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Paladin Order Talents
Boeroer replied to Murp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Just hit him yourself. And a graze from Force of Anguish will already cause a quite long lasting prone effect. But yes: a fighter with Disciplined Barrage is great for knocking dragons prone. -
Hi, that's a Spellbind, so you basically get Crackling Bolt as an active ability. You can decide when you want to use it. Therefore all spell bindings function in the same way as their counterparts on the casters' side. Spell Defense, Spell Holding, Spell Chance, Spellstamina and stuff like that which automatically releases a spell once a certain condotion is met (you receive a crit or your endurance drops below a certain point for example) are dfferent: here you can't decide when the spell triggers directly. Therefore in this cases OBS changed (or should have changed) such AoE spells with friendly fire to foe-only (if it's a spell that has firendly fire in the first place). OBS did that so you don't accidentially kill/CC your own party in the midst of battle all of a sudden without being able to control it. Otherwise those items would be very bad - or two-sided at least. tl;dr: Crackling Bolt on Stormcaller has friendly fire and thus is NOT foe-only.
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If you plan to attack one enemy with two party members a lot (one of them the wielder of Cladhaliath), then Coordinating is a lot better. Especially against dragons. If your "flanking buddy" is a paladin with a marking weapon and Coordinated Attacks (plus a priest in the background) then it's one of the best setups against dragons I can think of. It all stacks with everything (spear +5, superb +12, Coordinating +4, Coordinated Attacks +10, marking +10, Zealous Focus +6, Devotions +20, maybe even Inspiring Exhortation +10 and Inspiring Radiance +10). I would even choose Mob Justice over Merciless Hand in this case because that also stacks with all other ACC buffs. So you could end up with +87 accuracy against dragons, even +96 with the Cloak of the Frozen Hunt. +76 without Exhortation (only Darcozzi) and Inspiring Radiance (quite short-lived). You should be able to stun everything. We Toki is good against Alpine, it just lacks 9 accuracy compared to Cladhaliath. With single weapon use you will be able to get to +108 and have lots of hit-to-crit conversion via single weapon style and durgan steel. If you're a rogue (?) then via Vicious Fighting and stuff, too. You can stack crazy amounts of ACC in PoE1. One reason why I always say it's too easy.
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There has to be a buff on the enemy that you can steal duration from. In former versions if wouls have stolen duration even if there was no buff on the enemy. Maybe now they nerfed it kaputt - didn't test it for a while. Every time I post an effective build around a funny mechanic things get nerfed secretly without patch notes.
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Yes, quite the old bug - never got properly fixed (only partially). If the timing is right stuff like that happens with a lot of AoE effects that emanate from the caster + special effect on hit/crit - as I described in the linked thread. The attack resolution code must be really entangled if they can't fix that globally. Or maybe Unity's event system is stupid - I don't know.
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Paladin Order Talents
Boeroer replied to Murp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
People who claim that paladins are weaker than fighters or rogues in PoE1 didn't understand which mechanics/stats are important (like for example fortitude) and which are not so much (single target dps, deflection). The fact alone that a paladin can raise a single ally's accuracy by +46 (Coordinated Attacks + Marking Weapon + Marking Weapon + Zealous Endurance + Inspiring Exhortation), 40 of them stackable with everything, makes him no. 1 support against dragons and other hard-to-hit enemies. Even with only Coordinated Attacks + Marking + ZF it's 26, 20 of them stackable with everything. Overall passive defenses are the best in the game as well. Not deflection, but that is not really important. The Counselor Ploi build was one of the most useful characters I had in a party. It's a paladin as you might have guessed. Fighters... not so much. At least not at PotD. Just too many enemies to control them with a fighter or kill them quickly enough, no good support whatsoever (Guardian Stance is crap because it doesn't stack, Take the Hit would be great if it wasn't so bugged). The best thing is Charge and that comes so late. And don't forget the Outworn Buckler. It's kind of a part of the Paladin class after all and one of the best items in the game-given how early you can get it. There is a reason why so many can conveniently solo the game with a paladin while they say that using a fighter is way more difficult. Gives a hint in terms of tankyness. Also Sacred Immolation... It's not all starting stats on paper. You have to play the game a few times in order to know what is potentially good or what not. And I'm not even a fan of paladins. May be different if you don't play PotD though (for example rogues andalso fighters fare better in the lower difficulties because there are less enemies with lower defenses or even weaker enemies - while chanters are great on PotD and not so much on other difficulties). In Deadfire it seems that paladins are not only good supporters, but make every multiclass combo more tanky and dish out a lot more dps at the same time. Atm they feel like one of the best classes - maybe the best. Paladin order talents don't change a lot about that. Just a bit of icing on the cake. -
Lash + superb + vicious is enough in my opinion. Spears already come with +5 ACC and superb adds +12 which is +17 combined. With the optional Vicious enchantment you get +20% damage as soon as the stun triggers - and then all the time because of stunlock. That's nearly as good as legendary. If you like to flank then Coordinating is obviously even better than Vicious and better than the difference between superb/legendary.
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First of all they should fix Power Level so it affects all active abilities in a meaningful way. Then one could test if the balance between single and multi-class feels any better. And after that one could think about passives. It all depends on the impact Power Level effectively has. If you look at party-wide healing in the beta, then a single class Livegiver is way better than a multiclass Livegiver. His healing is much more powerful than that of a multiclass variant because of Power Level AND he gets the really good spells a lot earlier. Here the impact of Power Level and tier advancement are strong. On the other hand a paladin nearly gains nothing substancial if the goes for single class. His most prominent abilities are there from lvl 1 (like Erik-Dirk said) and the rest doesn't care much about power level. Also it doesn't matter so much that he gets stuff like Glorious Beacon later. So... if Power Level had an impact on let's say Flames of Devotion, giving it +x% lash per power level - people would at least think twice once they wanted to build a dps paladin. Also I would raise the resource pool of single classes a bit more, meaning that also here power level should have more impact and give you more zeal/guile/discipline - and even maybe bonus spell uses per encounter (because casters have no resource pool). At the same time we need more abilities in each tier, because leveling single classes is so boring atm. They all pick the same route because... there is only one (and a half) way to go.
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I agree. The fun of multilclassing is to find synergies. If you find synergies and they are merely as good as a single char's things AND multiclass chars will have lower Power Level AND don't get the highest tier abilities: what's the point of multiclassing then? Scaling with Power Level on the other hand can be a good thing to cushion the big impact things like Faith and Conviction will have right at the start of the game. But not 50%!
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Nope, you can't. I mean if you side with the Crucible Knights you get +2 DR which is not bad, but there are no other specific bonuses for beeing benevolent and honest other than knowing you are the good guy and everybody's darling. The bonuses from Gift from the Machine and Effigy's Resentment (the ones you can get for being cruel) are not that important by the way. They are only minor things.
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Help with Abbey Monks?
Boeroer replied to champy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
ACC buffing + CC is king as always. Inspiring Radiance + Devotions of the Faithful + Crowns of the Faithful, Confusion, Pull of Eora, Chillfog + Dragon Thrashed, Minor Avatar + Shining Beacon. What about Ninagauth's Shadowflame? By the way: why do you have 2 fighters and a rogue? Not that I don't like them, but that's 3 places out of 6 taken by the two weakest classes when it comes to fighting big groups like those monks. Vs. dragons fighters are nice, but they just can't kill monks fast enough nor control them. A druid with Relentless Storm or a cipher with Amplified Wave would trivialize those fights. -
MAC - Crash on boot when loaded from Steam
Boeroer replied to CottonWolf's question in Backer Beta Bugs and Support
Steam on Linux and Mac is giving them headaches at the moment and they're trying to find a way around that.