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Boeroer

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Everything posted by Boeroer

  1. here we go again personal attacks on this forum for new time posters mods you are a joke letting this happen time after time after time after time "Take off the tin-foil hat" is hardly a personal attack. At the same time you call moderators a joke. There are a lot of new members here who don't get attacked. So maybe it's not all the forum's or moderators fault. Maybe your posting style provokes certain reactions? What do you think? i think you are a long term user of these forums who could set better standards. why dont you promote posatiivity instead of negativity. IF a comment is directed at another user is should not be a comment that is insulting. Take of the tin foil hat?? are you kidding me he was insinuating im crazy grow up! I think the standard I set over the last years is pretty ok. That doesn't mean that I can't say my opinion even if it somewhat offends you. I don't like insults, but it must be ok if people don't agree with what your're saying. Your initial statement was very, very far fetched and kind of silly - certain reactions can be expected and should not surprise you. Saying that I promote negativity in this forum is like saying Marry Poppins promotes flaying kids with a cat'o nine tails. You don't promote positivity yourself. You're acting passive-aggressively at the slightest criticism and at the same time you want to be treated like a sensitive plant. Actually at the moment it's your posts that promote negativity, not mine. "Grow up!" is not really a positive statement either. That last post about the screenshots for example was really silly and awkward.
  2. What does it actually do in Kingdom Come? How's it implemented?
  3. An email? Who got an email and why? I didn't get an email! *puff-puff*
  4. here we go again personal attacks on this forum for new time posters mods you are a joke letting this happen time after time after time after time "Take off the tin-foil hat" is hardly a personal attack. At the same time you call moderators a joke. There are a lot of new members here who don't get attacked. So maybe it's not all the forum's or moderators fault. Maybe your posting style provokes certain reactions? What do you think?
  5. Negativity maybe. Personal insults not so much. I didn't see any in the last couple of days. Moderators will intervene as soon as insults get thrown around. So maybe you are a tad too sensitive here. Sometimes users who otherwise are not known for being naughty will react with sarcasm and irony if they think some posts are really stupid, trollish, full of self entitlement or such. Due to language issues this may also happen when posts are not really meant to be annoying. For example germans or russians with little experience in international communications or low English skills often come across as blunt because they usually are used to a more direct communication style. This can be interpreted in a wrong way. Other users are known for their sharp tongue although they are reasonable. I remember getting a major clyster from Achilles when I first posted in these forums because I did some Cpt.-Obvious-post (in order to get a higher post count so that that stupid admin-approval would go away sooner). Usually the Obsidian forums are a nice place compared to many other gaming forums. Usually the pointless negativity is kept within reasonable limits. It's just that some behaviours provoke pretty harsh reactions. Take SonicMage's style for example: He obviously has a knack for pushing the upset-button on several forum people without breaking any forum rules. Maybe even unintentionally (hard to tell). I usually identify a certain audaciousness and a "Whoa there - here I come" attitude or a "I'm the expert you know?"-shtick what annoys most forum fixtures. At the moment - because of the pending release of Deadfire - the forums are more crowded than they used to be and discussions heat up more quickly. I don't think it's all too bad though. Just don't victimize yourself and it will be ok.
  6. A cipher with Firebrand will profit from high MIG, PER and DEX as well as INT. It's no possible to max all that without dropping CON and RES completely. I wouldn't do that but keep it around 16 or 15, leave CON at 10 and the rest I'd put into RES. That would mean dumped RES or up to 8 RES. Since cipher can use Whisper of Treason to very easily avoid getting attacked too hard I have no problem with completely dumped RES. Executioner's Hood is perfect but of course it would cover your face. The frightening aura is also great in combo with Threatening Presence and Painful Interdiction. The only other good with an enchantment is Footpad's Hood (+1 PER). Hours of St. Rumbalt works a bit like Firebrand (also annihilating) so it would be a good substitute. Although I like it better on characters who don't have their own disables. Another good backup weapon is Justice - because it not only has a 25% crushing lash but also an additional +10% crushing lash which will contribute to focus generation. But you need high hit numbers to push the smaller lash through DR. Blade of the Endless Paths is cool with the speed, but I believe you can't enchant it to legendary because it already uses too many enchantment slots. Since a Firebrand user might want to pick Scion of Flame (for +20% damage) he might want to put a burning lash on his backup weapon (+30% lash instead of +25%). The difference is not huge though. One has to decide if the synergy of Scion + burnig lash is better than the higher flexibility with a corrosive lash. Accurate Carnage stacks with everything. But it does not influence Threatening Presence. Gallant's focus doesn't stack with Zealous Focus and Blessing. Also not with any other active universal ACC buffs like Disciplined Barraged, Eldritch Aim and so on. All those active ACC buffs don't stack. What stacks with Gallant's Focus is: Inspiring Radiance, Coordinated Attacks, marking, coordinating, Devotions for the Faithful, Inspiring Exhortation, Tactical Meld and Borrowed Instincts. The last one and Devotions don't stack. The rest all stacks with each other.
  7. Pros: With Blast (the talent) + Blights you generate a lot of hits per shot. If you hit five enemies with Minor Blights each hit will trigger a Blast. If you use this with Combusting Wounds it all gets ridiculous. Damage of Minor Blights: 18-26 base damage in an AoE of 1.25 m base radius. +20(!) accuracy bonus. Damage cycles from burn over freeze and corrode to shock and back to burn after every shot. An average base damage of 22 is pretty damn great (for example a two handed weapon only has 17 base damage). Add Dangerous Implement, MIG and crit damage (Doemenel's Merciless Hand is the killer with Minor Blights) and you'll do a ton of AoE damage. Add all the blasts that proc and then try to wipe that smile off your face. Cons: No enchanting like lashes or Durgan Steel. That's all
  8. Devotions for the Faithful is a priest spell and gives the party +4 MIG and +20 accuracy while it debuffs enemies with -4 MIG and -20 accuracy. It's one of the best buffs in PoE as well as Deadfire. The estoc modal seems to be good against thick bosses, yes - I can't see a lot of other uses, especially if you are already a Devoted/Soulblade with potential +3 PEN through Devoted's bonus + Hammering Thoughts.
  9. I would definitely stack all conversions. 75% is not 100%, but it's still great. I would also use a Soulblade to only generate focus and dump it into Soul Annihilation. At the moment most other cipher powers are crap. Josh said they have buffed up the cipher powers tremendously, but those changes are not in the beta (yet). So the best thing is Soul Annihilation at the moment. By the way: lashes also generate focus. So stuff like Flames of Devotion/Enduring Flames, Lightning Strikes or priests' summoned weapons generate a good amount of focus that then can be used for Soul Annihilation.
  10. Druid (with Spiritshift) is very strong. Melee prowess + good spells. It's in my top-notch tier of PoE classes (with Priest and Wizard). Also the Rapier + Dagger is really strong in the long run but is weaker in the early part of the game - due to the lack of dmg bonuses and talents. Pick Vulnerable Attack if you feel it's too weak against DR.
  11. Also keep in mind that the base damage of the great sword is significantly higher than the estoc's. Highest alpha strikes you can get with a great sword in theory - but -20 accuracy is bad. Once you combine ACC buffs as Devotions (+20 ACC) and stuff like Flames of Devotion (also +20 ACC) it's good enough though. I find the modal of morning stars to be very useful. A lot of spells and other CC abilites target fortitude and the modal knocks it down by 25 - which is pretty awesome.
  12. Paralyzed/Petrified stops chanting in PoE, yes. Prone does not. You can sit on your bottom and still chant. Makes all sense I think. Stun does normally stop chanting as well, but the special stun of Withdraw doesn't. That's the reason why Withdraw + Dragon Thrashed is pretty OP. I didn't test if this got changed in Deadfire.
  13. They should stack - but the chances don't get added. It's the same with hit-crit conversion from multiple sources. Once an attack roll is done the different abilites will get checked one after another to see if conversion happens. This leads to an overall chance that is not simply added, but the chances not to convert get multiplied (so to speak). So instead of Confident Aim 0.5 + Disciplined Barrage 0.5 = 1 it's like: 0.5 (chance NOT to convert )* 0.5 (chance NOT to convert) = 0.25 chance NOT to convert. In other words: 75% chance to convert. Same with Tactical Barrage 0.5 and the rogue's 0.1 conversion: 0.5 * 0.9 = 0.45 chance NOT to convert --> 55% chance to convert overall. Or Tactical Barrage + Killers Froze Stiff: 0.5 * 0.5 = 0.25 --> 75% hit-to-crit conversion - not 100%. You can also use this method to determine the proc-chance of weapons after several hits - when they say something like "10% chance to cast Glibberball on hit or crit". As one can see, every additional chance has less and less impact. The overall chance after x tries can never be 100%.
  14. Well - the lightest armors actually don't have a recovery penalty - so it would be stupid to not wear them. Especially because there may be other benefits than simply more AR but also enchantments like stats bonuses and so on. I think we will see some cool light armors that have some nice fesatures so it makes total sense to wear them.
  15. Lightning Strikes cost 1 "Mortification" (fixed class resource of monks besides wounds - you'll have 5 mortification at lvl 9 for example) and will speed your attacks up for roughly ten seconds. It also adds a 30% shocking lash to your attacks. That means: if you do 50 crush damage it would add (50*0.3 =) 15 shock damage. Eternal Devotion is an upgrade of Flames of Devotion. Usually Flames of Devotions costs 1 Zeal and will add a rel. high burning lash to a single (full) attack. With Eternal Devotion you will get a lasting 20% burning lash on your weapons which lasts for about 20 seconds. You can combine Lightning Strikes with Eternal Devotion of you have a Monk/Paladin, meaning you can have +30% shocking lash + 20% burning lash during longer periods of time - which is powerful. Inspired Defenses is an ability of the paladin that gives him bonuses against certain afflictions. Zealous Endurance is an aura the paladin can choose to emit, It gives the party +1 armor.
  16. It depends on your position and playstyle. If you want to stay in the front line and smack stuf without flinching you should put on heavy armor, regardless of your class. Light armor is for characters who can handle it. Maybe they are operating from range und thus don't get hit that often or they are so mobile that they can avoid getting hit in melee too much. Actually light armor is good for nobody. Better to wear nothing than light amor. The damage you receive will be roughly the same...
  17. That is true. After an invocation you will have a recovery phase. During that phase there's no chaning and also no Ancient Memory/Beloved Spirits. Heavy armor and bad DEX prolong that phase. That's why I never use invocations when playing the usual Dragon-Thrashed turtle in PoE. I don't think that this changed in Deadfire - but the recovery times of invocations seem to be shorter in general in Deadfire. Ancient Memory/Beloved Spirits in PoE was basically endless: as long as you chanted it was working. It was only interrupted by invocations (or afflictions that made you stop chanting, like paralyze for example). In Deadfire it's not a passive addition to any chant like in PoE but instead it is a chant itself now. So you have to decide if you want Dragon Thrashed OR Ancient Memory for example. But it's more powerful in Deadfire than in PoE. Constant Recovery has a duration (influenced by INT). It's the same in PoE and Deadfire. After 45 sec (base) it's gone. But it doesn't get interrupted by anything.
  18. He is correct with every answer. Especially when I read about the "monk/crush immune enemy complaint" I would like to bite into the tabletop.
  19. Well Barbs have some other cool stuff now. I also thought that Carnage was too dominant in PoE (despite being a barb lover). The whole class was solely circling around Carnage (and Heart of Fury) and not much else. I think the effect is too weak in Deadfire at the moment, but it's hard to say. Maybe there will be some nice abilites that alter/buff Carnage a bit. What I don't get though: they changed Carnage so that they won't have all those problems with procs anymore. But at the same time they changed Blast (into something that works like Carnage on PoE) and made it a modal so that everybody can use it with a rod. Now a rogue can do Blinding Strike in an AoE, monks can stun enemies in an AoE and trigger Swift Flurry like crazy with the multiple hit rolls, Paladins can do Flames of Devotions with Blast and so on. Same with Citzal's Spirit Lance and also Minor Blights (AoE now works like PoE's Carnage did). Why?
  20. Depends on the languages I'd say. Try not to mix up names in !Xóõ...
  21. EXPLAAAAAIN!?!Those are different Polish cities. I guess people from Stargard don't like it if you tell them they are in Starograd. It's like telling a guy from Düsseldorf that Kölsch tastes better than Altbier... There's also a German place called Stargard by the way. We also have a lot of places called Neuenkirchen and Neukirchen (both basically meaning "New Church"). Not exactly all Bobs and Phillips here...
  22. 1 for active skills (contains Athletics/Stealth/Arcane/Alchemy and so on) and 1 for the passive skills. There is no cost progression like in PoE. So, getting from 0 to 1 costs 1 point and getting from 9 to 10 also only costs 1 point.
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