statement about the ludicrous summoned weapons again and wondered why he would say that - since the summoned weapons in the beta (on average) are not particularly powerful (if I assume that the gamebreaking effects like AoE afflicitions and crit/kill cascading effects will be fixed). I thought something like "Wait! Did he even use them?" or "Which other game with summoned weapons is he playing?". And then I thought a bit further: Josh is playing the nearly complete game now (playtesting week and so on) and knows all the summoned weapons. So it may be that there are summoned weapons on higher level tiers (Llengrath's Warding Staff and Blunt Wisdom, Rot Skulls, Cadebald's Blackbow) that are very powerful - so that this statement would be true. But then I would ask: Why not having different summoning times? They also have different durations, so uniformity can't be the real reason. If a summoned weapon is so good that it has to be balanced with longer summoning times - ok. But why does this have to apply to all summoned weapons? Also when comparing it to summoning times in PoE. Was that so bad (even with regard to multiclassing)? As I said in another thread: summoned weapons are much more fun to use in Deadfire if their summoning time is shorter (see MaxQuests beta speed mod). Maybe they would have to be rebalanced (don't think so). I think the decision to reduce summoning time is a good one. I'm not against longer summoning times for especially powerful summoned weapons though if the designers are convinced that this is the best way to balance them.
  10. The only thing that you can do about it is hit pause once a target gets confused, mark all party members and force an attack on the confused enemy. This is the reason why I seldomly use Sabra Marie and also the soulbound scepter (chance to dominate): the randomness can be more of a chore than a benefit.
  11. Ach, of course. Sorry!
  12. Why not? If you are a Berserker/Paladin and get a resistance to intellect afflictions via paladin's passive ability you won't get confused anymore.
  13. I never said that nor did I mean it. Of course the problem of summoned weapons is individual! But that doesn't mean that I can't vote for faster summoning times in general because I think this would play better than very long summoning times (for several reasons that you all know). I brought Firebrand up as an example to show that Josh's statement "summoned weapons are ludicrously powerful" was extremely hyperbolic. That statement was made to justify long summoning times - to balance them I guess. I simply showed that this statement is (if not plainly wrong) too broad-brush. Because of that I also said that several "features" which make some summoned weapons so powerful are actually bugs or oversights, and without them they wouldn't be so powerful anymore. And if they are not all that powerful in the first place - why the long casting times? If casting times were that long to balance out the power of summoned weapons - why has Firebrand a long casting time? It's a normal great sword with a different damage type! That's hardly ludicrous power. That's not even Dark Helmet power. So in my opinion this whole argument is not valid - that's why I brought up Firebrand as the most extreme example. Could have added Parasitic Staff as well. I even said (now and in former discussions) that I would happily trade power for shorter summoning time in order to keep the balance. And that I think that this - while keeping balance - would improve the gameplay. I never asked for unreasonalbe moar power or something like you seem to imply. All this doesn't sound unreasonable to me (but maybe I'm just not good at self-reflection...). Yet you keep repeating yourself with "unreasonable". Answering to you is pointless in 90% of cases Gromnir. But some people still brace up and do so - I guess because they kinda like you no matter what. If you have to mention it and call it silly and childish it can't have been too amusing. You came around the corner with your usual uppity eyerolling demeanor - you deserved some childishness.
  14. Yes, it is. Same size as the portraits in PoE1, same naming conventions (if you want them to appear in a special order). Edit: Me idiot. "Companion's" portraits you asked. Erm... actually I don't know because there are none of the official companions in the beta, only hirelings. But I guess it is. Since modding was made more simple and straightforward I don't think that this can be worse now.
  15. What do you mean "confirmed"? It is the case in Pillars of Eternity and in the current Deadfire Beta as well. This is like asking if swords are confirmed. Because the official companions have a unique backstory, unique questlines, they have relationsships and banter, some of them even have unique subclasses and abilites. The price for full customisation is that your hirelings have none of that. But hey: you can give them a custom portrait and name.
  16. Ah - now I get it. Can't speak for all Germans, but I am (I even studied German philology at university for some time) - but only when Germans make grammar mistakes in German. And certainly not in an internet forum. That would be a Sisyphean task. And since English isn't my mother tongue: who am I to judge?
  17. It used to be 25 with Crowns for the Faithful. Don't know if this is still in. I guess not like in PoE.
  18. Erm... I meant that you should have said: "if it wasn't". Else you would apologize for being clear. I thought you wanted to apologize for being not clear. Or am I missing something? By the way I would never correct or make fun about spelling/grammar mistakes. I mean besides the real great ones like Buttercut, Rodriguez and Direballs and so on.
  19. am gonna admit we do not understand much o' the hate for strength. sure, there is "bad" builds possible with strength. building 5 strength and 18 constitution pure casters is reasonable, but worse, is current the obvious route to take with character development. similar, is more than a few tanks who can zero-out strength and jack constitution for net fort save benefits and atmospheric health at the cost of weapon damage... weapon damage no doubt countered by some kinda spell damage and healing given the multitude o' multiclass options. strength is not w/o exploitive opportunities. the thing is, might were equal bad with any number o' players simple doing the same kinda silliness with resolve. takes a few minutes, but review the builds section o' the poe board and see how many folks recommend basement resolve. resolve were a dump stat for a large % o' poe builds, whereas strength is a dump stat for a handful. might is, in our opinion, a big mistake for deadfire. we liked might in poe, but poe did not have multiclassing. paladin/caster, monk/caster, rogue/caster, barbarian/caster, and almost every other combo o' anything/caster, is seeing exploitive builds taking advantage o' big weapon damage. *chuckle* should be obvious many o' the current most unbalanced multiclasses is the combos which is gonna disproportionate benefit from a return o' might. a warlock, which is already doing comical damage in the deadfire beta, will be affected in what way by a revert to might? will already excessive damage numbers increase or decrease? am actual surprised by the proposed might revert from obsidian. am hopeful there is a twitch soonish 'cause am gonna want to know what has changed since might were adopted to make a reversion anything other than a terrible idea. again, we liked might in poe, but deadfire is not poe. multiclass changes the equation. HA! Good Fun! I personally am quite indifferent towards MIG or STR/RES. But I think you're making some good points there. The reason why they revert it might be: Josh said that he likes to throw radical changes at us and then see how they are perceived rather than going the incremental route. The feedback seemed to be unambiguous (?). Maybe that's why. Just speculation though.
  20. Tried it with your low resolution pic you posted above and it turned out okish. Took about 5 minutes I'd say. With more time and a higher resolution to work on it could become a great alternative for the priginal Deadfire portrait. But see for yourself: Now that I look at it again: the shadow under the nose and the bottom lip could be softened more/made lighter. Now... I know this can't be the apporach for all the forum posters' portraits ( ), but for Edér himself maybe a little bit more handicraft is tenable.
  21. I mean after filtering it of course. With such a watercolor protrait the stamp tool would work fine in order to remove those spots I think. You'd need a higher resolution though and scale down afterwards.
  22. I repeat myself: what about spells? Not all classes have resources that would scale well. I can see how wounds, focus and phrases might work, but spells? What would you do? Grant 1 bonus spell for spell lvl 1 for 11 RES, 1 bonus for spell lvl 2 with 12 RES? What about 3 RES? This doesn't work out too well I guess.
  23. If you'd manually remove some of the black spots in the supposed-to-be plain or smooth areas like forehead and cheeks it would look absolutely fine.
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