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Hah! I think we actually mean the same thing. Because for me leather is medium armor. And I agree that it seems to be quite useless. My definition of heavy/medium/light is: light: - robe - padded - hide medium: - leather - scale - breastplate heavy: - mail - brigandine - plate But only because of PoE. Maybe they need a different classification in Deadfire. However: there is a line or a "break even point" where it makes absolutley no sense to wear armor that is too thin. Of course there may be unique armors that have cool enchantments and that's the reason why you'd want to wear them - but that aside: it's a pity that you'll have no motivation to wear armor that is a tiny bit too weak. As you said: everything from leather and downwards seems to be useless in most fights in the beta. So - wizard in robe is actually gimpage... In PoE every point of DR at least did something. I think a percentage based system would have been better. Less "mushy" than PoE, still every kind of armor would do something for the wearer.
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@Veevoir: doing 3 solo fights against a single enemy is not really sound statistics. Once you meet an enemy that has the potential to overpenetrate your medium armor you would be better off naked or in heavy. It also matters if your deflection is low (crits give a huge bonus to PEN). I agree that it's of course better to wear the "fitting" armor. If the Skulking Terror has 7 PEN and your defenses are decent then 8 AR is the way to go. But those things you can only know with meta knowledge. If you want to be on the safe side in your first run your frontline has to be in plate.
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You mean things like "Marking" and "Coordinated Attacks" I presume. Marking and Coordinated Attacks are basically the same thing - and they stack (also with all other acc buffs). Only one ally. And it's the ally who's nearest to the "marker" and attacks the same target. As soon als the marker does something else than attacking (auto-attack or targeted ability like FoD)the mark is gone at once. The marking works as soon as you command an attack. No need to hit and no need to be in melee range. It's the status "attacking that enemy" that counts. But if you look at casters: Once a caster did cast a spell and finished he turns from attacking mode to idle mode (if AI is switched off). Once a character is idle he doesn't profit from marking anymore and thus another character who IS attacking can have it. So if you have one marker and two casters then both casters can profit from the ACC boost. For example: imagine you have Pallegina with Coordinated Attacks and a marking weapon (+20 "marking" accuracy for an ally that's nearest to her and attacks the same target). THen we have Durance with Divine Mark and Aloth with Minor Missiles. The enemy is a single Dargul. So now Pallegina clicks on the Dargul for auto-attacking, "marking" the Dargul for an ally who's nearest to her AND attacks the Dargul as well. Durance is nearer than Aloth and casts Divine Mark on the Dargul. He gets +20 ACC for his attack roll and then goes to idle mode. While Durance finished his spell, Aloth started to cast Minor Missiles on the Dargul. The spell goes off right after Durance Divine Mark, but as the Missiles hit the Dargul Durance is already in idle mode, freeing up the marking for Aloth whos Missiles now also get +20 ACC. THe ACC bonus gets calculated right at the time of the attack roll. So whenever an attack hits there will be a check if the character was attacking the same target as the marker and if he's the nearest one. Hope I explained it in a way that it's understandable... PS: what also stacks: two marking weapons on the same character, e.g. two "Shame or Glory" with a dual wielding setup. This way you can "mark" with +30 ACC as a paladin (+10 Coordinated Attacks, +10 SoG, +10 second SoG). Markings of two different characters don't stack on the same target. A Darcozzi Paladin with Inspiring Liberation can stack +40 ACC (completely stackable) on a single ally that way.
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White March - Deleted files come back
Boeroer replied to Sloane's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Erm... again... do you use Steam http://store.steampowered.com to purchase and manage your games or not? -
White March - Deleted files come back
Boeroer replied to Sloane's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Do you use Steam? If the answer is "yes": most likely the Steam Cloud with its auto-backup and synchronizing of savegames does this. It is a very nice feature (enables me to switch computers and still play with the same savegame), but in your case you should turn it off. If the answer is "no": no idea. Loading times can be shortened by selling stuff from your stash as well. If you have hoarded hundrets of items consider to sell all but the uniques. Also sell furs, books and stuff - you don't need them for anything. Also traps. Don't sell ingredients for enchatning though. -
Yeah... I wanted that "eastern" vibe with the character, as I explained on the first page of the thread (long time ago ). Wood Elf would have worked, too, and the racial isn't that bad either (Distant Advantage also works with Barbaric Yell and Echoing Shout and so on and the higher defense against range isn't too bad), but the Pale Elf looked more "golden": Because it's one of the races which can have a golden skin tone, it gives you elemental endurances (which is not bad for a tank) and I wanted to achieve a bit of an asian look (Golden Dragon [...]) And as you said I alredy had a grumpy Wild Orlan.
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WTF are sidekicks?
Boeroer replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Modding Deadfire is a lot easier and straightforward than modding PoE. Also, the functionality of the console in Deadfire is even better than in PoE (judging by the beta). -
When not min-maxing I personally would do it like this (just a suggestion because 4 DEX is awfully slow. Recovery will be ok because of all the speed buffs, but casting Frenzy and such would take a long time and the early game would feel very sluggish): MIG: 16 CON: 14 DEX: 08 PER: 16 INT: 16 RES: 08 Or something like that. High INT is very good for Heart of Fury later on and of course you Frenzy & Bloolust last longer. Also, if you want to take Veteran's Recovery then high MIG and INT are always good. Also with Shod-in-Faith boots which are enough to keep this dude alive most of the time in my opinion.
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Fair enough. There are plenty of reasons why one wouldn't want to play a monk. The whole "vibe" may not fit, the thing about "taking damage in order to gain resources" might be putting you off, whatever. All good. But please don't say the reason is because monks have to use fists. That's wrong and thus can't be a reason. As a sidenote: it's also not the lore of PoE that every monk uses fists. Actually one of the best shields in PoE is from monks (Aila Braccia). The Greenstone Staff is for monks and so on. Monks can use all their abilites with any weapon or fists. There is no drawback when using weapons as a monk. Transcendent Suffering is just a free bonus. Actually, now with Deadfire (since Torment's Reach is a Primary Attack only) certain monk builds are even better off with a two hander. Please understand that it's somewhat frustrating that one has to repeat that all the time since the release of PoE so that new players don't get a false impression. The next thing would be that somebody says she/he doesn't want to play a monk because monks can't use armor.
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So, after waking up and doing my morning routine I loaded the savegame and voilá: Still works as I said: base damage + suffering's bonus + sandals all get added and then multiplied with might bonus. 5+11+2 = 18 18 * 1.18 = 21 8+11+2 = 21 21 * 1.18 = 25 The wiki is wrong - I will edit the entry accordingly... edit: edited the wiki page and also the page about the Sandals of the Forgotten Friar so that it's clear that those get affected by MIG. Also edited the page about Transcendent Suffering (there was no hint about MIG influence either). I also added info about the accuracy bonus not working with melee attack abilites such as Knockdown/Force of Anguish and so on.
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Hm, don't know. Last time I used it (with Edér) it did. I still have the save and can check tomorrow, am almost asleep...
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Portraits
Boeroer replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
two years ago or so I made a fire godlike for an evil playthrough from some demon that I found on deviantart (background needs work): -
You wouldn't want to take Biting Whip and all the other dmg bonus talents like Savage Attack and so on. But Draining Whip should work fine I guess? You'll want max MIG because its bonus also works with the N. Suffering's flat damage bonus and not only with the base damage. Same with Sandals of the Forgotten Friar that you should seek. So in the end it works like: (Base damage (5-8 ) + Suffering's bonus (scales) + Sandal's Bonus (2)) * MIG bonus.
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You can go with lowish DEX because Frenzy + Bloodlust + Bloodthirst will make sure your recovery is short enough. Also RES doesn't need to be high for this build. MIG and INT should be high as well as CON and good PER also doesn't hurt. MIG, PER and INT cover enough dialogue options. For more speech checks you would need high RES as well, but with this build high RES is not very useful.
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I mostly use offensive fighters (and I like them), so I'm not a good advisor on tank builds. Since a fighter is quite sturdy per se I always build his offense, not his defense. A nice apporach is to maximize his self healing capabilites with high survival and Rapid Recovery and the Cloak of the Tireless Defender and then a Belt of Bountiful Healing and go full offense. Leads to good sturdyness and good offense. With a bashing shield you can have a bit of both worlds: Full Attacks with Knockdown and Charge but better deflection and reflex with a shield. And Dragon's Maw or Badgradr's Barricade are just great. Scath Gwannek is also good for a fighter with your stats (gives you some spells per rest). With those stats he would be a good candidate for an Unbroken/Wizard in Deadfire: very tanky on demand and a good battlefield controller.
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Hi, first of all: monks work as well with weapons as with fists (no drawbacks whatsoever) and also with heavy armor (also no drawbacks besides the usual recovery penalty that everybody gets when using heavy armor). The Monksterlasher shows the potential of Battle Forged with Turning Wheel, Scion of Flame and Blood Testment Gloves. THis works with every monk build with a fire godlike. You are not set on sabres or whatever as weapons. When it comes to a char build that evolves around fire, there is one item that I recommend all the time lately: The Belt of the Royal Daedfire Cannoneer. That's because it not only gives you Firebrand 3/rest (paired with Forgemaster's Gloves 6/rest) but also a Flame Shield once you catch a crit - perfect for every retaliation build since it stacks with normal item retaliation and Battle Forged. And it comes superealry in the game. Yay! When it comes to retaliation, two classes are best: - monk because of the reasons explained in the Monksterlasher/Anvil builds - barbarian because things like One Stands Alone, Blooded and most importantly Bloodlust & Blood Thirst work with retaliation. The monk generally does better with dual weapons, but Firebrand is still a great weapon. Imagine its enormous base damage, paired with +60% burn damage from Trunung Wheel and 25% shocking damage from Lightning Strikes, +50% crush damage from Torment's Reach and +20% raw damage from Blood Testment gloves... barb: the synergy between Blood Thirst and Battle Forged and Flame Shield is ju8st awesome: once you kill an enemy you'll have 0 recovery, killing even faster. In my opinion this is the best class for the use with the belt. It's just pure destruction. Also his enormous health pool makes Battle Forged viable. Barbaic Retaliaion stacks with both Battle Forged and Flame Shield. But there are two other good choices for this belt: - priest (preferably of Magran): Firebrand works with Inspired Flame and every Weapon Focus. That means you can achive fighter-like base accuracy. It also works pretty well with stuff like Devotions/Minor Avatar and so on. Retaliation is not the strong part of a priest though. His health is too low. But his nice fire spells like Shining Beacon and so on make up for this. - Paladin (preferably Goldpact Knight or Bleak Walker): Flames of Devotion + Intense Flames + Scion of Flame + Remember Rhakan Field or Enduring FLames can crit for over 300 damage. It's quite awesome. With Runner's Wounding Shots you can get three very powerful attacks per encounter that can potentially one-shot enemies. His health is ok - while not as efficient with retaliation as monk or barbarian he's still ok. Later you can add Sacred Immolation which is very powerful and... fiery. I played all of those variants and the most fun I had with the barb - because the synergy with between Belt (Firebrand+Flame Shield), Fire Godlike and Blood Thirst is just jawdropping. I also played a rogue with Firebrand - while he's no good for retaliation his damage per hit with Sneak Attack + Deathblows, combined with the absurd base damage of Firebrand is very satisfying. Also a Backstab with Firebrand from invisibility (use the Cloak of the Master Mystic) is pure fun. Another option would be a fighter with Disciplined Barrage + Knockdown + Confident Aim (basically dps fighter). What you want to do for Firebrand: alsways take Scion of Flame (+20% damage), also take Merciless Hand (Doemenel faction) and see that you score crits. Firebrand is Annihilating, meaning it has double crit damage bonus. As I said: I would pick the barb. If something sounds interesting I can elaborate.