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Everything posted by Boeroer
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I guess lots of people don't know how to handle repositories and thus don't know what a pull request is.
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That was my idea but not my idea alone. Several other users came up with this as well at the same time since it seems to fit Resolve (like "get your act together and shrug it off!"). We also voted for RES to extend the durations of inspirations on you. It didn't either fit into the game or was not recognized by the devs. I can imagine since there's already resistances and inspirations countering afflictions that this feature of Resolve would have been too much shenanigans with afflictions. Maybe they are right. Sounds still nice though. I like the approach with the Concentration/Interrupts above,but maybe it makes things too complicated for the average player? I was thinking about this for a while: INT influences duration (but more impact then atm) while Resolve influences size of AoE. This would also fit better with Carnage and Sacred Immolation and stuff.
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Exactly. Or give rogues some really good abilities on higher levels. I mean mechanically good/interesting like Arterial Strike or Confounded Blind, but more powerful. Deathblows sounds nice and all, but +100% weapon base damage against single targets isn't very impressive in the lateish game when you get plastered with damage bonuses anyways - while others gain stuff like Heart of Fury or Charge or Sacred Immolation or whatever. It merely adds your weapon base damage to your hits which isn't multiplicative. It would be better to give the rogue multiplicative, lash-like abilities for the higher levels. Something like a poisonous blade modal which ads high corrode damage but slows you down a bit - or maybe even the ability to passively re-enter stealth. Or something defensive like an upgrade to Adept Evasion which the also works with deflection. But maybe stuff like that is already in the making, who knows? We didn't see the highest tiers yet.
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Actually in PoE all two handed summoned weapomns (the parasitic staff as well as Firebrand, Spirit Lance and also the Warding Staff) have 25 avg. base damage (20-30 base). Firebrand is special in terms of damage because it also is Annihilating (which works very well with such high base damage, adding 25 damage on crit) AND Damaging III (same thing basically). Parasitic Staff is also very good because the exceptional enchantment adds 30% damage and more hits/crits and Spirit Lance is even superb and has speed. All those have very short casting times. So all in all the summoned weapons in Deadfire are a lot weaker than in PoE. Maybe they have to be because of multiclassing. You can see the effects of a powerful summoned weapon on a martial class with Firebrand + Barb or Rogue in PoE. But that doesn't explain why Firebrand and Parasitic Staff are basically standard weapons that you can summon while the spiritual weapons have such an awesome buff (ignoring he shorter duration for now). Since staff and spiritual weapon have at least something unique (besides different damage types) it would be totally reasonable to give Firebrand a bit more base damage and/or higher crits (Annihilation) again. Doesn't have to be as murderous as in PoE, but something has to be done. The Swift Flurry/Cleavin Stance with Spirit Lance/Blast/Minor Blights and also the AoE crippling strikes and so on are just silly.
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If it comes to tanking/holding engagement: In my experience the enemies never leave my Unbroken fighter because of the +100% damage bonus on disengagment and the +10 PER bonus on disengagement. I use a sabre so that the damage per hit is as high as possible and try to have 4 to 5 engagement slots. He almost never "loses" an engaged target. The problem with low STR is that its malus is multiplicative and that's bad, even for disengagement attacks. Leaving it at 10 might be ok I guess. This all doesn't matter that much anymore if you pick Overbearing Guard at some point.
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Just tired "Her Courage Thick as Steel" with a troubadour and Brisk Recitation. It's gamebreakingly awesome. Add the two "wedding" invocations for affliction removal and long-term buffing and this is a pretty awesome support char without any multiclassing. Multiclassed with a Livegiver you could also do a great amount of healing - but get that awesome phrase a lot later. Honestly: most of the chants and also invocations are so awesome that I want to play a party with 6 5 chanters (single or multiclass). Think about the synergies of Ancient Memories (maybe + Constant Recovery) + Their Courage from a troubadour + alternating resistance chants + alternating weakening + Mith Fyr chant. Pretty unstoppable I'd guess.
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Just tried a Fighter/Troubadour with Brisk Recitation and that's even better - don't ask me why. The healing seems to be faster although it should not be because linger time gets removed and chanting time cut in half. Maybe the overall healing of the normal chant time gets pressed together into the shorter chanting time or whatever. edit: nevermind, seemed to have been a hickup. Now it works like I thought it would. Weird...
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If I remember correctly it can be stacked (if you only sing that phrase) and with high RES it will heal for ~3 health per second at lvl 6 - which is not bad in an AoE. It has a base healing of 1 health per 1 second. Or in other words 3 points per 3 seconds. In an AoE. Without end/no duration. If stacked this becomes 2 health per 1 second or 6 per 3 seconds. It scales with level - not Power Level (+10% at level 6) and also with RES of course. Constant Recovery does 5 base every 3 seconds on a single character for 45 secs. So to me Ancient Memmory is way better than Constant Recovery, applying a more powerful, endless regenerating effect on your whole party. Of course can't use other chants then which may also be really nice and helpful (resistance chant for example). If I would decide to use it then I would specialize in that. Healing is very important in Deadfire and this is a passive healing soruce that has no duration. So if I had a lot of RES I would use it as my main chant, yes. edit: just double-checked in game: yes, still stacks. People see the 1 health per second and think it's worse than in PoE, but they forget that it can be stacked via linger time. You need lots of INT for good linger time though in order to stack it all the time. Else it's stacking not 100% of times. edit2: so as a fighter/chanter you can get a pretty nice regeneration rate of 6+5 = 11 base health per 3 seconds. Add level and high RES and you would end up at 15 every 3 seconds at lvl 6 with high RES. edit3: just spawned a single Lagufaeth mage and he has serious difficulties to kill me if I'm just standing there (lvl 6, plate armor) because I heal nearly as fast has his spells can deal damage. After Constant Recovery runs out he finally manages.
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I tried single rapier with modal. That leads to a great hit/crit ratio but is also slow. I didn't test if it's worth it since you can stack Tactical Barrage with Killers (50% conversion * 50% conversion = 75% conversion) and crit a lot with dual wielding fast (light) weapons as well. I also tried dual wielding club+flail with modal and that is a nice combo with Killers and damaging invocations because they target will or reflex mostly - so you can reliably hit at least the guy in front of you (nice with high defense bosses). For more defense and good crits dual dagger + modal seems nice as well. I agree that weapon damage isn't important once you can get a lot of crits and deal damage with invocations and do great CC as well. You could even dump Strength and go full Resolve. Also better for Constant Recovery and Ancient Memory (should you combine both).
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Portraits
Boeroer replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I don't think anybody would invest time and implement such an application - because it's very easy to just do a screenshot and crop it. -
Josh's new suggestion for Resolve is brilliant IMHO!
Boeroer replied to IndiraLightfoot's topic in Backer Beta Discussion
Yes, something like that. -
Our Real Perception of Naval Battles
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
I have zero interest. At least in the form it's implemented at the moment. I don't mind that it's in the game and maybe I'll come around once there's something to gain (loot, new crew members, ship's and so on), but at the moment it's unappealing to me. It would have been different if they really took inspiration from FTL and implemented real time combat with pause (like FTL and PoE/Deadfire are). The ship interface is fine though. Needs a tutorial! While I generally like the scripted interactions during adventuring they don't appeal to me in this crude mixture with turn based combat. It's too much Pen & Paper style and not enough video game for me.- 14 replies
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Attributes and negative ffects on self
Boeroer replied to PK htiw klaw eriF's topic in Backer Beta Discussion
It's counterintuitive and also a bit stupid I have to say. You should never get punished for having a high stat score. I would prefer if this was fixed damage. -
Josh's new suggestion for Resolve is brilliant IMHO!
Boeroer replied to IndiraLightfoot's topic in Backer Beta Discussion
I don't even know how the Empowerment will influence the ability. Could be it doesn't really work like a "full" per-rest Empower use but just raises the Power Level by 5 or so. That would be an approach that seems to be more sensible to me. But dishing out a devastating Fireball through randomly applied full Empower, eventually wiping my own party? I don't know. This could make the balancing of encounters a nightmare. When RES kicks in and I land my OP Bounding Missiles the encounter is over, if it does't then I might lose. To much randomness for my taste. If the effects are more subtle then sure, why not? -
Josh's new suggestion for Resolve is brilliant IMHO!
Boeroer replied to IndiraLightfoot's topic in Backer Beta Discussion
I think that this would benefit casters a lot and do not much for the others, since the abilities that profit most from Empowerment are spells. So unless they do a more consistent implementation of Empower I don't think I want it. I also don't like the randomness of it too much. -
You mean it's hard for you personally? Maybe got vaccinated too often... I meant it's pretty short compared to other summoned weapons like Firebrand (60 sec) so I guess it has to be better. I still think 50% is too good. Also because most fights are indeed not longer than 30 secs (on normal). So 50% for 30 sec compared to 0% for 60 sec seems a bit unbalanced.
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Runner's Wounding Shot takes your initial damage roll with all damage modifiers (Sneak Attack, Two Handed Style, crits and whatnot) substracts DR and then applies 80% *1.MIG bonus as raw damage. In case of a Firebrand annihilating crit with Damaging III, Merciless Hand, 15 MIG, Two Handed Style, Scion of Flame and Savage Attack you'll get 25 avg base *(1+0.45+0.5+0.5+0.3+0.15+0.2+0.15+0.2+0.2) = 86 burn damage + 86 * 0.92 = 86 burn + 79 raw. This will one-shot most squishy targets like casters until late game even on PotD. Every attack roll of Sacred Immolation will use the stats you have at that moment. That means that you can cast it and buff afterwards or switch weapons to Abydon's Hammer and get +12% damage for the attack rolls. Also stuff like Distant Advantage (wood elf) works if your radius is big enough.
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In addition to what Josh said I guess what also makes rogues powerful in multiclasses is the combination of additive damage bonuses (Sneak Attack, Assassinate, Backstab and so on) with lashes (monk/priest/paladin). First boost the initial damage roll additively while the second, multiplicatively calculated lash profits immensely from that. I did assassinations with over 300 damage with a Bleak Walker/Assassin in beta1 and keep doing over 200 in beta3 because of that, instantly killing the target. Also Backstabs with a spiritual great sword are mean. Still don't know why Firebrand should be called ludicrously powerful... I mean except if every great sword is ludicrously powerful of course. Citzal's Spirit Lance and Minor Blights wouldn't be so powerful if the on-hit and on-crit effects would be removed from the AoE rolls. I mean Arterial Strike in an AoE... still don't get how you can alter Carnage so that it doesn't do this anymore and then introduce the same game breaking problem to Citzal's Spirit Lance and Minor Blights and Blast. The lash on spiritual weapons is just a bit too high. On the other hand the duration is pretty short...
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Since her husband might smack them in the face with some "Knuckles of the Wrathful" inspiration I guess. Also being rel. freshly married is a form of mild resistance that turns down the seduced affliction to the "wanne be friends?" affliction. You'd have to apply "fatally attracted" in order to achieve seduction.