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Boeroer

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Everything posted by Boeroer

  1. But Spiffy Famosa doesn't approve bounty hunting in general!
  2. But if you are surrounded and get pummeled pretty hard it's actually fabulous to redirect the damage. Dunehunter has figured out a hilarious trick with Blade Turning - I just forgot what it was. Force of Anguish is perfect against casters. First of all it's an interrupt which can cancel spellcasting if no concentration protects the caster. Secondly you can just push him out of range so that he has to move again - which also makes him lose his spell (will get changed - but at least he has to start all over again with casting after moving). I also would have preferred that prone stays to be a disable (as it was in PoE) but I guess that didn't fit into the new affliction system.
  3. Barbarian/Stalker is decent. With Barbaric Blow and Wounding Shot you will have several Full Attacks per encounter, so dual wielding heavy one handers like swords or sabres might be best. Also armor rating can be good (Stalker gets a bonus that stacks with barbarian's passive armor bonuses. From a roll playing point of view Barbarian/Ghost Heart Lodge could be even better: the pet spirit that you can summon could be the former animal companion of your dead brother... Because usually the pet dies if the ranger dies. At least that's the lore.
  4. Yes, that's mean. Hm... why not write a PHP script for that?
  5. Dude... I meant Pathfinder Kingmaker. I backed Original Sin 2, played it for a little while and I absolutely hate it.
  6. I guess bounty hunting itself is out of character for a lot of MCs if we're honest. It's just a quick and tempting way to get a lot of XP, gold and (sometimes) unique items - and because of that most players can't resist it, even if they play a benevolent/honest Priest of Spiffy Famosa (the fluffy pink unicorn of love and peace).
  7. If it's too easy on PotD with a full party you should try a solo playthrough.
  8. Hm, you brought my attention to that game. I saw a video about character equipment now and I must say it all looks pretty nice.
  9. I guess it's foe only because you can't control when it goes off. Usually that type of spell holding or spell striking "transforms" spells into foe only versions in PoE. By the way: the rogue not only can use Deathblows with Overbearing Wave but also Deep Wounds (because it's crush damage).
  10. Hm... Chanter need less attention. And since you have some micro already (switching, casting with 3 characters)... I would pick Chanter I guess. Also combo with Withdraw on Chanter and switching to a single weapon for +12 ACC is just too good.
  11. So that healing isn't too powerful. Like it is in Deadfire atm. Pack enough healing and you can't go down.
  12. I wonder how the private life of that hybrid would look like.
  13. It's def. the better option if your chanter has lowish MIG and/or PER. But on a high level chanter with high MIG/INT/PER I think Mith Fyr cannot reach the damage output of Dragon Thrashed - even if you have a very offensive party. Reason is the Mith Fyr can't be stacked with itself so you need a phrase in between while Dragon Thrashed can be stacked thrice with enough INT, and Brisk Recitation. And it can crit as well. That's on PotD with its more numerous enemies. On lower difficulties this may be different.
  14. @MaxQuest: I know you once spoke about the Transmuter's/Ogre's hide armor and that it has +100% recovery with 6AR (superbadass) - while plate has 55% and Spiritshift armor has 0%. Do you have plans to fix this as well? Or maybe you already did and I missed it?
  15. @KaineParker: In Deadfire? Because in PoE they do. Stat bonuses on weapons and shield stack with *everything* in PoE. @dunehunter: just an example. And yes, in PoE two handed weapons had double enchantment costs when it comes to ingredients. Despite them having multiple weird and maybe costly enchantments they are considered to be the worse option in most cases because: no lash.
  16. Well there's a two hander in PoE that gives you +4 MIG while the only other one hander that gives you MIG only does give you +1 MIG.
  17. Ah, ok. Yes, with that many ACC bonuses Savage Attack works quite well. Another combo I like with Savage Attack + good ACC: Assasin/Bleak Walker with Backstab and Smoke Cloud: the attack from stealth has several bonuses (Assassinate + Backstab + Sneak Attack), so has FoD (+20 ACC, 2 lashes). I have numbers over 300 against CRE_Dummy that way and can do it 5 times per encounter. And in between I'll have Eternal Devotion with +20% lash. I'll do an Arterial Strike without Savage Attack and then use Smoke Cloud: the enemy wants to reach another target since I'm gone, suffering a lot of raw damage from moving while I prepare my final Backstab. It's really a great combo - especially because the Bleak Walker makes it very sturdy (for an Assassin) because of the nice defensive passives. Sadly Assassination doesn't work from invisibility yet (althoug it says so in the tooltip). Would be even better with a priest with Devotions in the party... I'm really thinking about playing a Bleak Walker again in PoE in order to import im to Deadfire as Bleak Walker/Assassin.
  18. Nice combo. You can't get to Deep Wounds with a multiclass char in the beta but at further levels this would be really nice. Concerning Savage Attack (since it surprised me that it should be multiplicative): I just did a quick test with a Bleak Walker/rogue and did a Sneak Attack + FoD + Savage Attack and when I re-calculated the damage that was displayed it only all fit when I assumed that Savage Attack is applied additively, not multiplicatively.
  19. I feel the same. I mean it can be cool to be able to pick the perfectly suitable weapon at the start of an encounter - but I seldomly switch during a fight. So I guess the Black Jacket just needs something more than just quicker switch and an additional slot.
  20. I really hope the guys at Obsidian are still following this. What you can't really compute is how over- and underkill affects the encounter. If you manage to one-shot an enemy with an overkill at least he's no threat anymore - while he could theoretically do something really nasty while you recovery from your first (underkill) strike. It's not that easy. I think you can't just put additional 4% damamge on two handers and then it's all perfectly balanced. What do you think? Also I hate that Full Attacks favor hard hitting one handers. But that's another thing...
  21. But in beta3 the high PEN weapons like estoc and hammer and such got a base damage upgrade (others as well, but to a lesser extend).
  22. They seem to scale like all summoned items (which they might be in the end - I mean code wise). So it doesn't matter if you multiclass or not.
  23. Yes, meanwhile I did some testing with a shifter (hadn't done so until now) and indeed the scaling bonus is only additive - unlike PoE where is was multiplicative. So forget what I was saying about base damage. It also seems that unlike PoE the two Wildstrike talents do add the lashes to a big one instead of having two seperate ones. This is an advantage over PoE. Although it doesn't matter at all with the new PEN/AR system... My point about armor still stands though: 0 recovery with good AR ratings (that scale - also look at the bear form) is a big advantage over normal armors. Especially because the recovery penalty goes into calculation via double inversion which has a big impact on your attack speed. There's a reason why Goldpact/Bear shifter or Berserker/Bear is so good.
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