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Boeroer

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Everything posted by Boeroer

  1. If you compare 11 yeah to 13 meh and leave the "I can't decide" folks away then 50/50 is not that far off.
  2. That's because Blast extends the proc chance via AoE onto multiple targets. For a priest and druid the proc chance is pretty low. Also compare Unlabored Blade on a Barb or Monk with Unlabored Blade on a fighter for example. Or Stormcaller on a ranger (Twinned Arrows+Driving Flight) with Stormcaller on a chanter or cipher. Grey Sleeper's proc chances trigger all the time with a Barb or a Monk (with Torment's Reach) but less often on other melees. This is a balancing problem for proc chances in PoE.
  3. That has nothing to do with class based restrictions. Those are just crap and force certain setups because items are poorly balanced. They take away options and reduce variety and replay value. Once there is a reason to wear a certain type of armor it will be used. If it's a design goal that every armor has its place in your game your job as a designer is to make sure that every armor brings something useful to the table. I can't see this in Deadfire yet - but we don't know unique armors yet. If I only look at the system and compare DR with AR/PEN I'd say Deadfire does a worse job than PoE when it comes to the balance/viability of all types of armor. A system like DSA where thick armor reduces your accuracy and defense is a good example how you can create motivation to not wear heavy armor (unless you want to invest in talents or abilities that remove penalties). Sadly, also DSA uses class restrictions for armor and even weapons.
  4. Yes. Barbarian is also very good because the initial ACC malus - and even more importantly: the 34% damage malus of Carnage - don't have a big impact on Novice's Suffering. And a barb can raise MIG and boost attack speed.
  5. That is the Gunslinger build that Manty5 was talking about in the first place.
  6. Psychic Backlash will proc unlimited times. It used to only trigger 1/encounter, but that got changed while the description did not.
  7. Well maybe he also told them to put paladins and fighters into padded armor...
  8. I hope for something like Spark the Souls of the Righteous - but as a chant.
  9. The Silver Flash is quite special: it causes blind in a cone-shaped AoE (Silver "Flash") - and not only enemies, but allies as well. No talent is needed - it's an enchantment of the weapon itself. The pierce damage is 6 pellets that hit one single foe - like all other blunderbusses. It also has a spell chance of Divine Mark. It's 10% per pellet. So with one shot (6 pellets) the chance to proc Divine Mark is ~47% which is really good. I guess it's also possible that it procs multiple times with one single shot (if more than one pellet procs). Maybe others can confirm. I actually never used it besides a bit of tinkering - so I don't know if the cone size will change with INT. Speaking of blunderbusses: Fulvano's Blunderbuss from the Deadfire Pack seems to be broken: it never ever triggered charm for me - not even once. And I used it from lvl 5 to lvl 9 with Pallegina - so one can't say I didn't try...
  10. Yes - Ancient Memory stacks with itself - so actually the lingering + the active phrase both heal you by 1/second (base). Of course a Troubadour would be best in this case (because of the longer linger phase), but it's still good with a vanilla chanter like Pallegina. I wonder what Tekehu's special Stormsinger Speaker subclass can do. I guess invocations themed around wind/freeze/shock may be more effective.
  11. Yeah Josh said that on Tumblr. But it was some time ago - so maybe one or two things changed, but I don't think so. I still think it's a pity. Several subclasses would have caused no trouble. For example it doesn't matter much for Edér if he's a vanilla rogue or a Streetfighter. Preventing him from becoming an Assassin or Trickster I can understand though: just doesn't fit his character. With his Fighter part I'd say it wouldn't matter at all which subclass you'd pick - they would all be fine. Same with Aloth. Streetfighter and Assassin might be far fetched, but Trickster? Would fit.
  12. Why? Ancient Memory works fine on any chanter subclass and so do the healing spells of druids. A Livegiver can do better healing but the spells are good even without the higher power level.
  13. Actually in PoE fast, light weapons do better dps with auto-attacks in general - as soon as you can stack some damage modifiers like fine/exceptional, do more crits and also add Vulnerable Attack (only slows down recovery, the attack animation is not slowed down) they do more dps than heavier weapons. The problem is that in the early game those weapons perform really badly against DR and thus most people think they are bad in general. However - you could simply tune down the flat DR reduction so that everything is balanced better (right from the start).
  14. I thought about a system like in PoE where every armor has a flat DR reduction - but additionally it would also have an percentage based damage reduction after that. So for example a plate armor could have 10 flat DR and everything that goes past this will be reduced by 50% (I just made up some numbers). Leather armor could have 6 and 30% and so on. A MIN damage value should still go through like in PoE. That way the problem goes away that high damage values render armor quite useless while it's still simple enough. Every point/percentage of DR would actually do something. I would also make sure that certain armors are really good against certain damage types - regardless of their general "heavyness". So for example padded armor would be better against freeze damage than plate.
  15. As long as you did not type "IRoll20s" into the console your achievements should not be disabled. It may just be a bug - can't say if it's on steam or PoE - but I read about more than one case where achievements didn't trigger properly.
  16. That's nice, but it doesn't make the system less "binary".
  17. Right. No subclasses for Edér & Aloth. The others have unique, fixed subclasses (but Serafen's barbarian part and Maia's wizard part as well as Pallegina's chanter part have no subclass as well I believe). Here's a list composed of Josh's info he gave on Tumblr: - Pallegina: Kind Wayfarer or Frermàs mes Canc Suolias - Maia: Gunhawk - Serafen: Wild Mind - Xoti: Priestess of Gaun/Sister of the Reaping Moon - Tekehu: Storm Speaker (chanter)/Watershaper (druid)
  18. No, those will stack. But an item with +5 ACC will most likely suppress another item with +3 ACC. Inspirations don't really cheat around: if you have two inspirations that both give a bonus to PER then they will suppress, too. An exception to this general stacking rule: if Deadfire works the same as PoE, bonuses on weapons will stack with everything.
  19. No. It should not. Those are all active abilities. I didn't test all those combos though. Devotions for the Faithful for example had special stacking rules in PoE, don't exactly know how it behaves in Deadfire now. But in general effects from active abilities that boost the same stat won't stack. But most buffs from priest and also Disciplined Barrage don't raise accuracy directly but give you an inspiration that buffs PER instead. That will of course stack with a direct ACC buff like Warrior Stance - there is no conflict/suppression. Only if two active abilities raise the same thing there will be suppression. Since Disciplined Barrage raises PER and Warrior Stance raises ACC there's no problem.
  20. It's weaker than the other forms in terms of damage, but the attacks jumps from the initial target to one additional enemy. It scales with level like the other forms. Yes, only ranged attacks (+1 jump). I did not check what happens when you do Fury/ranger with Driving Flight.
  21. As soon as your AR is way below enemies' PEN (and they overpenetrate) you better go without recovery penalty than having a bit AR which has no effect and suffering penalty. Medium armor may be too weak to prevent 100% damage in some cases, but if it prevents overpenetration it still has some value.
  22. Exactly. Other than the Minor Blights (which simply hit in an AoE with burn/freeze/corrode/shock damage), Citzal's Spirit Lance will do an initial hit with pierce damage and that will automatically trigger a secondary AoE "Blast" which does crush damage (no talent needed). So it indeed works like a blast from an implement, but it's a lot stronger than that. The talent "Blast" will add a crushing blast to every hit of the Minor Blights (creating multiple Blasts), but it will have no effect on the Spirit Lance.
  23. Skaen's baby-sneak with fists you mean? That has the same issue like all the other dmg bonuses with fists: it only works with the 5-8 base damage.
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