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Everything posted by Boeroer
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I did! It does not.
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Edit gilmore ?
Boeroer replied to rtokar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Definitely! -
Nice idea with the mind-control "ying-yang" apporach with a Goldpact Knight. And extra points for main duty number 3. Don't know if you know: before getting BotEP you can use the Spectacular Spetum from Vincent Dwellier (CRPGentlemen). It's also WF Adventurer (since its a pollaxe) and marking. Obtainable fairly early and not too bad as FoD variant. One question though (because you took Scion of Flame): why put a shocking lash on the Hazel? For burn-immune foes?
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Try a Ascendant/Wizard with Minor Blights (+ dagger in offhand). You will reach max focus pretty soon. Did somebody check if explosives (grenades and such) generate focus?
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Edit gilmore ?
Boeroer replied to rtokar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well, the initial question was answered properly, so we might as well have some fun. -
Edit gilmore ?
Boeroer replied to rtokar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I hope you watched Firefly instead. That would patch things up. -
No, sadly not. It's just the usual burning lash of Shared Flames. But still: Mith Fyr + Shared Flames is great for summons' damage while you can stack Ancient Memory and Zealous Endurance (Robust AoE regeneration at later levels). Paladin/Beckoner is a great combo. I like to use a pike to lower enemies defelction and send all skeletons onto one target. In theory this should be great with Combusting Wounds. But at the moment it seems to do nothing?
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I guess because Deadfire's Barbaric Blow now has an upgrade that lets you have 0 recovery after a kill we will no longer have Blood Thirst in the game. Bloodlust is in and Blood Thirst was lvl 7 in PoE but in Deadfire there's no Blood Thirst until lvl 9. So we might have to say goodbye to it. Although is one on the most fun mechanics of the barb in PoE. Instead, we now have cascading Cleaving Stance for the fighter...
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- Mechanics
- Attack Speed
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Edit gilmore ?
Boeroer replied to rtokar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I also started watching because my former girlfriend (now wife) loved it. Then I got hooked. Because of Kirk obviously. Well and Lorelai... -
Hammering thoughts can't be added using console
Boeroer replied to SaruNi's question in Backer Beta Bugs and Support
No, that doesn't work, but you can put in in quatation marks like so: addabiliy <whoever> "hammering thoughts" This can be done with everything that has a space in between, also player names. Anyway: if you don't know what the correct command is you can always start with the first letters like "ham" (without quot. marks) and then hit [tab] - the console will try to complete your command. In this case I just type (withoput quat. marks): "addab"->[tab]->"play"->tab->"ham"->[tab]->[enter]. This will be completed to AddAbilty Player_<whoever> "Hammering Thoughts". -
Hammering thoughts can't be added using console
Boeroer replied to SaruNi's question in Backer Beta Bugs and Support
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One thing though which is cool: a Beguiler can get more than 10 focus back for casting Eyestrike on a group. That means net focus generation without the use of weapons. But you really have to hit a dense crowd. Besides that: totally agree.
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ROFL - good one! Please explain the attack speed calculation, then the mechanics of lashes, then the calculation of damage rolls and then repeat your statement.
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Edit gilmore ?
Boeroer replied to rtokar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well, you missed Kirk, sitting in the sauna. -
Recovery time had no direct dependency on casting time in PoE. There are spells that have short casting time and long recovery and vice versa. But in general casting time is very short compared to Deadfire, especially for most cipher spells In PoE, only DEX can speed up casting time. All other universal speed buffs (Oulander's Frenzy/Frenzy, Alacrity, Swift Aim, Swift Strikes, Spelltongue's Time Siphon, Time Parasite, the Champion invocation, Svef, Potion of Power, Potion of Alacrity, Gauntlets of Swift Action, Mourning Gloves, Bloodlust, Blood Thirst, Anitlei, Hastening Exh., Vielo Whatever, Vengeful Grief) "only" reduce recovery of all actions. Then there are other buffs that only influence certain actions (Sure Handed Ila only ranged weapons' recovery and reload, speed enchantment only the recovery of that particular weapon, durgan steel dito, durgan steel on shield only recovery of the main hand attack). That worked quite well because as I already said the actual casting/animation times of most actions are rather short compared to Deadfire and most "speed balancing" is done with recovery. But it also leads to a situation where you can skip recovery entirely (try Quick Switch + Coil of Resourcefulness) and since the casting animations themselves are rather short (compared to Deadfire) you can chain-cast in really, really fast succession if you don't mind the micromanagement.
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Edit gilmore ?
Boeroer replied to rtokar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
What? Kirk is epic. It scares me that you don't. Where have you been when Gilmore Girls was on air? Did Luke shove you into the pond or what? -
Combat movement speed compared to combat action speed: I totally agree.
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Same here! The calculation of recovery speed alone is such an overly complicated coleslaw with double inversion and whatnot... Casting times, per-encounter spells, endless recovery, rather complicated penetration mechanics, totally useless weapon modals... all that stuff makes this beta inferior to PoE - at least for me. Just doesn't feel right. Maybe it's nostalgia or because I'm so used to play PoE that I'm totally biased - but at the current state it's just no fun. I really have to push myself to play it which was never the case with PoE.
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Yes, very viable. https://forums.obsidian.net/topic/94936-an-exercise-in-tankiness-an-untested-class-build-ish-topic/ Also see the "Bilestomper" build in this subform (it's in the build list). You can also build a Coastal Aumaua Wizard with good DEX and PER, Weapon & Shield Style, Snake's Reflexes, Boots of Stability, Blaidh Golan + Solace medium shield (later Little Savior), attract enemies and then cast Slicken (and basically all CC stuff that targets reflex) on yourself. IF you get hit at all then you will be up after a few blinks while everyone around you is lying flat. Buys a ton of time and is fun.
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Yeah, Carnage might not trigger on-kill effects either. But you could do increased Carnage-attacks with 0 recovery as long as you kill your own skeletons. Just an idea though. Cleaving Stacne might be better for this because it executes real attacks instead of the measly carnage stuff.