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Everything posted by Boeroer
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Concelhaut's Staff now drains 20% endurance at lvl 9. It also has an inherent +5 ACC bonus that stacks with the scaling quality. SO at vl 9 you will get +5 + 8 (exceptional) = +13 ACC. Minor Blights have an inherent ACC bonus of +20 that stacks with scaling (+8 exceptional at lvl 9) and also gets +12 from one handed use - or +30% speed with an offhand weapon. Tested with Minor Blights: Swift Flurry with this kind of ACC boost will still one-shot all enemies in range with one shot - because a crits from Flurry will cause another crit that will cause another crit and so on. Cascading and not funny. I guess the same is still true with Cleaving Stance.
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Spirtual Weapon: now gives you +50% corrosive lash (Berath) and is fine at lvl 6. At lvl fine the tooltip still says 50% corrosive lash - now it's exceptional. You can't see the qiality in the tooltips, you have to attack something and then check the combat log. At lvl 6 the great sword has +4 ACC and +15% damage (fine) and at lvl 9 it has +8 ACC and +30% damage (exceptional). Whan I calculate the corrosive damage I end up at ~65% and not at 50% though. Target was the CRE_Dummy with 0 DR. Very weird. I don't know what they mean by "corrosive damage gets calculated correctly" - but it seems this is still not right somehow. Or the math for damage rolls and lashes is totally obscure. Or both. Firebrand: Still only scales with level and does burn/pierce. No improvement and therefore strictly inferior to Spiritual Weapon except for the double duration. I personally think that a 50% (or +60%) lash is way more powerful than double duration. I still didn't encounter a fight that lasted more than 30 seconds.
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I have no idea - especially because like everybody (except Gromnir) gave that feedback.
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Concelhaut's Staff, Minor Blights, Spirit Lance, Spiritual Weapon, Firebrand: Cast time: 5.0 sec Recovery: 0.0 sec The Long Pain: Cast time: 0.5 sec Recovery: 3.0 sec Durations: Firebrand: 60 sec Concelhaut's Staff, Spirit Lance: 45 sec Spiritual Weapon: 30 sec Minor Blights: 24 sec (??? 4 times 6 sec - 6 second for each element) The Long Pain: 20 sec Didn't test them out yet. Since the tooltips still contain -2 info I can't say if they changed the properties of the weapons. Will report later.
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Haha - those smartypants. I don't get the new patch on Steam (WIN 10) yet. Am I doing something wrong? Edit: nevermind, suddenly it started downloading...
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Did you guys see the text down left in his level-up-pic? 1 active ability point and 1 passive ability point? I hope that doesn't mean you are forced to spend points on actives or passives - that would reduce the introduction of more passives or actives to absurdity. Edit: stupid me - that's for the skill points only. Forget what I was saying. Sorry! I'm so eager to test this out. So. Eager.
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With heavier one handers I wouldn't recommend Vulnerable Attack most of the time. The loss of speed means a bigger dps loss than 5 points can outweigh. Especially once you have a lash on the weapon - since that doesn't work with DR bypass. With the light weapons it's often beneficial - especially in the early game it makes a difference (and late game once you can use it without any speed loss - because you have an overbundance of speed bonuses). Also note that weapon & shield is faster than single weapon or two handers once you have access to durgan steel. Durgan steel on the shield speeds up your main hand attack by 15% (multiplicative, stacking).
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You find the pillars executable in the game folder and execute it manually.
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If you attack an enemy and attack with another character from the opposite side (doesn't have to be 180°) you'll apply flanking. Both have to actively attack in melee. If you use Lay on Hands or whatever in between flanking is gone until you attack again. I never experienced that enemies with more than 1 engagement slot don't get flanked. But there aren't that many, so it may be that they need an additional enemy. But usually this "flanking" where you attack with two characters from opposite sides (not from behind) works every time.
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COMPILATION THREAD - balance, classes, feedback, game mechanics
Boeroer replied to dam's topic in Backer Beta Discussion
Yes you can, but that would severely gimp your dps. The fun thing about wand + melee weapon is that you get the speed bonus of dual wielding while only attacking with the wand (when not in melee range). -
I like it! I don't care who doesn't! Screw you boring balance and "I don't want non-viable-builds-attitude"! I really hope they scribble some more individual icons though. Now I really want to try a monk/fighter and pick Monastic Unarmed Training - just to see if the universe collapses or something.
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COMPILATION THREAD - balance, classes, feedback, game mechanics
Boeroer replied to dam's topic in Backer Beta Discussion
WHOA! Gromnir will be furious! -
COMPILATION THREAD - balance, classes, feedback, game mechanics
Boeroer replied to dam's topic in Backer Beta Discussion
Blights + one handed weapon = ROFL:ROFL:ROFL:ROFL _^___ L __/ [] \ LOL===__ \ L \________] I I --------/ -
Haha - hold your horses! Race: Wood Elf Background/Culture: doesn't matter Stats: MIG: 14 CON: 10 DEX: 15 PER: 14 INT: 15 RES: 10 Talents: Blast Penetrating Blast Marksman Weapon Focus Noble(rod and scepter) Dangerous Implement Interrupting Blows Penetrating Shot Apprentice's Sneak Attack Items: Headgear: Hermit's Hat Neck: Cloak of the Frozen Hunt or Mantle of the Excavator Armor: Gwisk Glas Belt: Arthek's Cord Rings: Ring of the Selonan, Telda's Ring Hands: Gauntlets of Swift Action Boots: Viettro's Formal Footwear Weapons: Engwithian Scepter (speed) --> Gyrd Háewanes Sténes (dominate proc works with Blast) --> The Golden Gaze (Expose Vulnerabilites works with and also for Blast) | try to summon Kalakoth's Minor Blights and later Llengrath's Blunt Wisdom as often as possible For further inspiration on Blast Wizards: https://forums.obsidian.net/topic/83681-class-build-zeblastian-hurtstacker-autoattacking-double-trouble-dps-wizard/ Blast ist very good with Minor Blights and Combusting Wounds. Golden Gaze is a very good weapon because Blast doesn't care for the initial weapon damage but has its own. Golden Gaze has two projectiles per shot. So you will generate 2 blast with one attack. Also the spell chance of Expose Vulnerabilites works really well with Interrupts (every Blast causes interrupts and Expose lowers Concentration - and also lowers DR which is great for the two projectiles and also the Blast itself) You should start with the Engwithan Scepter because it's the fastest implement so early in the game and then move on to better implements once you can get them. I chose rods and scepter because it's one Weapon Focus for two implements and because the uniques of rod and scepter are way better than wands'. Have fun! P.S.: I don't know if the Deadfire Pack works on XBox - but there are not really any compelling items for a blaster wizard in it anyway.
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Great!
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Another nice speed option with tremendous single target dps is Devoted/Helwalker with Swift Strikes + Two Weapon Style and the modal. The modal gives you higher damage and +2 PEN and wounds pretty fast while the Devoted gives you even more PEN and Constant Recovery which counters the self damage a bit. But watch out: once the Helwalker part has max wounds not only the damage is great, but also the self damage. I think dual scepters + modal is the highest dps weapon atm, right? The range is very short though. Add the several goodies like Stunning Strikes, Swift Flurry and Disciplined Barrage tree and it's quite the show. I didn't test if Cleaving Stance works with ranged weapons...
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I really hope that Iselmyr is a Berserker and/or Streetfighter.
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