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Boeroer

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Everything posted by Boeroer

  1. Yes - armor penalties are worse in Deadfire and also have more impact on your attack speed because those penalties are calculated with double inversion. Thus, they have a lot more impact than in PoE where they were just additive penalties. In Deadfire you have even less motivation to wear medium to light armor. Once the enemies are above your AR they do full damage - and most enemies I've seen in the beta have higher PEN than medium armor has AR.
  2. I think it had to be nerfed because it had to fit into the new affliction/inspiration system which works with stats as a basis and has three tiers. So in case of Intellect afflictions that's Confused -> Charmed -> Dominated. Each tier is supposed to be a lot more severe than the one before. You can counter afflictions with inspirations of the same base stat and Resistance. In this case Resistance to Intellect afflictions which will tune down the affliction that hits you by one tier. Meaning that Berserker who is resistant to Intellect afflictions will not get confused at all and if he gets hit by a charm effect he will only get confused. I guess that's also the reason why prone got nerfed so hard: it had to fit in the new system and be notably weaker than stun and so on.
  3. Sorry, I edited while you were responding. So if you need more advice then just come back and we'll figure something out.
  4. If you can't win the fight at lvl 12 with the official companions on Path of the Damned difficulty you are doing something wrong. You would need to give more details about what you're actually doing in that fight in order to receive proper advice. Usually that fight is easier than let's say the fight vs. the Adra Dragon. If you could beat her you should have no problems against Thaos and maybe only your tactics are a bit off. One tip though: if you have a character with high deflection and Weapon & Shield Style then give him the small shield Aila Braccia you get from the monks in the Celestial Sapling, buff his deflection and present him to Thaos. That shield turns ALL ranged grazes to misses and will reflect Thaos' Cleansing Flame back to him. Another tip: send Kana Rua in with a one handed single weapon and chanting Dragon Thrashed only. Then cast Withdraw on him with a priest. He will be untouchable but still do lots of burn & slash damage. At the same time try to buff your accuracy and then debuff/disable the enemies. Take out the statues first because Thaos' can send his soul into them should you beat him down first.
  5. It's how Germans eat their spaghetti. That should tell you something about the practical aspect. Well... and the stylish one as well.
  6. Tell that to an Italian while eating spaghetti with fork and spoon...
  7. Hahaha yeah, right?
  8. Buck up!
  9. Eh dude? Did you actually read it completely? I'm pretty sure you did not (properly). Like... a 100% sure...
  10. Thanks! I hope this doesn't violate the Forum Guidelines (key word "Advertisement"). I wasn't 100% sure. If so, feel free to delete it - without giving me a warning point!
  11. Hi! A friend of mine started a small fashion business and is launching a Kickstarter campaign in order to be able to start mass production. If you're interested in organic clothing for kids (worldwide shipping) you might want to check it out: https://www.kickstarter.com/projects/343493154/orbasics-organic-kids-basics-best-quality-and-fair If you're not interested you totally wasted your time reading this, ha! Thanks a bunch!
  12. Graze is 50% and is multiplicative if I remember correctly - while crit is 25% and additive, but leads to *1.5 PEN as well which might lead to additional (additive) +30% damage due to overpenetration. Correct me if I'm wrong.
  13. Ouh - that's a new one. Nice... But I see big UI problems with this idea.
  14. I don't thinks it's fine. The 2% are only additive as is the bonus from overpenetration - while STR/RES still work as multiplcative modifiers for damage (and in case of RES there's also healing and deflecton bonuses). On a fighter you can for example lower PER and take Disciplined Barrage (and one of its upgrades)as well as Confident Aim and you won't feel much of a difference at lvl 6-9. Every point of PER = +2 ACC - that would be better I guess. Especially since you can't stack ACC bonuses anymore as you could in PoE. And also because offensive casters can't raise PEN and more crits with spells would help them.
  15. You can tune down the volume of your speakers... Or you can do the whole encounter without save/reload.
  16. The style itself is not very appealing to me (to much Torchlight vibe) but their system of showing every item that you equip on your ingame model is great (even including potions in your belt). Also all the different shapes you char can have (heavy frame, thin, muscular and so on) - and the equipment fits nonetheless. Nice system they have there.
  17. But Berserker will hit his own pet. It's not that bad because carnage is not as powerful as in PoE, but still a bummer.
  18. This is so hilarious: I made a nearly perfect tank-bot: Nalpasca/Unbroken, large shield, sabre, plate armor, max INT and max RES (for max duration of Blade Turning). Important abiliies: Tactical Barrage (more INT), Blade Turning, Soul Mirror, Defender Stance I told the AI it should turn on the Wall once I get shot. It also casts Tactical Barrage if it's not already active and as soon as melee enemies are in range the AI shall cast Blade Turning non stop. Since the Nalpasca on drugs generates wounds quickly enough to fuel endless Blade Turning and shots from archers and spells from casters will miss often and get reflected and ranged damage, reflex based AoEs as well as melee damage is very low due to high armor, Defender Stance, the Wall and Blade Turning I can stand there forever while they all beat themselves up. Who wants to leave engagement gets slashed pretty nastily by my sabre with +100% damage and +10 PEN. And once I leave engagement under the effect of Blade Turning they get punished even more... I just wiped the whole village just with custom AI settings. Edit: sorry, I took no pics. And now everybody's dead.
  19. Ha! It still works! And it's marvelous!
  20. I just tried it with monk/unbroken and it seems that Blade Turning + leaving enemies doesn't trigger disengagement attacks anymore. At least I couldn't get disengagement attacks from some CRE_Tigers. Maybe Obsidian read this and nerfed it? Eh wait: the tigers don't have any engamgent slots. Lol - I will try some other enemies... maybe the huana themselves.
  21. No, it was this: https://forums.obsidian.net/topic/94692-the-strongest-beta-build/page-8?do=findComment&comment=1956976 Basically Blade Turning + Disengagement: pile up engagement slots, engage as many enemies as possible, use Blade Turning and then break all the engagements - and turn all disengagement attacks towards the attackers. Don't know if this really works, but it sounds hilarious. Disengagement has +100% damage...
  22. Sweet! Would also be nice as a high level ability for chars.
  23. Wasn't it something else? It was pretty early in the "strongest beta build" thread.
  24. Not so hard I'd say. It's the type of armor mechanic I proposed to overcome the "mushyness" of a flat DR system like PoE's, where thick armor has a big impact in the early game because damage numbers and endurance are low and less impact in the late game because tour endurance pool is way bigger and the enemies deal so much damage that 10 DR difference don't matter that much. But what about Black Jacket now? How could this class suck less without losing its "theme"?
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